Every shape painted with a raster pattern hashed the pattern's whole
encoded image again to find its document key, so one embedded image reused
by many shapes multiplied the hashing work without adding any image data.
The key is kept per buffer for the import.
One gzip layer is unpacked within the import budget, but usvg gunzips what
it is handed again with no limit, so a doubly compressed document or
embedded image expanded outside the budget. A compressed embedded image
that failed its budget also left the shared allowance untouched, so every
sibling image could repeat the work; a refusal now spends what was left.
* M8: a whole ellipse drawn backwards keeps its simple stroke in SVG
An ellipse with a sweep of -2π goes all the way round, as the renderer
and the .fig export already read it. The SVG export's simple stroke
checked `sweep >= 2π` only, so such an ellipse's inside or outside
stroke was written as a filled even-odd ring instead of a stroke.
All three places now ask `figcraft_geom::full_sweep`, as the geometry
and the bounds do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a backwards whole ellipse's stroke ring in the renderer and .fig export, tested
Review follow-up (#1848): the renderer's stroke ring and the .fig
export's stroke geometry read a sweep of -2π as whole too, now through
`full_sweep`. A test for each checks a backwards ellipse strokes the
same ring as a forward one, and fails if either goes back to checking
positive sweeps only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: the .fig backwards-ellipse test compares the stroke ring itself
Review follow-up (#1848): the test checked only that one stroke path was
written. It now compares the path's commands and winding rule for the
forward and backwards ellipse, and that the ring is even-odd.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The SVG export blurs a spread drop shadow in a filter whose region is
the silhouette's page bounds grown by the spread's mitre and the blur.
The spread grows the outline in the node's own units, though, and the
transform then scales it: on a star scaled three times, a spread of 10
mitred out to some 97 units while the region only made room for 48, so
SVG viewers cut the shadow's points off. The spread now grows the region
as far across and down as the transform takes a local step of that
length, as the paint bounds already do.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Review follow-up on #1773: the carry-forward now covers red, green and blue in an sRGB mix (converted first in another space, so zero there, per CSS Color 5 section 4.1 on analogous components) as well as the alpha in every mix, and a component missing in both colours stays missing in the result, so an enclosing mix carries it from its other colour.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Found while testing crates/svg import (no existing issue), each with a test that fails before and passes after. An <image preserveAspectRatio="none"> took ImageScaleMode::Fill, which keeps the picture aspect and crops; a box of a different aspect now takes a whole-picture Crop, which the renderer draws as a stretch (SVG 2 section 8.6). A stroke-dashoffset equal to half the first dash was skipped on every shape because an open line starts half a dash in by itself; a closed outline runs its pattern from its start, so the exemption now applies to open outlines only (SVG 2 section 13.5.6).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Review follow-up on #1773: with a none alpha now zero when a colour is rendered on its own (CSS Color 4 section 4.4), color-mix() needs the carry-forward rule of CSS Color 5 section 4.1, else color-mix(in srgb, rgb(255 0 0 / none), blue) came out half transparent instead of opaque purple. The operand reports a missing alpha and mix() fills it from the other colour; both missing stays zero.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A vector's corner smoothing was stored, imported and exported, but its
rounded points were drawn as plain circular arcs, and the Design panel
hid the Corner smoothing control for vectors.
A vector with a closed region now draws its rounded points with the
layer's corner smoothing, on the canvas, in hit testing, in PNG, SVG and
PDF exports, and in the fill and stroke geometry of .fig exports. Each
point keeps its own radius; a point without one stays sharp. The corner
uses the profile of smoothed polygon corners, and smoothing is reduced
before the radius when a corner does not fit in half of each segment.
FigCraft's own rules for cases the help page does not describe: only a
point between two straight segments that both bound a closed region is
smoothed; points on open branches and points next to a curved segment
keep the plain arc; concave corners are smoothed like convex ones.
The Design panel shows Corner smoothing and its iOS (60%) button for
vectors with a closed region, and not for open paths.
Both reports were checked by running them and are already fixed on main. Pins a rounded rectangle or frame stroking only the side asked for in every alignment, and SVG font families and ids leaving out characters XML forbids.
* M8: one depth cap for a whole render; render threads get 8 MiB stacks (#1082)
A pattern fill drew its source as a fresh render from depth 0, so patterns in patterns could stack three renders of 256 levels. The source now goes on from the depth of the layer it fills. A render level takes about 6.5 KB of stack (measured), about 1.7 MB at the cap: the canvas render, preview and save threads and a band pool of their own now get 8 MiB stacks instead of the default 2 MiB.
* M8: SVG and PDF exports carry the depth into pattern sources and embedded renders (#1082)
The canvas applies layer blurs one after another and casts drop shadows from the layer they leave, cut out by it. The SVG filter blurred SourceGraphic once per blur into the same result, so only the last was drawn, and its shadows came from the unblurred alpha: blurs of 12 and 16 with a shadow came back from an export 73 levels off. The blurs now chain, the shadows are cast from the last blur's alpha and cut out by it, and the import reads that back as one blur as strong as the stack with the same shadows. Coloured copies of a blurred layer are still reported, not read as black shadows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The SVG parser reads neither, so fills came in black and strokes were dropped without a note. They are resolved before parsing: color(srgb|display-p3 ...) converted to the document's profile, color-mix(in srgb|oklab|oklch, ...) evaluated as CSS Color 5 defines it. Other spaces are approximated with a note; unreadable calls become a mid grey with a note. Bounded length, nesting and count.
* M3: shadows of images with transparent pixels follow their alpha (#1289)
A drop shadow on an image fill was hidden behind the layer's whole box, so a
transparent PNG's shadow only showed outside its bounding box. Fills that
paint their own alpha (patterns; images with transparent pixels or that leave
part of the box empty) now cast and hide drop shadows, and shade inner
shadows, by the layer's pixels, like groups. Opaque pictures keep their
outline. Each image is scanned for transparency once. Canvas, PNG, SVG and PDF.
* M3: the image shadow tests import their names explicitly (#1289)
`system-ui`, `-apple-system`, `BlinkMacSystemFont` and
`.AppleSystemUIFont` join the names `apple_alias` resolves to the
installed System Font, as SF Pro and SF UI already do. SVG import keeps
a family the SVG lists when a font answers to its name, so on a Mac
`font-family="-apple-system, system-ui, sans-serif"` keeps
`-apple-system` and draws in System Font; elsewhere the generic
stand-ins apply as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/svg/src/import/mod.rs:723-740 (looks_like_svg, the `<!` arm using s.find('>'))
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Retain regional paint stacks and coordinate frames through simplify, offset, flatten, bucket normalization and Shape Builder. Preserve legacy fill semantics and synchronize importer warning catalogs. Verified with cargo xtask ci on Windows and Ubuntu/WSL, native UI screenshots, and CLI round-trip/export checks.
Found while testing crates/svg/src/lib.rs:97 (num, used by matrix at :129 for the image pattern's patternTransform at :243-254)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>