3 Commits
Author SHA1 Message Date
Dylan M. Taylor f9f4c99e4f frontend: Sonar reliability fixes (promises in conditions, async executors, identical branches, reduce, regex) (#2821)
Clears 51 open TypeScript issues. Typecheck and build are left to CI.

**typescript:S6544 (17)**
- A cached promise checked by truthiness (`if (existing)`, `if
(cached)`, `if (ammoLoadPromise)`…) is checked as `!== undefined` / `!==
null` against its map or field type. Same branches, since a Promise is
always truthy.
- `scene.ts` `load_glb_wrapped_no_cors` / `load_splat_wrapped_no_cors`:
the fetch moves out of the `async` Promise executor. The methods were
already `async`, so a failed fetch now `throw`s (rejects the same way),
and only the callback APIs (`GLTFLoader.parse`, `SplatMesh` `onLoad`)
stay inside `new Promise`.
- `SceneManagerAPI` declares the promises its implementation returns
(`create`/`retrieve` → `Promise<THREE.Object3D | undefined>`,
`update`/`delete` → `Promise<void>`). Nothing calls through the
interface.
- `convertFbxToGlb.worker.ts`: `onmessage` calls `void convert(event)`.

**typescript:S3923 / S1764 / S3516 / S905 (12)**: identical branches
collapsed (`variant === "world" ? "max-w-[1600px]" : "max-w-[1600px]"`,
`ScissorIcon : ScissorIcon`, `index % 2 === 0 ? point + offset : point +
offset`, PromptBox3D's two `setIsEnqueueing(false); return;` arms,
`{DEFAULT_GRID_CONFIG ? null : null}` and its now-unused import), `x &&
x`, the `this.gridHelper;` statement, and `CurrentUserBadge`, which
always rendered `null` (its markup was commented out).

**typescript:S6959 (5)**: each `reduce` starts from the first element.
Every one is behind an emptiness check, and comparing the first element
with itself keeps it.

**typescript:S2871 (4)**: `sort((a, b) => a.localeCompare(b))` for the
order-independent cache keys and the board and font name lists.

**typescript:S8786 (8)**
- Markdown link text is `[^\][]+`. `@image(url, size)` drops the `\s*`
before the size (it's `.trim()`ed already). ATX headings `trimStart()`
the text instead of `\s*`. Slugs trim one `-` (runs were already
collapsed to one).
- `color.ts` `stripCssNoise`: `!important` is replaced by a space, then
trailing `;` are trimmed in a loop.
- Data-URL mime: `/:([^;]*);/`.
- `ControlPanelSceneObject` number check: `/^-?\d*(\.\d*)?$/`. The old
`.` was unescaped and matched any character, so `12a3` passed as a
number.

**Others**: `window.open(…, "noopener,noreferrer")` (S5148).
`AlertTitle` renders `children` explicitly (S6850). The folder name hash
wraps with `Math.imul(…, 1)` instead of `| 0`, the same int32 result
(S7767). `autoFocus` is removed from the two rename inputs, which their
refs already focus and select (S9379).

**Not here**: S7059 in `editor.ts` (`ensureAmmoLoaded()` in the
constructor) is on a line #2807 changes.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
<!-- coderabbit-ai-generated:v1 -->

## Summary by CodeRabbit

* **Bug Fixes**
* Improved reliability when loading 3D scene assets and completing
drag-and-drop operations.
* Corrected numeric input validation, scene import handling, and video
duration tie handling.
* Improved media, audio, and video cache handling to avoid unnecessary
retries or missed waits.
* Refined markdown parsing for links, headings, image directives, and
heading anchors.
  * Discord invites now open with additional browser protections.
  * Improved CSS color cleanup and handling of pasted scene elements.
* **Improvements**
* Made ordering of tags, fonts, and prompt-related items more
consistent.
  * Improved video editor timeline selections.
* Removed the non-functional account badge from the video editor header.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

**typescript:S1848 (2)**: `new SplatMesh({ …, onLoad })` created an
instance only for its callback. `scene.ts` now awaits `mesh.initialized`
(Spark's promise, which resolves after load), so a failed load rejects
instead of leaving the promise pending. `viewer-3d.tsx` runs the same
body in `initialized.then`, with a `.catch` that logs.

Kept as is: `TabState.setActiveTab` still resolves `true` (S3516 stays
open), because `TabState.spec.ts` and the tab-change benchmark read its
result.
2026-11-10 20:22:36 -05:00
BFlat 90c7a8a118 Match desktop app styling to the webapp (#1963) 2026-09-28 12:29:54 +07:00
Brandon Thomas 0004726a36 ArtCraft Desktop (fresh start)
This is a fresh start for the `artcraft` repo.

The old monorepo, which included our web API gateway, job services, SRE
tools, various frontends, and more has moved to `artcraft-services`

You can find the full git history here:

https://github.com/storytold/artcraft-services

This change was motivated by the fact that the entire git history was
hundreds of gigabytes in size, which is unwieldy for anyone not in the
core team that doesn't care about support services outside of the core
artcraft app.

We wanted to keep this repo in its well-known place since we already
have users and activity here.

Please update your remotes to either `artcraft-services` or make a fresh
clone of this repo.

History can be found at the artcraft-services repo.
2026-09-11 14:19:51 -04:00