Refactoring

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Leon Böttger committed 2026-01-31 21:21:32 +01:00
1 parent 3551c1a006
commit 09ef75d249
7 files changed
+43 -149

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-47
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//
// Configuration.swift
// QuickDrop
//
// Created by Leon Böttger on 15.08.25.
//
import LUI
import SwiftUI
let configuration = LUIConfiguration(
appName: "QuickDrop",
plusVersionInfo: GetPlusViewInformation(lifetimeID: "plusversion", monthlyID: "quickdrop.monthly", yearlyID: "quickdrop.yearly", plusViewHeader: isMac() ? "plusview_title" : nil, description: isMac() ? "plusview_description" : "plusview_description_phone", onBoughtPlusVersionAlertMessage: "plusview_success_description", plusVersionFeatures: [], settingsLabelColor: .orange, settingsFooter: "plusview_footer_phone"),
setPlusVersion: { result in
#if !GITHUB
DispatchQueue.main.async {
Settings.sharedInstance.gotPlus = result
}
#endif
},
hasRoundedFont: false,
switchedToIAPafterBundleVersion: AppVersionBundle(appVersion: "1.2", buildVersion: 0, legacyUserDefaultsKey: Settings.UserDefaultsKeys.plusVersionLegacy.rawValue),
copyrightInformation: licenseText,
loggingUrl: AppGroup.appGroupDirectory,
introductionViewInformation: "QuickDropWelcomeDescription",
introductionViewImage: Image(.quickDropMockup),
usesAutomaticReviewPromptAndShareSheet: false,
usesPagedIntroduction: true,
supportsSplitView: false,
supportsLiquidGlass: true,
supportsPortraitSplitView: false,
supportsDarkModeShadow: false
)
-69
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//
// PieProgressView.swift
// QuickDrop
//
// Created by Leon Böttger on 16.08.25.
//
import SwiftUI
struct PieProgressView: View {
let progress: CGFloat // value between 0.0 and 1.0
var size: CGFloat = 25.0
var color: Color? = nil
var body: some View {
let color = color ?? .gray
ZStack {
Circle()
.stroke(lineWidth: size * 0.08)
.foregroundColor(color)
ZStack {
PieSlice(progress: progress)
.fill(color)
.rotationEffect(.degrees(-90)) // Start from the top
}
.overlay (
Image(systemName: "checkmark")
.font(.system(size: 12, weight: .bold))
.foregroundColor(color == .white ? .blue : .white)
.opacity(progress >= 1.0 ? 1.0 : 0.0) // Show checkmark only when complete
)
}
.frame(width: size, height: size)
}
}
struct PieSlice: Shape {
var progress: CGFloat // from 0.0 to 1.0
func path(in rect: CGRect) -> Path {
var path = Path()
let center = CGPoint(x: rect.midX, y: rect.midY)
let radius = rect.width / 2
let endAngle = Angle(degrees: 360 * Double(progress))
path.move(to: center)
path.addArc(center: center,
radius: radius,
startAngle: .degrees(0),
endAngle: endAngle,
clockwise: false)
path.closeSubpath()
return path
}
}
#Preview {
PieProgressView(progress: 0.76)
.padding()
}