character_settings policy v2: the carry list is ten strict key patterns
(core.ascension_active_spec, _starter, _starter_live, _reset_credits,
_slot.active, _slot.#, _slot.#.build.#, _slot.#.bar.#, _build.#, _bar.#),
matched exactly, not by prefix. Spell charges, Destiny Weaver, dynamic XP,
Runemaster, prestige/glory, tutorial flags, Wildcard state and anything unknown
are quarantined in the opaque extension and never applied. The importer's own
marker source (coa.portable.) is dropped.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Reads one offline character out of a realm's characters database through the
existing Db abstraction: fixed SQL with the local guid as the only (numeric)
input, one consistent READ ONLY snapshot per character, hex-encoded text.
Maps the approved minimal v1 scope to the portable model; refuses online,
deleted, bot, active challenge/game mode/Manastorm and unknown-table cases.
Adds the 163-table registry, the settings policy, "Make Portable" in one store
transaction, and item mapping lifecycle with content identity (schema 2) so a
recycled local item guid never inherits an old portable item.
Recorded answers of a real MySQL drive the unit tests; live tests re-verify
them, read-only enforcement and snapshot consistency on a disposable server.
No realm database is written and nothing changes for existing installs.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>