* M9: Boards: mind maps in the document and engine (#2226)
Part of #2226, step 1 of 4. A mind map node is a board object of its own (BoardItem::MindNode: a frame hugging its text, no box) and a branch is a connector marked `branch`; the tree is read from the branches alone. `board.mindMap` places a first node with three children and `board.mindMapAdd` adds a child or a sibling, each one undo step. The normalize pass (`board::settle_mind_maps`, `figcraft_doc::mind_layout`) lays a touched map out again from its first node: 88 between columns, 48 between siblings, each stack centred on its parent; a branch that no longer joins two layers of its page is removed. Branches are curved, stroke 4, #757575, round caps. Numbers are from a FigJam map saved and decoded. No toolbar entry, shortcuts or import yet.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Fable 5.1 designed; Sonnet 5.5 wrote at medium
* M12: Mind maps: a map around its own container stays put; a moved branch re-flows its old map (#2226)
A map holding a layer and something inside it is skipped by the settle pass (it never settled). Every touched branch now stirs its old ends, so re-attaching a branch's start re-flows the map it left. Boards without branches return early, a map over MIND_MAX_NODES is left whole, shift skips non-finite moves, and the doc tests share one six-node helper.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Fable 5.1 reviewed; Sonnet 5.5 wrote at medium
* M12: Mind maps: FigCraft's own starter texts (#2226)
A new map's starter children read "Idea 1", "Idea 2" and "Idea 3", as the design specified,
instead of the incumbent's wording, which the first commit had copied from the measurement.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove and wrote
* M12: Docs: the mind-map revision rows go in the revision history (#2226)
The 2026-11-10 rows sat in ROADMAP.md's Headline numbers table and docs/roadmap.md's Alpha gate
table; each now opens its file's revision history.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove and wrote
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Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* M5: Locked layers follow Figma's rules: no nudge, a locked parent's children stay locked (#1560)
Pins Figma's locked-layer behaviour (measured in Figma's web app, 2026-11-10; help center "Lock and unlock layers") in a new lock_behaviour_tests suite. Fixes the divergences: transform.nudge and transform.nudgeSize skip locked layers, object.toggleLock without a value counts a child of a locked parent as locked (so it never locks the child on its own), and the Layers panel padlock on such a child is inert.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Fable 5.1 briefed; Sonnet 5.5 wrote at medium
* Layers panel: a padlock sweep skips the children of a locked layer (#1560)
A padlock drag sweep no longer collects rows with `locked_above`, so
dragging across a locked frame's children leaves their own flags alone
and draws no swept value on them. An eye sweep is unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Opus 5.5 briefed; Sonnet 5.5 wrote at medium
* M5: Lock/Unlock leaves a locked layer's child alone in a mixed selection (#1560)
With a locked frame's child and an unlocked layer selected, Lock/Unlock set both own flags, so
the child stayed locked once the frame was unlocked. With no explicit `locked` value, the command
now skips a layer whose parent is locked, as its padlock does; an explicit value (scripts) still
sets it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove and wrote
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Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
Submenus of the main menu were not constrained to the window (constrain: false, so they sit
beside their row), so the Object submenu ran past the bottom edge with its lowest commands out of
reach. Menus and submenus are now held within the window's height (moved up, never above the top,
8 pt margins, still beside their row so menu-aim is unchanged), and a panel taller than that
scrolls with the wheel; the keyboard's focus scrolls into view.
Model-Effort: Opus 5.5 drove; Opus 5.5 briefed; Sonnet 5.5 wrote at medium
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
On a FigJam whiteboard the mapper builds a sticky with complete generated records as a native board sticky: the saved colour, size, place, opacity and shadows, the note and the author line as text layers, no background vector. It writes a board field on the REST JSON, which the REST importer reads (junk values are ignored with a warning). Damaged stickies and stickies in a .fig keep the generated layers.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Fable 5.1 briefed; Sonnet 5.5 wrote at medium
* Naming: record Developer Mode in the feature-names doc and the stage paragraph
docs/feature-names.md gains the entry for the rename: the old label, the new one, Figma's
US registration for DEV MODE (7574348) as the reason with its TSDR record, the identifiers
that keep their names, and the translations that moved from a generic "dev mode" to the
developer mode. The stage paragraph in ROADMAP.md listed the mode as Dev Mode.
* Actions palette: put each search doc comment back on its function
search_text had grown a second doc line under matches's, so the sentence about the query sat
above a function that takes none. search_text now says what it reads and matches keeps its own.
Figma holds a US registration for DEV MODE (US 7574348). Display text only: the view.devMode label, Inspect tab, shortcut row, refusal messages, CLI help, docs and all locale catalogs now say Developer Mode. Command ids, preference keys and saved fields are unchanged; "Dev Mode" stays a search alias in the Actions palette. Adds a naming guard test.
Drops the "Figma-class" self-description from the MCP instructions and the "Accessibility at Figma" aside from pref.uiScaleUp help. Help text only; ids and preference keys unchanged. Adds a display-name guard over mcp/src and engine/src/cmd string literals.
An instance scaled with the Scale tool in Figma stores `symbolData.uniformScaleFactor`; the importer never read it, so the layers of a 128 px instance of a 256 px component came in at 256 px with the main's radii, strokes and spacing. Layers of an instance now take the main's lengths times the factor (composed through nested instances), the same values the Scale tool scales, unless an override or derived row gives the value, which is already at the instance's scale. Eight tests: the reproducer, the round trip, a derived size row not scaled twice, override rows, auto layout gap/padding/text, nested composition, factor 1 or none, and junk factors ignored.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Opus 5.5 briefed; Sonnet 5.5 wrote at high