mirror of
https://github.com/Droid-Deck/DroidDeck.git
synced 2026-11-12 11:31:08 +00:00
The session always runs the way Performance mode did: replaced buffers go back to the game at once (except while mirroring to glasses), gamescope's WSI layer and winex11 reuse their per-present window checks, and games get eight swapchain images while uncapped. Steam's Frame Limit in the Quick Access menu caps games; the WSI layer drops back to its default image count while it does.