The world refusing to start with the standard Data set (no CoA DBC) is now
reported as GameDataMismatch. A Settings card shows the folder in use and
changes it while the server is stopped, using the install checks.
Second part of the audit of every screen for a Docker server. What it found, and
what now happens:
- Play with friends. "Servers open" read the BindIP of the configuration files, which
the containers force to 0.0.0.0, so it was green on a fresh server while who can
connect is decided by the address the ports are published on (bindAddress in
docker.json). Opening and closing now edit bindAddress (and set
CoA.AllowRemoteClients), the open state is read from it, and enabling a mode no
longer fails on netsh / PowerShell after it already rewrote the files. There is no
firewall row on Linux (Docker publishes the ports itself); the Windows reply is
unchanged.
- The "private services" check (Friends and Diagnostics) could never fail on Linux: it
reads the Windows listener table. For a Docker server it is computed from how the
ports are published: the database never, the console only on 127.0.0.1, the game
servers on bindAddress.
- Console, Database tab: read a mysql log file that does not exist; it shows
`docker logs` of the database container.
- The Overview showed a service that had stopped by itself as "Stopped"; it now says
"Stopped unexpectedly".
- Settings: a Docker server that was added but never started had no
worldserver.conf and the page failed; it is created from its template. A talent
file path outside the Core folder is refused (the container cannot see it).
- Backups of configuration now include docker.json; verifying the files of an
imported Docker server looked for worldserver.exe and reported it missing.
- Linux locations: the friend package and the diagnostics go to the desktop folder
(from the user directories file) instead of /tmp, the problem report names the
distribution, and the size advice for companions reads /proc/meminfo instead of
assuming 8 GB.
Every Windows branch is the code that was there; the dispatch is the early return on
docker::is_docker (or the host flavor for the firewall).
The install commands ask coa_core::platform::flavor() once and hand a Docker
install to src-tauri/src/docker_install.rs; the repack arm of each command is
untouched (an early return and an extra optional parameter are all that changed
in lib.rs). New command install_environment tells the screen the kind of server,
the suggested folder (~/CoaServer) and why Docker cannot be used, if it cannot.
On Linux the install screen shows the game data folder (used in place, read-only)
and the server package (a folder or an address; there is no default address until
a signed Linux package is published), and disables Install until both are given
and Docker works. It shows Docker's own message with a "Check again" button when
Docker is missing, stopped or not allowed for the user. The Windows screen is
unchanged (checked side by side in the browser mock).
A debug build (tauri dev) accepts another package key named in
COA_DEV_TRUSTED_KEY, to try the installer on a package signed with a throwaway
key; a release build always uses the embedded key.
New text is English only for now (other languages fall back to it).
- Add UnsavedChangesGuard modal (Save/Discard/Cancel) when navigating between tabs
- Wire guard into ModulesPage and SettingsPage with floating action bar
- Implement crash parser and explanation engine in coa-core
- Expose list_crashes Tauri command and CrashItem API
- Add auto-restart on unexpected server crash with crash loop protection
- Add crash counter badge and CrashHistoryModal with human-readable explanations and full crashlogs
- Support all 6 locales (en, ru, de, fr, es, zh)
The dashboard now runs through a small launcher that avoids the immediate socket shutdown that
cut answers above 64 KB on Windows, supplies the missing level-builds file, removes history
files zeroed by a crash, is addressed as 127.0.0.1 and opens in the browser through its own
command. The realm drop-down is hidden while both worlds start together.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Dashboard tab (shown with SQUID Playerbots) downloads the dashboard release of the
bots' release series, starts it on a free local port and shows it in the window. After an
update, a server that was stopped stays stopped unless the owner asked for it to start.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Backups can be stored in a chosen folder (new backups go there, older ones stay listed),
and a backups folder that is a link to another drive no longer fails the update's safety
backup check. SQUID settings that declare a fixed list of choices are edited as a drop-down
and validated against it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Settings: a card removes a stopped server from the Manager (no files deleted).
- The Players tab is now Accounts in all languages.
- The five-minute background check no longer starts and stops MySQL on a stopped
server; only an explicit check may start it.
- A failed install keeps its marker until the folder is complete, cleans up after a
failure that happens after the move, and reports the launcher's output; install and
update errors have a Copy button.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Sharing on the local network used to take whatever address the Manager found
first, which is often a virtual adapter. The Friends page now lists the usable
IPv4 addresses of the computer (the automatic one marked) and accepts a custom
one. The choice is kept independently of the sharing mode, so it survives
restarts and switching to other modes. A chosen address that is not available
is reported instead of silently switching to another adapter.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- The diagnostic package now also holds crash reports and small crash dumps from
Core/Crashes, Windows' own crash records for the server programs (needed for
crashes that bypass the server's crash handler), the newest update journals,
the bot, supervisor and updater logs, and a view of which server programs run
and from where. The folder with the file opens after export.
- JSON files in the package keep valid JSON after secrets are removed.
- The problem report asks what the problem is about and opens the new-issue page
of the Manager, CoA Companions or SQUID Playerbots, preselecting the bot system
that is switched on. One button collects diagnostics and opens the report.
- Targets come from the module catalog; only their new-issue pages may be opened.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A server without a module's active file (an old repack updated by the Manager) made two modules log a
'missing property' line on every world tick.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- main: set WEBKIT_DISABLE_DMABUF_RENDERER=1 on Linux unless the user did.
WebKitGTK's DMA-BUF renderer ended the process at startup with a Wayland
"Protocol error" (seen with an NVIDIA card on Wayland).
- data_dir: use $XDG_DATA_HOME (absolute only) or ~/.local/share on Linux
instead of the temp folder. Windows keeps %LOCALAPPDATA%.
- open_link: xdg-open on Linux, explorer.exe on Windows as before.
- tailscale_exe: look in the usual Linux locations.
Every Windows branch is the previous code unchanged.
- Named realmlists (e.g. Solo, PTR): a drop-down by the PLAY button switches the game client by writing the chosen text into every
locale's realmlist.wtf (the replaced file is saved first); add / edit / remove with a name and the realmlist text (or just an
address). First use offers 'Solo' (127.0.0.1) and, if the client held another realmlist, 'Previous'.
- Modules page: bundled catalog (modules/catalog.json) of the optional modules built into the server; switch each on or off (its
Enable setting), open its page on GitHub, edit its configuration with the module's own documentation. Nine modules to start with.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Form (summary, what happened, expected, steps) plus the Manager version, Windows version, install kind and server version filled in
automatically, a redacted diagnostics file to attach, and a button that opens GitHub's new-issue page with the standard template
(the full text goes to the clipboard when it is too long for a link). Nothing is sent from the Manager and no token is needed.
open_link accepts only this project's new-issue page for that.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Players page: list of the server's accounts with password change, access level (player/moderator/GM/administrator) and
rename (a rename also sets a new password because the login verifier depends on the name; refused while logged in).
Companion and console accounts are never listed.
- Install screen: size of the server from the signed package list (unpacked, download, peak) and the drive check uses it.
- Install progress shows downloaded / total volume and speed.
- Own show/hide button on password fields (the browser's one disappeared after leaving the field).
- Settings: one sentence on what the companion addon does.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Server settings page gains 'CPU cores for the world' (MapUpdate.Threads), translated in all languages.
- On the first start of an installed server (not imports) the Manager sets it to half the logical processors (2..8) unless
the owner already raised it, and lowers Logger.network / Logger.entities.player from debug to info; once per server.
- tools/sample_stacks.py: sampling profiler for a running worldserver (dbghelp + PDB), used to find what the world thread spends time on.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
PLAY turns into UPDATE CLIENT when a tracked client is outdated; with no client linked
it offers choosing an existing folder or downloading from the community launcher servers
(resumable, hash-verified, free-space checked, progress and stop). Files the player changed
are kept on request or moved aside, never silently replaced. Existing clients can be adopted
from Settings. Fresh downloads get a realmlist for each installed locale.
Fixes zero-length files in the downloader (found by the live probe).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>