Files
DroidDeck/app
The412Banner fd755be0b2 feat: remove the Performance mode switch; Steam's Frame Limit decides
The session always runs the way Performance mode did: replaced buffers go
back to the game at once (except while mirroring to glasses), gamescope's
WSI layer and winex11 reuse their per-present window checks, and games get
eight swapchain images while uncapped. Steam's Frame Limit in the Quick
Access menu caps games; the WSI layer drops back to its default image
count while it does.
2026-10-26 20:58:44 +00:00
..