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- The host records its own ABI fingerprint (.coapl); the manager reads it from worldserver.exe instead of hardcoded fingerprints (solver, provenance, analyzer). - SDK store per realm: <realm>/.manager/sdk/<16 hex of fingerprint>/, chosen by the host fingerprint; install_realm_sdk refuses an SDK of another core. - Dungeon Clear is built into the SQUID DLL (bundle); persistent build cache. - Refuse layouts whose header paths exceed Ninja's Windows path limit (such headers counted as changed and every build became a full rebuild). - Compile jobs limited by free RAM; full build log kept in build.log; failures without an MSVC diagnostic report the failed step and the log tail. Bundle test: full build 1425 s, after a one-file change 9.7 s. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>