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https://github.com/leonboe1/QuickDrop.git
synced 2026-11-11 02:51:11 +00:00
Refactor UIAlertController Logic
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commit
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@@ -41,9 +41,14 @@ struct DeviceListView: View {
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@State private var qrCode: Image? = nil
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@StateObject var sendModel = SendModel()
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#if !EXTENSION
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@StateObject var receiveModel = ReceiveModel()
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#endif
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#if !EXTENSION
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@StateObject var receiveModel = ReceiveModel(controlPlusScreen: { show in
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log("[DeviceListView] Setting showPlusScreen to \(show)")
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DeviceListViewModel.sharedInstance.showPlusScreen = show
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})
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#endif
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@ObservedObject var model = DeviceListViewModel.sharedInstance
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@Environment(\.scenePhase) var scenePhase
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@Environment(\.sheetActive) var sheetActive
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@@ -54,7 +59,7 @@ struct DeviceListView: View {
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let showsLoadingIndicator = nearbyConnectionManager.hasLocalNetworkPermission && nearbyConnectionManager.isConnectedToLocalNetwork
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BottomBarView(header: "QuickDrop ", navigationBarLayout: isShareExtension() ? .SmallOnlyAlways : .Default, bottomViewHeight: 30) {
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BottomBarView(header: "QuickDrop", navigationBarLayout: isShareExtension() ? .SmallOnlyAlways : .Default, bottomViewHeight: 30) {
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VStack {
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VStack(alignment: .leading, spacing: 8) {
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@@ -185,7 +190,7 @@ struct DeviceListView: View {
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log("[ScenePhase] App became active")
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NearbyConnectionManager.shared.startDeviceDiscovery()
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#if !EXTENSION
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#if !EXTENSION
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NearbyConnectionManager.shared.becomeVisible()
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if Settings.shared.incomingTransmissionCount > 0 {
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@@ -193,18 +198,21 @@ struct DeviceListView: View {
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requestReviewOnce()
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}
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}
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#endif
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#endif
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}
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if newValue == .background {
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log("[ScenePhase] App went to background")
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#if !EXTENSION
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#if !EXTENSION
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NearbyConnectionManager.shared.becomeInvisible()
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#endif
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#endif
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NearbyConnectionManager.shared.stopDeviceDiscovery()
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}
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}
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#if !EXTENSION
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.modifier(PlusVersionSheetModifier(sheetActive: $model.showPlusScreen, isPlusVersion: $settings.gotPlus))
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#endif
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.animation(.smooth, value: nearbyConnectionManager.hasLocalNetworkPermission)
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.animation(.smooth, value: nearbyConnectionManager.isConnectedToLocalNetwork)
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.navigationBarItems(trailing: ZStack {
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@@ -218,6 +226,12 @@ struct DeviceListView: View {
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}
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}
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final class DeviceListViewModel: SharedInstance {
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static var sharedInstance = DeviceListViewModel()
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@Published var showPlusScreen = false
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}
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struct DeviceFilePickerButton: View {
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@@ -297,11 +311,11 @@ struct DeviceButtonLabel: View {
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func isShareExtension() -> Bool {
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#if EXTENSION
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#if EXTENSION
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return true
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#else
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#else
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return false
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#endif
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#endif
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}
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@@ -18,7 +18,7 @@ final class ProgressAlert {
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private weak var progressView: UIProgressView?
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// MARK: - Initial Accept / Decline
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func askForUserPermission(title: String, message: String, acceptLabel: String, acceptAlwaysLabel: String?, rejectLabel: String, onAccept: @escaping (AcceptAction) -> Void, onCancel: @escaping () -> Void) {
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func askForUserPermission(title: String, message: String, acceptLabel: String, acceptAlwaysLabel: String?, rejectLabel: String, onAccept: @escaping (AcceptAction) -> Void) {
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guard let vc = topMostViewController() else { return }
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let alert = UIAlertController(title: title,
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@@ -31,28 +31,23 @@ final class ProgressAlert {
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alert.addAction(UIAlertAction(title: acceptLabel, style: .default, handler: { _ in
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onAccept(.Accept)
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self.showProgressAlert(on: vc, onCancel: onCancel)
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}))
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if let acceptAlways = acceptAlwaysLabel {
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alert.addAction(UIAlertAction(title: acceptAlways, style: .default, handler: { _ in
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onAccept(.AcceptAlways)
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self.showProgressAlert(on: vc, onCancel: onCancel)
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}))
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}
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vc.present(alert, animated: true)
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}
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func showProgressAlert(onCancel: @escaping () -> Void) {
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guard let vc = topMostViewController() else { return }
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self.showProgressAlert(on: vc, onCancel: onCancel)
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}
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// MARK: - Progress Alert
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private func showProgressAlert(on vc: UIViewController, onCancel: @escaping () -> Void) {
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private func showProgressAlert(onCancel: @escaping () -> Void) {
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guard let vc = topMostViewController() else { return }
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let alert = UIAlertController(title: "Receiving".localized(),
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message: "\n\n",
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preferredStyle: .alert)
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@@ -77,11 +72,25 @@ final class ProgressAlert {
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vc.present(alert, animated: true)
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}
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// MARK: - Update Progress
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// progress: 0…1 → update progress, nil → finished
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func updateProgress(_ progress: Double?, completion: @escaping () -> Void = {}) {
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func updateProgress(_ progress: Double?, onCancel: @escaping () -> Void, completion: @escaping () -> Void = {}) {
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// No progress to show, nothing shown currently → just complete
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if progressAlert == nil && progress == nil {
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completion()
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return
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}
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DispatchQueue.main.async {
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// Show progress if not shown yet
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if self.progressAlert == nil {
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self.showProgressAlert(onCancel: onCancel)
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}
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if let p = progress {
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self.progressView?.setProgress(Float(p), animated: true)
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completion()
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