Files
DroidDeck/tools
MaxsTechReview 0340be5a7d Steam client download: resumes, retries, shows megabytes, and isn't paused out of sight (#587)
A user's first Steam setup never finished on an Honor Pad (Snapdragon 6
Gen 1, metered Wi-Fi with a 14 Mbit/s link). Their log stops at
`downloading Steam: bins_linuxarm64_linuxarm64 (2/17)`. The log was
shared 31 s into the session, so nothing had failed yet. The way the
download works explains why it never got further.

## Why

- **The session pauses the download.** With the default background
behavior (Manual), a session pauses as soon as DroidDeck is hidden or
the screen turns off. In the user's log that happened one second after
start, before the download had begun.
- "Keep downloads running" doesn't help. It's off by default, and it
only recognizes Steam's own game downloads, not the runtime fetching the
client.
- A first run shows nothing for minutes, so leaving the app or letting
the screen time out is exactly what people do.
- **The download is bigger than the screen says.** The client is about
360 MB in 17 parts, and part 2 alone is 110 MB. The loading screen said
"~1-2 min" and counted parts, not bytes, so on a slow link it looks
frozen at about 5%.
- **Nothing handles a bad connection.** Each part was a plain `curl
-fsSL` with no timeout, no retry and no progress output.
  - A stalled connection could wait forever.
- A failed one ended the session and threw away everything fetched, so
the next try started from part 1.

## What changes

- **`droiddeck-steam-install`**:
- Parts go to `package/droiddeck-download` and stay there until the
client is installed.
  - Each part resumes from the bytes on disk (`curl -C -`).
  - A transfer under 4 KB/s for a minute is dropped and resumed.
- Attempts that make no progress back off 5–30 s, then give up with a
clear error. Whatever arrived is kept.
  - A finished part is marked unpacked, so a later session skips it.
- Bytes that fail their checksum are fetched whole again. A server that
won't resume starts the part over. Parts left over from another client
version are dropped.
- A repair redoes every part once, and keeps what an interrupted repair
already redid.
- Every 5 s the step line also carries megabytes overall: `… (2/17), 45
of 360 MB`.
- **Loading screen** (`LoadingState`): shows `Downloading the Steam
client · 45 / 360 MB`, with the bar following the bytes. Older runtimes
still show the part name.
- **`SessionService`**: until the session's first frame, the download
watch also checks whether the client is still to be fetched (no install
stamp or client binary, or a repair requested). While it is:
- the session stays awake with its wake and Wi-Fi locks, whatever the
downloads setting says;
  - the notification shows "Steam download active" with **Suspend now**;
  - a `steam.client_download` event marks start and end.
- The watch is set up before the first suspend decision, so a session
started with the screen off isn't paused first. Once the client is
there, the chosen behavior applies again.
- **`droiddeck-session`**: the step no longer promises 1–2 minutes.

## Testing

- `python3 -m unittest discover -s tools/tests -p 'test_*.py'`: 497 OK,
1 skipped.
- `test_steam_install.py` gets a fake curl that drops connections,
refuses to resume or fails on cue.
- New cases cover: megabyte progress; resuming after a dropped
connection; keeping finished and partial parts across a failed session;
restarting a part the server won't resume; re-fetching bad bytes;
dropping another version's parts; a repair resumed once.
- Kotlin: `:app:testDebugUnitTest --tests
'com.droiddeck.launcher.session.*'` passes. That includes the new
`LoadingStateTest` and the `clientInstallPending` cases in
`SteamDownloadMonitorTest`.
- RedMagic NP06J, with Background behavior set to Manual and "Keep
downloads running" off (the user's settings), and a client repair
requested:
- Started Steam and sent DroidDeck to the background straight away. The
client download stayed active for 30 s with no pause, and all 360 MB
arrived. Then the session paused as Manual should.
- Stopped a second repair during part 2. Part 1 was marked unpacked, the
110 MB part 2 was kept, and the repair marker stayed.
- Started again: it resumed at 110 of 360 MB, unpacked part 2 without
fetching it again, finished, and Steam started normally.
- The loading screen showed `Downloading the Steam client · 248 / 360
MB`.

Retested 2026-10-23 on the REDMAGIC tablet after merging main, which
brought in the stable-channel fallback. Background behavior was set to
Manual with "Keep downloads running" off. A client repair was forced,
then Home was pressed right after Start:

| Build | Session while hidden | Client download |
|---|---|---|
| main | suspended 1 s after Home | stuck at part 3/17 after 90 s |
| this PR | kept awake until the client was in | all 17 parts, 362 MB in
46 s with MB progress; suspended once done |

`tools.tests.test_steam_install` (22), `SteamDownloadMonitorTest` and
`LoadingStateTest` pass.

## Not changed

- **The download is the plain zips.** Valve's manifest also lists `.vz`
(LZMA) versions, 228 MB instead of 360 MB. Using them needs a VZ decoder
in the guest; that could be a follow-up.
- **The stall and retry path** is covered by the tests but wasn't forced
on the device.
2026-10-23 23:28:05 -04:00
..
2026-10-13 21:27:42 -04:00
2026-10-13 21:27:42 -04:00
2026-10-13 21:27:42 -04:00