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A console shutdown request is sometimes lost, and the world then keeps running until the stop times out. While the world still runs and its console still answers after 15 s, the launcher asks again (twice at most); asking twice is harmless. Verified on a disposable repack with the first World::ShutdownServ call suppressed in a debugger: the second request stopped the world. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>