Commit Graph
6 Commits
Author SHA1 Message Date
Trevor BrownandClaude Sonnet 5.5 ff7305266c M8: the Annotation tool checks its target first, tool.set asks for the note too, one Developer Mode tool list (#2143 review)
tool.annotation validates a named id or ids before changing the tool: a page or unknown layer is an error, and a named layer is always selected. Choosing the tool with tool.set (the toolbar) asks for the selected layer's note like Shift+T. annotation.new only sets the focus request for a selected, non-page layer, so it cannot wait and take the keyboard later. ToolId::works_in_dev_mode is the single list behind the pointer routing, the command allowlist and the toolbar. The press never picks the page. Tests for the invalid targets, the toolbar path, a drag, the re-focus, and a request for an unselected layer.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 triaged and briefed; Sonnet 5.5 verified and wrote at medium
2026-11-09 14:59:32 -05:00
Trevor BrownandClaude Sonnet 5.5 2839497d62 M8: Shift+T picks the Annotation tool, which opens a layer's note in the Inspect tab (#1840)
Adds ToolId::Annotation and tool.annotation {id?}. With a layer selected (or an id) it asks the UI for that layer's note at once; in the tool a press on a layer selects it and asks, a press on empty canvas does nothing, and the engine never writes the note. annotation.new shows the Inspect tab (not a toggle) and focuses the layer's new-note field once. The tool passes Developer Mode's gates and stays selected until V or Escape (inferred; Figma's placement, cursor and stay-in-tool behaviour are unmeasured). Docs, shortcut counts (137 documented, 136 bound) and tests updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Fable 5.1 briefed; Sonnet 5.5 wrote at medium
2026-11-09 01:21:43 -05:00
8da11395e9 M3: glass effects take variables, and their frost stays within 0–100 (#1886)
* M3: glass effects take variables, and their frost stays within 0–100 (#1885)

Glass's light angle, intensity, refraction, depth, dispersion, frost and
splay bind to number variables, on a layer (`variable.bind`,
`effects/<i>/<field>`, `radius` being the frost) and in an effect style
(`style.bind`), and the Design panel's glass fields take a variable like
the shadow and blur fields. A variable reads as the field shows it:
intensity, refraction, dispersion and splay in percent.

A glass's frost stays within 0–100, the reference tool's range: a larger
frost from an older file draws at 100, and the field, a bound variable and
scaling stop there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: a frost from an older file scales and shows as it draws (#1885)

Review follow-up: a frost saved past 100 draws at 100, so scaling a layer
starts from that (150 halved draws at 50, not 75) and the Design panel's
Frost field shows it. The revision row's binding path escapes its pipes, so
the table keeps three columns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: Dev Mode and .fig export show a frost from an older file as it draws (#1885)

A frost saved before the 0–100 range draws at 100, and the canvas, CSS and
scaling already read it that way, but Dev Mode's Glass row and the .fig
export still read the stored number, so they said 150 where the canvas
shows 100. Both now read the sanitized frost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:08:15 +01:00
2f47014917 M3: stored variable and collection references keep their identity (#1613)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: GPT-6.1 Sol <noreply@openai.com>
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Co-Authored-By: GPT-6.1 Terra <noreply@openai.com>
2026-10-30 06:49:06 +03:00
Dylan M. Taylor d87f9effe1 refactor(engine): simplify asset and code generation helpers 2026-10-28 16:00:36 +00:00
aiongg 9452ec1ada refactor(engine): move annotations, code_connect, codegen, component_codegen, tailwind, devcompare, devinspect, dev_measurements, dev_resources to dev/ 2026-10-26 20:17:48 +00:00