- Enforce fail-closed backend resolution in LocalBackend::info (unknown ruleset = error). - Implement strict three-space isolation (Wildcard != CoA != Reborn) across canonical store, host mappings, and collections. - Isolate collection namespaces (wildcard:appearance, wildcard:vanity) and reject cross-ruleset collections in claim and import. - Enforce Control Protocol v2 ruleset verification on TransferOffer, TransferCommit, and Claimed response. - Route Direct Ingress and Relay Link dynamically according to realm world port (8085 for CoA, 8086 for Wildcard). - Add runtime session attack rejection test suite (cross-ruleset session offers, checkpoints, owner acks, server IDs). - Verify end-to-end Wildcard session lifecycle and documentation updates.
8.9 KiB
Portable character format (Phase 1)
What is stored locally and how it is serialised. Code: crates/coa-core/src/portable/. Reasoning:
PORTABLE_CHARACTERS_AUDIT.md.
Status: the Phase 3 gate passed with format 1; since then every change of shape bumps the version. Phase 6 added the optional
wardrobe section, so the character format is now 2 (Phase 6.1); version 1 is still read, through the strict migration below.
Versions (versions.rs)
| Constant | Value | Meaning |
|---|---|---|
PORTABLE_CHARACTER_FORMAT_VERSION |
2 | the serialised PortableCharacter this build writes |
PORTABLE_CHARACTER_MIN_READ_VERSION |
1 | the oldest character format this build still reads |
ONLINE_IMPORT_JOB_FORMAT_VERSION |
2 | the online import job (<job_id>.job) the core reads; checked by the core before it parses the body |
PORTABLE_COLLECTION_FORMAT_VERSION |
1 | the encoded id set of a collection |
EXTENSION_FORMAT_VERSION |
1 | the extension container |
SNAPSHOT_FORMAT_VERSION |
1 | the stored snapshot envelope (compressed canonical JSON) |
REGISTRY_PROTOCOL_VERSION |
1 | reserved for Phase 10 |
RELAY_PROTOCOL_VERSION |
1 | reserved for Phase 13 |
A reader refuses data whose version is newer than it knows (checked before the shape is parsed), and reads older versions through a migration.
Character format 1 -> 2 (Phase 6.1)
Format 2 is format 1 plus the optional wardrobe section (absent when empty, so an empty one serialises to the same bytes as before apart from
format_version). The migration is strict and lives in snapshot.rs:
- the payload is decompressed under the size caps and its SHA-256 is verified against the stored hash before anything is interpreted or migrated (the original format 1 hash is what was recorded; a payload that does not match it is corrupt);
format_versionis read first; newer than 2 is refused, 0 or non-numeric is refused;- a format 1 payload that contains a
wardrobe(even an empty object) is rejected: format 1 had none, so it is not a format 1 payload; - a genuine format 1 payload becomes a format 2 character with an empty wardrobe;
deny_unknown_fieldsstill applies to everything else.
Stored snapshots are never rewritten. The same character has a different hash in the two formats, so anything that asks "is this the same
character?" compares snapshot::semantic_hash (the hash of the character as format 2 writes it, for a stored payload of either version) and
never a stored hash with a freshly encoded one (the owner's checkpoint head check, the reconcile head check, the Host's same-revision check).
Online import job format 2
The header gained job_format (first field). The core reads the header line first and refuses a job whose job_format it does not read, or that
has none (what Phase 5 wrote), with unsupported_job_format and the list of formats it reads, before it computes the body hash or parses
the body; the body must be character format 2 (wardrobe optional).
Identity
CharacterId,ProfileId,PortableItemId,PortablePetIdare UUIDv7, generated locally. Only version-7 ids are accepted from text or JSON; a v4 or nil UUID is rejected as foreign.- Local AzerothCore guids never appear in the model. They exist only in the mapping tables
(
character_server_mapping,item_mapping), per realm. - Game content is addressed as
<namespace>:<kind>:<id>(ContentId), e.g.core:wotlk:item:19019,coa:class:12,mod:<module>:item:7. The last two segments are kind and number; everything before is the namespace. Plain numbers elsewhere in the model (spells, quests, factions, skills) are interpreted in the character'scontent_namespace.
Canonical form and hash
- The model is normalised: every set is sorted and de-duplicated (spells, talents, skills, glyph sets, items by container/slot, quests, reputation, action buttons, pets and their spells, enchantments).
- It is serialised as compact JSON with a fixed field order (
serde), unknown fields refused on read. content_hash = SHA-256(canonical JSON). Equal characters have equal hashes; the hash does not depend on the compressor.- The stored payload is
zstd(canonical JSON).
Limits (hostile input)
model::limits caps every list and string; the snapshot is capped at 16 MiB decompressed and 8 MiB compressed, and
decompression stops at the cap while reading (decompression bombs). Money is capped at the realm's own maximum
(2,147,483,646 copper). Items must form a valid container tree (containers directly on the character, no two items in
one place, no duplicate ids). Extension payloads must match their recorded hash.
Revisions
character.revisionis the canonical revision; freshness is decided by this integer, never by a timestamp.commit_snapshot(expected_revision, ...)succeeds only ifexpected_revisionequals the canonical revision (StaleRevisionotherwise) and creates revision + 1, in oneBEGIN IMMEDIATEtransaction.rollback_tocreates a new revision whose state equals an old one; revision numbers never decrease.- The newest
history_keeprevisions are kept (default 20, 1..=1000, configurable). The current revision is never pruned. - A character's
ruleset(coa|wildcard|reborn) can never change. - The character's
content_namespacealigns strictly withruleset(coa,wildcard, orreborn).
Extensions
extensions maps an extension namespace (mod:<module>) to {module_version, format_version, content_hash, payload}.
The payload is opaque bytes: it is stored and returned unchanged, whether or not this Manager understands it. A realm
that does not support an extension simply does not receive it; the canonical copy is kept.
Collections
Account-wide sets of numeric ids (coa:appearance, wildcard:appearance, reborn:appearance, etc.), stored per (profile_id, ruleset, kind):
- partitioned strictly by ruleset: collections of different rulesets never intersect or merge;
- union only:
stored = stored U incoming; nothing is ever removed because a realm did not return it; - if the union equals what is stored, no revision is created and the hash is unchanged;
- encoding:
[format version][count][first id][gap]..., unsigned LEB128 varints, strictly ascending ids, 1-2 bytes per id for realistic sets (50,000 scattered ids < 100 KB); collection_hash = SHA-256("coa-collection-v1\0" + kind + "\0" + encoding).
Store (%LOCALAPPDATA%\CoAServerManager\portable\portable.db)
SQLite, WAL, synchronous=FULL, foreign_keys=ON, application_id = 0x434F4150, forward-only migrations tracked in
PRAGMA user_version (migration 009 adds multi-ruleset collection partitioning and reborn character support). A database from a newer Manager, or a foreign SQLite file, is refused and left untouched.
| Table | Purpose |
|---|---|
profile |
the owner |
character |
summary row + canonical revision (ruleset IN ('coa', 'wildcard', 'reborn')) |
snapshot |
(character_id, revision) -> compressed canonical payload + hash |
character_server_mapping |
(character_id, server_id) -> local guid; UNIQUE(server_id, local_guid) |
item_mapping |
one row per mapping with a lifecycle (schema 2, see below) |
import_journal |
schema 3: one row per import into a realm (prepared / committed / aborted / needs_attention) with the nonce/marker and the plan; see PORTABLE_IMPORT.md |
collection |
per profile, ruleset, and kind: revision, hash, encoded set |
setting |
history_keep |
Item mapping lifecycle (schema 2)
A realm's item guid counter restarts at MAX(guid)+1, so a freed guid can be given to a different item. A bare
guid -> portable item mapping would attach the new item to the old portable id. Every mapping therefore records what
the item was (entry, identity) and has a state:
active: at most one per portable item and at most one per local item guid (UNIQUE(character_id, server_id, local_item_guid)andUNIQUE(.., portable_item_id), both for active rows);retired(kept for the record) with a reason:guid_reused,moved,absent,character_rebound.
Store::reconcile_item_mappings takes the complete observation of a character on a realm and confirms, adds or retires
mappings; Store::resolve_item_ids answers Known, Reused (recycled guid) or Unmapped for a local guid and its
current identity. Schema-1 rows are migrated with an empty identity, which matches nothing: they are re-verified, never
trusted. Rebinding a portable character to another local guid retires its item mappings.
The identity covers what cannot change during an item's life (entry, random property, crafter); two different items that share all of these are interchangeable for mapping purposes.
The store never reads or writes a realm database and never leaves the machine. (Phase 2's realm reader lives in
portable/realm/ and is documented in PORTABLE_EXPORT.md; it only reads.)