Files
artcraft/src/main.rs
T
2020-04-06 01:54:31 -04:00

286 lines
8.0 KiB
Rust

#![allow(warnings)]
#[macro_use] extern crate enum_primitive;
extern crate genmesh;
#[macro_use] extern crate glium;
extern crate image;
extern crate k4a_sys;
extern crate libc;
extern crate obj;
extern crate opencv;
use std::borrow::BorrowMut;
use std::ffi::{c_void, CStr, CString};
use std::io::Cursor;
use std::os::raw::c_char;
use std::ptr;
use std::slice;
use std::sync::{Arc, PoisonError, RwLockReadGuard};
use std::sync::RwLock;
use std::thread;
use std::time::Duration;
use std::sync::Mutex;
use glium::{Display, glutin, Surface};
use glium::glutin::event::{Event, StartCause};
use glium::glutin::event_loop::{ControlFlow, EventLoop};
use glium::Texture2d;
use glium::vertex::VertexBufferAny;
use image::{DynamicImage, ImageFormat};
use image::flat::{FlatSamples, SampleLayout};
use image::GenericImage;
use image::ImageBuffer;
use image::ImageError;
use image::Rgb;
use image::Rgba;
use image::RgbaImage;
use image::RgbImage;
use libc::size_t;
use opencv::core;
use opencv::highgui;
use opencv::imgproc;
use opencv::prelude::*;
use handwritten_wrapper::*;
use k4a_sys_wrapper::Device;
use k4a_sys_wrapper::device_get_installed_count;
use k4a_sys_wrapper::Image;
use sensors::{capture_thread, grab_single_frame};
use glium::texture::RawImage2d;
use conversion::TextureData2d;
pub mod conversion;
pub mod handwritten_wrapper;
pub mod handwritten_wrapper_test;
pub mod k4a_sys_wrapper;
pub mod sensors;
pub struct TextureContainer {
pub texture: Texture2d
}
pub fn main() {
let frame : Arc<Mutex<Option<TextureData2d>>> = Arc::new(Mutex::new(None));
let frame2 = frame.clone();
thread::spawn(move || {
capture_thread(frame2);
});
let event_loop = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new();
let cb = glutin::ContextBuilder::new();
let display = glium::Display::new(wb, cb, &event_loop).unwrap();
let imageA = image::load(Cursor::new(&include_bytes!("../sneslogo.png")[..]),
image::ImageFormat::Png).unwrap().to_rgba();
let imageB = image::load(Cursor::new(&include_bytes!("../n64logo.png")[..]),
image::ImageFormat::Png).unwrap().to_rgba();
let imageA_dimensions = imageA.dimensions();
let imageB_dimensions = imageB.dimensions();
let imageA = glium::texture::RawImage2d::from_raw_rgba_reversed(&imageA.into_raw(), imageA_dimensions);
let textureA = glium::texture::Texture2d::new(&display, imageA).unwrap();
let imageB = glium::texture::RawImage2d::from_raw_rgba_reversed(&imageB.into_raw(), imageB_dimensions);
let textureB = glium::texture::Texture2d::new(&display, imageB).unwrap();
/*let frame_dimensions = frame_image.dimensions();
let frame_image = glium::texture::RawImage2d::from_raw_rgba_reversed(&frame_image.into_raw(), frame_dimensions);
let textureFrame = glium::texture::Texture2d::new(&display, frame_image).unwrap();*/
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
implement_vertex!(Vertex, position, tex_coords);
let vertex1 = Vertex { position: [-0.9, -0.5], tex_coords: [0.0, 0.0] };
let vertex2 = Vertex { position: [ 0.0, 0.7], tex_coords: [0.0, 1.0] };
let vertex3 = Vertex { position: [ 0.5, -0.25], tex_coords: [1.0, 1.0] };
let vertex4 = Vertex { position: [ 0.75, -0.50], tex_coords: [1.0, 0.0] };
let shape = vec![vertex1, vertex2, vertex3, vertex4];
let vertex_buffer = glium::VertexBuffer::new(&display, &shape).unwrap();
let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
let vertex_shader_src = r#"
#version 140
in vec2 position;
in vec2 tex_coords;
out vec2 v_tex_coords;
uniform mat4 matrix;
void main() {
v_tex_coords = tex_coords;
gl_Position = matrix * vec4(position, 0.0, 1.0);
}
"#;
let fragment_shader_src = r#"
#version 140
in vec2 v_tex_coords;
out vec4 color;
uniform sampler2D tex;
void main() {
color = texture(tex, v_tex_coords);
}
"#;
let program = glium::Program::from_source(&display, vertex_shader_src, fragment_shader_src, None).unwrap();
let mut t = -0.5;
let mut switchTexture = false;
let mut useTexture = 0; // 0 for 'A', 1 for 'B'
let mut texture_data_2d : Option<TextureData2d> = None;
let mut texture_container : Option<TextureContainer> = None;
event_loop.run(move |event, _, control_flow| {
let next_frame_time = std::time::Instant::now() +
std::time::Duration::from_nanos(16_666_667);
*control_flow = glutin::event_loop::ControlFlow::WaitUntil(next_frame_time);
match event {
glutin::event::Event::WindowEvent { event, .. } => match event {
glutin::event::WindowEvent::CloseRequested => {
*control_flow = glutin::event_loop::ControlFlow::Exit;
return;
},
_ => return,
},
glutin::event::Event::NewEvents(cause) => match cause {
glutin::event::StartCause::ResumeTimeReached { .. } => (),
glutin::event::StartCause::Init => (),
_ => return,
},
_ => return,
}
// we update `t`
t += 0.02;
if t > 0.5 {
t = -0.5;
switchTexture = true;
}
if switchTexture {
useTexture = match useTexture {
0 => 1,
_ => 0,
};
switchTexture = false;
}
let mut target = display.draw();
target.clear_color(0.0, 0.0, 1.0, 1.0);
match frame.lock() {
Ok(mut lock) => {
let tex_data_2d = lock.take();
match tex_data_2d {
None => {},
Some(tex_data) => {
let texture = glium::texture::Texture2d::new(&display, tex_data.raw_image).unwrap();
texture_container = Some(TextureContainer{
texture,
})
},
}
},
Err(_) => {},
}
let texture_to_use: &Texture2d = texture_container
.as_ref()
.map(|c| &c.texture)
.unwrap_or(&textureB);
let uniforms = uniform! {
matrix: [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[ t , 0.0, 0.0, 1.0f32],
],
tex: texture_to_use,
};
target.draw(&vertex_buffer, &indices, &program, &uniforms,
&Default::default()).unwrap();
target.finish().unwrap();
});
}
pub fn run() {
let installed_devices = device_get_installed_count();
println!("Installed devices: {}", installed_devices);
let window_name = "output";
highgui::named_window(window_name, 1).unwrap();
{
let device = Device::open(0).unwrap();
println!("Device: {:?}", device);
let serial_number = device.get_serial_number().unwrap();
println!("Device: {:?}", serial_number);
println!("Starting cameras...");
device.start_cameras().unwrap();
loop {
let capture = device.get_capture(1000).ok().unwrap();
let image = capture.get_depth_image().ok().unwrap();
let opencv_image = depth_to_opencv(&image).ok().unwrap();
highgui::imshow(window_name, &opencv_image).unwrap();
if highgui::wait_key(10).unwrap() > 0 {
break;
}
}
device.stop_cameras();
}
handwritten_wrapper_test::test_integration();
}
/// Copied from k4a-sys
pub fn color_to_opencv(mut image: Image) -> opencv::Result<Mat> {
let with_alpha = unsafe {
let stride = image.get_stride_bytes();
Mat::new_rows_cols_with_data(
image.get_height_pixels() as i32,
image.get_width_pixels() as i32,
core::CV_8UC4,
&mut *(image.get_buffer() as *mut c_void),
stride,
)?
};
let mut no_alpha = Mat::default()?;
imgproc::cvt_color(&with_alpha, &mut no_alpha, imgproc::COLOR_BGRA2BGR, 0)?;
return Ok(no_alpha);
}
/// Copied from k4a-sys
pub fn depth_to_opencv(image: &Image) -> opencv::Result<Mat> {
unsafe {
let stride = image.get_stride_bytes();
let mat = Mat::new_rows_cols_with_data(
image.get_height_pixels() as i32,
image.get_width_pixels() as i32,
core::CV_16U,
&mut *(image.get_buffer() as *mut c_void),
stride,
);
mat
}
}