Files
Dylan M. Taylor f9f4c99e4f frontend: Sonar reliability fixes (promises in conditions, async executors, identical branches, reduce, regex) (#2821)
Clears 51 open TypeScript issues. Typecheck and build are left to CI.

**typescript:S6544 (17)**
- A cached promise checked by truthiness (`if (existing)`, `if
(cached)`, `if (ammoLoadPromise)`…) is checked as `!== undefined` / `!==
null` against its map or field type. Same branches, since a Promise is
always truthy.
- `scene.ts` `load_glb_wrapped_no_cors` / `load_splat_wrapped_no_cors`:
the fetch moves out of the `async` Promise executor. The methods were
already `async`, so a failed fetch now `throw`s (rejects the same way),
and only the callback APIs (`GLTFLoader.parse`, `SplatMesh` `onLoad`)
stay inside `new Promise`.
- `SceneManagerAPI` declares the promises its implementation returns
(`create`/`retrieve` → `Promise<THREE.Object3D | undefined>`,
`update`/`delete` → `Promise<void>`). Nothing calls through the
interface.
- `convertFbxToGlb.worker.ts`: `onmessage` calls `void convert(event)`.

**typescript:S3923 / S1764 / S3516 / S905 (12)**: identical branches
collapsed (`variant === "world" ? "max-w-[1600px]" : "max-w-[1600px]"`,
`ScissorIcon : ScissorIcon`, `index % 2 === 0 ? point + offset : point +
offset`, PromptBox3D's two `setIsEnqueueing(false); return;` arms,
`{DEFAULT_GRID_CONFIG ? null : null}` and its now-unused import), `x &&
x`, the `this.gridHelper;` statement, and `CurrentUserBadge`, which
always rendered `null` (its markup was commented out).

**typescript:S6959 (5)**: each `reduce` starts from the first element.
Every one is behind an emptiness check, and comparing the first element
with itself keeps it.

**typescript:S2871 (4)**: `sort((a, b) => a.localeCompare(b))` for the
order-independent cache keys and the board and font name lists.

**typescript:S8786 (8)**
- Markdown link text is `[^\][]+`. `@image(url, size)` drops the `\s*`
before the size (it's `.trim()`ed already). ATX headings `trimStart()`
the text instead of `\s*`. Slugs trim one `-` (runs were already
collapsed to one).
- `color.ts` `stripCssNoise`: `!important` is replaced by a space, then
trailing `;` are trimmed in a loop.
- Data-URL mime: `/:([^;]*);/`.
- `ControlPanelSceneObject` number check: `/^-?\d*(\.\d*)?$/`. The old
`.` was unescaped and matched any character, so `12a3` passed as a
number.

**Others**: `window.open(…, "noopener,noreferrer")` (S5148).
`AlertTitle` renders `children` explicitly (S6850). The folder name hash
wraps with `Math.imul(…, 1)` instead of `| 0`, the same int32 result
(S7767). `autoFocus` is removed from the two rename inputs, which their
refs already focus and select (S9379).

**Not here**: S7059 in `editor.ts` (`ensureAmmoLoaded()` in the
constructor) is on a line #2807 changes.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
<!-- coderabbit-ai-generated:v1 -->

## Summary by CodeRabbit

* **Bug Fixes**
* Improved reliability when loading 3D scene assets and completing
drag-and-drop operations.
* Corrected numeric input validation, scene import handling, and video
duration tie handling.
* Improved media, audio, and video cache handling to avoid unnecessary
retries or missed waits.
* Refined markdown parsing for links, headings, image directives, and
heading anchors.
  * Discord invites now open with additional browser protections.
  * Improved CSS color cleanup and handling of pasted scene elements.
* **Improvements**
* Made ordering of tags, fonts, and prompt-related items more
consistent.
  * Improved video editor timeline selections.
* Removed the non-functional account badge from the video editor header.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

**typescript:S1848 (2)**: `new SplatMesh({ …, onLoad })` created an
instance only for its callback. `scene.ts` now awaits `mesh.initialized`
(Spark's promise, which resolves after load), so a failed load rejects
instead of leaving the promise pending. `viewer-3d.tsx` runs the same
body in `initialized.then`, with a `.catch` that logs.

Kept as is: `TabState.setActiveTab` still resolves `true` (S3516 stays
open), because `TabState.spec.ts` and the tab-change benchmark read its
result.
2026-11-10 20:22:36 -05:00
..
2026-09-11 14:19:51 -04:00
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2026-09-11 14:19:51 -04:00
2026-09-11 14:19:51 -04:00

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