Commit Graph
58 Commits
Author SHA1 Message Date
FredApps e03d5a1c29 Render: an isolated CMYK group of any size blends in CMYK, in bands (#6885)
* Render: an isolated CMYK group of any size blends in CMYK, in bands

hayro patch (27) blended an isolated DeviceCMYK transparency group in CMYK only up to 2^24
device pixels (a 4096 x 4096 square); a larger one was blended in RGB. Print as image renders a
whole page at once, up to 8192 px on the long side, so a page enlarged to 11 x 17 in at 600 dpi
(about 43 MP) blended any group covering most of it in RGB, and a print test file's CMYK blend
patches drew their X's. The same applied to exporting a large page as an image.

A larger group is now blended in bands of whole rows, each within the old limit: both ink passes
and the tint conversion run per band, so their memory stays as before, and only the finished
group (4 bytes a pixel) is kept whole. Every band is blended before any is drawn, so a group a
pass has no tints for is still drawn as before, whole.

The regression test lowers the band to 7 rows (set_cmyk_band_pixels, hidden, per thread like
set_skip_offscreen_paths) and checks the banded group matches the whole one across an
anti-aliased edge, and is CMYK's green where magenta is under black with Difference.

* Test: CMYK green through the profile is (0, 166, 81); check green against RGB's magenta
2026-11-10 18:11:33 +01:00
bflatastic 9e6854869b Merge origin/main into merge/render-interpret-patches
# Conflicts:
#	crates/render/src/raster/tests.rs
#	crates/render/src/text/tests.rs
#	parity/acrobat-features.toml
#	vendor/README.md
2026-11-09 09:03:56 +07:00
mtlcl410andClaude Opus 5.5 1d968fea8f M2: patterned stencil and tiling cell tests count offscreen draws instead of timing them; interleaved settings and uncoloured patterns keep their own cells
hayro patch (30) gains a test hook, `offscreen_draws`: per thread, the tiling cells drawn
and the pixels of every pixmap drawn offscreen, all made by `offscreen_pixmap`. The two
wall-clock bounds become counts: 5,000 patterned stencils draw one cell and less than a page
of pixels offscreen, and 3,000 fills of one setting draw one cell. New tests interleave the
settings of two coloured patterns with cells of one size and one of them at two scales, each
showing its own pattern in place and drawing one cell per setting, and paint an uncoloured
pattern in two colours and, at half opacity, both as a fill and as a stencil mask's copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Pq7HyDBXygTf7jcqdsjcfn
2026-11-07 07:01:42 +08:00
mtlcl410andClaude Opus 5.5 0e75ad08c8 M2: a page past the rasterizer's coverage renders what fitted instead of failing (view.render-error-isolation)
vello_cpu keeps every path's coverage (alpha) values in one buffer until
the scene is rasterized, and a strip packs its index into that buffer in
31 bits; Strip::new asserts it fits. A page that painted one form 2^22
times over (22 nested forms, each drawing the next twice) grew the
buffer past 2^31 values at about 7 GB and panicked, and the page failed.

- vello_common (2): StripStorage::room_for_path{,_within} says whether
  one more path's coverage, at most the whole surface counted twice,
  still fits below that limit or a smaller one.
- vello_cpu (1): the single-threaded dispatcher leaves out fills,
  strokes, fast rectangles and layer clips once there is no room,
  records it (RenderContext::coverage_full) and can be kept to fewer
  values (set_max_coverage).
- hayro (31): RenderSettings::max_coverage passes that limit down, and
  a page whose paths were left out reports
  InterpreterWarning::ContentTruncated, which PdfCraft already shows as
  content skipped past the page's safety budget.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Pq7HyDBXygTf7jcqdsjcfn
2026-11-06 22:03:27 +08:00
mtlcl410andClaude Opus 5.5 5f7363f8b1 M2: patterned stencil coverage ignores Type 3 glyph image rules; one-cell tiling cells are shared too
Review follow-ups for hayro patch (30):
- The stencil coverage that cuts the pattern is drawn with in_type3_glyph
  cleared, as the sub-render it replaced was: inside a glyph a shrunk
  stencil was nearest-sampled and lost strokes thinner than the shrink.
- The bordered cell of a pattern whose step shows one cell (patch (20))
  goes through the same cache (Renderer::tiling_cell, keyed apart by
  one_cell), so its fills no longer draw and keep a cell each.
- A test pins a patterned stencil under a soft mask to the soft mask's
  opacity once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Pq7HyDBXygTf7jcqdsjcfn
2026-11-05 21:35:14 +08:00
mtlcl410andClaude Opus 5.5 dc25392da8 M2: a page of stencil masks painted with a tiling pattern draws in seconds instead of running out of memory
A stencil mask (/ImageMask) painted with a pattern was drawn through a
luminance mask, which vello_cpu only takes at canvas size: every draw
rendered, converted and composited a full-page mask. And a tiling
pattern's cell pixmap was drawn again for every fill, each copy kept
until the page was composited. pdf.js issue 8078 paints 73,047 16 x 16
stencils with one pattern whose cell is 3.5 MB at 36 dpi: the render
ran for 5 minutes and then failed to allocate.

hayro patch (30): the stencil is drawn under a clip of its device
rectangle (padded by two pixels for a stencil snapped to whole pixels),
the pattern in an isolated layer cut to the stencil by a layer holding
it composited with Compose::DestIn (ISO 32000-2 8.9.6.2: the pattern
shows where the mask's samples paint). A coloured tiling pattern's cell
is drawn once per setting of the pattern and cell scale (TilingCells,
eight entries per renderer). hayro-interpret patch (78) numbers each
setting of a tiling pattern (TilingPattern::instance).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Pq7HyDBXygTf7jcqdsjcfn
2026-11-05 21:09:36 +08:00
kronbiiandClaude Opus 5.5 c5065554a1 M2: shrink masked images a row at a time; keep near-1:1 scans sharp
Review of #3858 (aiongg):

- An area-shrunk image with a soft mask, a stencil's ink included,
  built its full-resolution RGBA before shrinking. A 10718 x 13701
  stencil at page size peaked at 1.16 GB (587 MB of RGBA). It is now
  premultiplied a source row at a time as it is averaged, and the
  shrink works a target row at a time, so it peaks at 1.03 GB, as the
  nearest-neighbour path did. Same bytes; about 5% slower per shrink.
- An image whose f32 scale passed 1 only by rounding was smoothed
  bilinearly and blurred by half a pixel at a half-pixel offset. It is
  now smoothed only above 1.01.
- A shrunk /ImageMask stencil keeping its thin strokes (#4800) is now
  tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 11:32:52 +02:00
kronbiiandClaude Opus 5.5 5ed2f4ba4f M2: keep an interpolated soft mask smooth on a shrunk image's grid
A soft mask no larger than its area-shrunk image is sampled onto the
image's grid, and it was always sampled nearest-neighbour: a mask that
asks for /Interpolate became a hard step where main drew a ramp
(jpeskov's 64 x 64 image at 32 x 32 under a 2 x 2 mask). An interpolated
mask is now blended bilinearly onto the grid, centres aligned; one
without /Interpolate is still sampled nearest, which keeps the
colour-fringe fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 11:32:52 +02:00
kronbiiandClaude Opus 5.5 ff227b770c M2: area-average shrunk scans and smooth enlarged ones
Scanned pages looked thin and broken at screen size. An image that does not
ask for /Interpolate (most scans) was pre-shrunk with nearest-neighbour since
about one sample in ten and dropped most strokes of its text, and the nearest
sampler then read the shrunk raster again at a fractional offset.

- Shrinking (vendored hayro patch 21): non-interpolated images outside Type 3
  glyphs are area-averaged (area_shrink: each device pixel the
  coverage-weighted mean of the samples it covers, 16.16 fixed point whose
  weights sum to exactly one, premultiplied when masked) to their snapped
  device rectangle and drawn 1:1. /Interpolate governs smoothing when an image
  is enlarged (ISO 32000-2 8.9.5.3); averaging adds nothing between samples
  and drops none. PicScale's Box/Area filters were not usable: shrinking, they
  average a window four target pixels wide.
- Enlarging (patch 28): an image of page-scan size (512+ samples on its
  shorter side) is drawn bilinearly when enlarged, so a zoomed scan has no
  staircase edges; icons, QR codes and pixel art keep their hard pixels.
- A snapped image whose shrink failed keeps the full transform instead of
  being drawn at its source size (latent in the interpolated path too).

Measured on a 13-page 300 dpi scan at 96, 120 and 192 dpi: every rendered
sample is within 1 of the exact area average (it was up to 255 off, 17-23%
of samples by more than 1). Bilinear zoom costs nothing measurable (four
1024 px tiles at 400%: 50 ms, nearest 48 ms; bicubic was 267 ms).

Review fixes:

- a tile snaps a shrunk image's half-pixel edges where the whole page does
- a scan shrunk one way is smoothed the way it is stretched
- a smaller soft mask doesn't let transparent colour through the area shrink

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 11:32:52 +02:00
b36bdaeac6 M2: a shrunk image on a turned or mirrored page snaps to whole pixels (#5530) (#5640)
* M2: a shrunk image on a turned or mirrored page snaps to whole pixels (#5530)

hayro patch 14 (`snap_minified_image`) shrinks an interpolated image once
to its whole-pixel device rectangle and draws that 1:1, instead of
shrinking to a rounded-up size and resampling again at a fractional
scale and offset. It only accepted an upright transform (a > 0, d > 0,
b = c = 0), so every image on a page under /Rotate 90, 180 or 270 -- and
any image placed turned or mirrored by its own matrix -- still took the
double resample. That is #5530: a scanned page that matches PDFium
upright drifts and softens when the same page is rotated.

The snap now accepts every transform whose axes lie along the device's
(the eight quarter-turns and mirrors) and returns the 1:1 transform
that draws the shrunk raster from the snapped corner, one source-axis
step a whole device pixel, in whichever direction that axis runs.
Skewed and freely rotated images keep the old path.

On a synthetic page (crop box and scale on whole pixels, image at
fractional coordinates), /Rotate 90, 180 and 270 renders turned back
differed from the upright render in 72% of pixels, by up to 200 grey
levels; now they are identical. Non-interpolated images were already
identical and stay so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M2: snap only when the dropped skew is invisible, and only a resize that succeeded

Review of #5640:

- The snap judged an image axis-aligned by a tolerance on its
  coefficients (1e-4 of the scale). For a very wide image a skew that
  small still moves the far edge by more than a pixel (40 000 samples
  at 4e-5: 1.6 px), and the snap flattened it. It now measures what it
  drops: how far each off-axis term moves the far edges, at most a
  hundredth of a device pixel (SNAP_SKEW). Upright and turned alike.
- A resize that fails hands back the source raster at source size; the
  1:1 snapped transform then drew it at that size. The snapped
  transform is now used only when the shrink produced the snapped
  size; otherwise the full transform, as before.
- The mirrored case of the edge test drew a uniform image, which looks
  the same mirrored; it now also mirrors a half-black image and checks
  which side the black lands on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M2: the turned-page test draws every kind of image the snap reaches

The /Rotate oracle test drew one 8-bit grey image. Stencil masks (CCITT
scans often are one), 1-bit images and images with a soft mask reach
the snap through other paths, so it now draws all five: 8-bit and
1-bit grey, a stencil mask, a soft mask of the image's size and one of
another size. On main, every interpolated kind is off by 113-217 levels
over 63-73% of the image when turned, and so is a non-interpolated
image with a smaller soft mask (110 levels, 16%): hayro patch 15
filters such a mask whatever /Interpolate says, so it is snapped
upright and was not when turned. All are identical with the fix; the
other non-interpolated kinds were already identical and stay as guards.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-11-01 15:07:29 -05:00
FredApps 97c062a14b Complete additive integration fields and test boundaries 2026-10-29 02:40:41 +01:00
FredApps f280f3a282 Integrate KenM76 PR #5228
# Conflicts:
#	vendor/README.md
#	vendor/hayro-interpret/src/device.rs
2026-10-29 02:39:15 +01:00
KenM76andClaude Opus 5.5 367f7d5432 fix(render): a pattern before an isolated CMYK group no longer moves it
From the review of #5228. The finished CMYK group was drawn through
whatever paint transform a preceding shading pattern left on the
context, so its cyan half showed magenta. Hayro patch (27) now resets
the paint transform before drawing the group's pixels.

Two regression tests, both reported in that review:
- a pattern painted before the group (fails without the reset);
- the Color blend mode over an empty CMYK group, swept over all 256 K
  levels (failed on nine levels before #5199's vello_cpu fix was merged
  in; passes with it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-28 20:40:16 -04:00
KenM76andClaude Opus 5.5 6fcfb3f98d fix(render): an isolated CMYK group inside a knockout element is erased, not painted
main's knockout patch (hayro (22)) draws each element of a knockout group
once in erase mode, to clear what the group drew under the element's shape.
An isolated DeviceCMYK group nested in such an element still took the CMYK
path in that pass, and drew its finished pixels with Normal blending over
what should have been cleared. draw_isolated_cmyk_group now declines while
erasing, so the group's contents are interpreted in erase mode as before.

The new test fails without the fix (the centre shows red through the
magenta: [240, 63, 168] against [245, 127, 197] for the DeviceRGB control).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-28 18:20:29 -04:00
KenM76andClaude Opus 5.5 41277846a3 fix(vendor): keep draw_isolated_cmyk_group's doc comment on that function
The nested-group hook was inserted between the comment and the function it
documents, so rustdoc gave it to group_blends_outside_device_cmyk.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-28 18:20:28 -04:00
KenM76andClaude Opus 5.5 d1f5658c89 chore(vendor): renumber the CMYK-group patches after rebasing onto main
main has taken hayro-interpret patches up to (66) and hayro up to (25)
since #3777 was opened, and open PRs claim hayro-interpret (67)-(69) and
hayro (26). The isolated DeviceCMYK group patches become hayro-interpret
(70) and hayro (27). vendor/README.md names the tests by their new path,
raster::tests::isolated_cmyk_groups.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-28 18:20:28 -04:00
jpeskovandClaude Opus 5.5 f4fe2d9210 fix(render): blend large CMYK groups in every tile; decline nested isolated other-space groups
Review of #3777 (test report by mtlcl410).

- A group wider than about 512 device pixels lost its blend mode in the
  tiles that a paint covers completely: on the bare pass canvas, vello_cpu
  fills such a tile without the blend mode. At 300 dpi, magenta then black
  with Difference drew black in the middle of the group, not green. Each
  ink pass now draws inside a layer of its own.
- A nested isolated group that names another blending space (for example
  /CS /DeviceRGB) blends in that space (ISO 32000-2 §11.3.4). The
  interpreter now tells the device about such a group
  (Device::group_blends_outside_device_cmyk), and a pass that meets one
  declines, so the enclosing group is drawn as before. A non-isolated
  group's /CS is ignored (ISO 32000-2 §11.6.6, Table 145, CS: it takes its parent's space), so
  it stays in the enclosing group's CMYK.

Test: raster::tests::isolated_cmyk_groups_blend_at_any_size_and_respect_nested_spaces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:20:28 -04:00
jpeskovandClaude Opus 5.5 ba09e1aefc fix(render): an isolated DeviceCMYK transparency group blends in CMYK
ISO 32000-2 §11.3.4: the elements of a transparency group blend in the
group's colour space. For a subtractive space, each component is
complemented before the blend function and again after it. §11.3.5.3:
the nonseparable modes blend C, M and Y as their complements R, G and B,
and K comes from the backdrop (Hue, Saturation, Color) or from the source
(Luminosity). PdfCraft converted each colour to RGB and blended in RGB.
A print test file's blend-mode patch then showed an X in almost every
cell: magenta under black with Difference stayed magenta, not green.

hayro-interpret patch (45): CmykGroup and Device::draw_isolated_cmyk_group
(default false) for isolated, non-knockout groups with /CS /DeviceCMYK.
interpret_form_contents is now a function of its own. Color::ink_tints
and color::cmyk_to_srgb8 are new.

hayro patch (21): the renderer draws such a group as a CMY pass and a K
pass of complemented tints. It converts the tints to RGB with the CMYK
profile and composites the result through the group's layer. The group
is drawn as before with reading colours, for contents without process
tints (RGB, spot colours, patterns, images) and above 2^24 pixels.

Test: raster::tests::isolated_groups_blend_in_device_cmyk.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:20:28 -04:00
KenM76andClaude Opus 5.5 6a76d28016 fix(render): a shading in a knockout group replaces only what is under its shape
Review of #4898 (CodeRabbit): a shading clearing in another blend-mode
pass cleared its whole drawing path, so a small mesh triangle erased the
earlier elements of its pass around it. The same happened in the
shading's own pass, and in any knockout group, because a knockout paint
is copied over the path and a mesh texture is transparent outside its
triangles.

A shading in a knockout group now goes through knockout_shading: the
shading at full opacity, composited with Compose::DestOut, clears its
own shape (mesh triangles, /BBox), then in its own pass it is painted
with SrcOver. A shading that paints nothing still clears nothing. The
clear uses the shading without the fill opacity it carries, so a
half-transparent shading still replaces all of what is under it.

Test: it::knockout_backdrop::a_small_mesh_replaces_only_what_is_under_its_triangle
(own pass, another pass, isolated group). Revert-proven per half; keeping
the opacity in the clear fails
raster::tests::knockout_groups_replace_what_their_elements_cover.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-27 13:22:02 -04:00
KenM76andClaude Opus 5.5 5abf32ed2f fix(render): knockout passes clear a masked image's coverage, and nothing for an empty mesh
Review of #4898 (FredApps):

- An image or nested group of another blend mode than the pass's composited
  its layer at opacity 0, on the assumption that its shape was cleared first.
  `knockout_image` skips images with an `/SMask` and stencil masks, so a
  white Difference square stayed under a blue Normal masked image in the
  Difference pass and turned it yellow. The layer now composites with
  `Compose::DestOut` at full opacity and no soft mask, clearing exactly its
  coverage.
- In another pass (and an erase pass), a shading cleared under its path
  before the mesh-extent check that makes an off-page mesh paint nothing,
  so a Difference `sh` of such a mesh erased the blue under it. The clear
  now makes the same decision (`shading_bbox`, `mesh_area`, shared with the
  paint path).

Tests: `it::knockout_backdrop` gains a masked image, a stencil and an
off-page mesh case; each fails with its half of the fix reverted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-27 12:03:33 -04:00
KenM76andClaude Opus 5.5 ad33ab626e fix(render): a non-isolated knockout group blends its elements with the page under it
A non-isolated knockout group starts from the backdrop under it (ISO 32000-2
§11.4.7, §11.4.8), but was drawn into a layer of its own starting transparent,
so a blend mode inside it had nothing to blend with: white with /BM /Difference
over magenta stayed white (#4886).

Entered plainly (full opacity, no soft mask, Normal, not itself a knockout
element), the group is now drawn once per blend mode its elements use. Each pass
is a knockout layer composited onto the backdrop in that mode; elements of other
modes clear what is under their shape instead of painting. The Normal pass finds
the other modes, so a group without blend modes takes one pass as before.

hayro-interpret patch 67 (Device::begin_knockout_pass / end_knockout_pass,
draw_knockout_passes), hayro patch 26 (the renderer side). Test:
pdfcraft-render it::knockout_backdrop, three cases failing with the fix
reverted, plus an isolated-group control.

Fixes #4886

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SqmHYx8FiWM5PcsoiErgp9
2026-10-26 20:18:32 -04:00
mtlcl410andClaude Opus 5.5 a08ec799f5 M2: tiling pattern cells sit at their XStep/YStep multiples at every scale (ISO 32000-2 8.7.3.1) (#4421)
The cell pixmap was round(scale x step) pixels and repeated, but the cell
was drawn, and the paint transform mapped back, at the unrounded scale.
So the pixmap repeated a fraction of a pixel too far at every step (31 px
for a 30.56 px step at 110 dpi), and cells drifted further from their
place with every step from the pattern's origin.

Vendored hayro patch (25), `tiling_cell_pixels`: the cell is drawn at
round(scale x step) / step, so one step is exactly the pixmap's side, and
the paint transform uses that same scale. The side stays within 1 and the
existing 3000 px cap; a non-finite product keeps the scale and a bounded
side.

Tests: crates/render/tests/it/tiling_cell_placement.rs (fill, turned and
scaled matrix, stroke, all at 110 dpi far from the origin; the helper's
bounds).


Claude-Session: https://claude.ai/code/session_0175FWj4xFhMhSH3UpMU8DSC

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:30:02 -04:00
aiongg 4d5025c6da Merge r2 track t07: text-extract-select
# Conflicts:
#	crates/edit/src/tests.rs
#	crates/render/src/raster.rs
#	vendor/README.md
2026-10-22 02:20:03 +00:00
aiongg ded4bee6b8 Integration: #2974 tiling early return in set_paint returns PaintSetup::Clip (#3296's return type) 2026-10-22 02:15:20 +00:00
aiongg 6fc4a18d9c Merge PR #2972: fix(render): blend modes over an empty part of the page keep their colour (#2970)
crates/render/src/raster.rs: main's tests plus the PR's #2970 test after the knockout test
vendor/README.md: main's rows with the PR's rewording of hayro patch 18
2026-10-22 01:50:51 +00:00
aiongg b85b0d2dae Integration: #2974 number its hayro patch 22 (19 is #3296's) 2026-10-22 01:50:11 +00:00
aiongg 554d9105f3 Merge PR #2974: fix(render): knockout transparency groups knock out (#2971)
crates/render/src/raster.rs: both new tests (#2975 stencil masks, #2971 knockout groups)
vendor/hayro/src/renderer.rs: set_paint returns main's PaintSetup; the PR's knockout erase early return wraps its clip in PaintSetup::Clip
vendor/README.md: main's rows plus the PR's hayro-interpret patch 39 and hayro patch numbered 22 (19 is #3296's), with tests
2026-10-22 01:49:59 +00:00
aiongg 1ddbb5f3ff Merge PR #2977: fix(render): a stencil mask is drawn at the fill opacity once (#2975)
vendor/hayro/src/renderer.rs: main's PaintSetup::Clip match with the PR's fill paint (is_stroke false) and comment
vendor/README.md: main's row plus the PR's hayro-interpret patch and test, numbered 46 (35 is #3296's)
2026-10-22 01:48:34 +00:00
aiongg 40d4566c61 Merge PR #3296: Renderer: sample a mesh shading over its triangles alone, not the whole path
vendor/README.md: main's rows plus the PR's hayro-interpret patch 35 and hayro patch 19 with their tests
2026-10-22 01:47:04 +00:00
mtlcl410andClaude Opus 5.5 bae6981959 fix(render): the device decides whether a knockout group's image clears its rectangle (#2971)
Review on #2974: the interpreter decided with a full-resolution decode
(`decoded_raster(None)`) before the renderer decoded at its draw size, a
second decode of every downscaled image under another cache key; and an
image a preview skips for its size still cleared what was under it.
`Device::knockout_image` now lets the renderer decide, with the same
eligibility and decode size as `draw_image` (shared `image_draw_size`), so
the draw reuses that decode and a skipped image clears nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q
2026-10-19 16:34:34 +08:00
mtlcl410andClaude Opus 5.5 3df8a6386d fix(render): a knockout clear follows a shading's /BBox and skips images that don't decode (#2971)
Review on #2974. In the erase pass `set_paint` returned no clip, so a
shading fill cleared its whole path while the redraw is clipped to the
shading's /BBox (ISO 32000-2 Table 77): red outside the box stayed erased.
It now returns the shading's clip there too. And an unmasked image cleared
its placement before decoding, so an image that doesn't decode (over
MAX_IMAGE_PIXELS, damaged data) erased the group's earlier artwork and drew
nothing; the clear now happens only when the image decodes, asked only in a
knockout group (Device::in_knockout_group). The stencil case in the test now
also checks that the stencil draws.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q
2026-10-19 16:03:57 +08:00
mtlcl410andClaude Opus 5.5 8836088551 fix(render): blend modes over an empty part of the page keep their colour (#2970)
Since #1557 the page background was painted inside the page
transparency group, as its initial backdrop, so that a Multiply
highlight under reading colours blends with the dark background. With
document colours that made every object blend with the white paper:
a green /BM /Screen fill over an empty part of the page came out
white, and Difference or Exclusion magenta. Only Normal, Multiply,
Darken and HardLight, for which blending with white gives back the
source colour, looked right. 0.8.0 was correct.

The page's objects composite with an initially transparent backdrop
and the page group is then put on the paper (ISO 32000-2, page group).
Vendored hayro patch (18) now paints the background inside the group
only under reading colours, where #1548 needs it, and outside it
otherwise, as before #1557.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RUNQSPVXx3dDBabRZHAnjz
2026-10-19 15:39:50 +08:00
mtlcl410andClaude Opus 5.5 82023e2ffe fix(render): the one-cell tiling renderer starts outside any knockout group (#2971)
After rebasing onto main: #3356's one-cell pattern renderer (merged) builds
a Renderer without the knockout fields this PR adds. Like the tiled cell's
renderer, a pattern cell is painted as its own artwork, so it starts with
no knockout group open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q
2026-10-19 15:38:36 +08:00
mtlcl410andClaude Opus 5.5 2627384757 fix(render): images and nested groups knock out in a knockout group too (#2971)
An image or a nested group is drawn into a layer of its own, which
covers the whole canvas (transparent where nothing was drawn), so it
can't be composited with Compose::Copy. What is under its shape is
now cleared first and the layer then composites over it:

- an unmasked image's shape is its placement rectangle: the
  interpreter hands it to the device (`Device::knockout_shape`), which
  clears it with a transparent Copy fill;
- a nested group's shape is the union of its elements' shapes: the
  interpreter draws its content once in the device's erase mode
  (`knockout_erase_wanted`, `begin_knockout_erase`,
  `end_knockout_erase`), where every paint clears under its shape and
  nothing is layered or drawn as an image, and then draws the group,
  always in a layer of its own (drawn straight onto the knockout
  group, its own elements knocked each other out).

A masked image's shape is its mask; it composites as before, which
matches MuPDF where the mask is opaque or transparent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RUNQSPVXx3dDBabRZHAnjz
2026-10-19 15:37:30 +08:00
mtlcl410andClaude Opus 5.5 d2bcda45fd fix(render): knockout transparency groups knock out (#2971)
In a knockout group (/K true) each element composites with the group's
initial backdrop, not with the elements drawn before it (ISO 32000-2,
knockout groups). The renderer read /K (hayro-interpret patch 28) but
drew such a group like any other, so overlapping semi-transparent
shapes in it blended with each other.

hayro-interpret patch (39) tells the device a group is a knockout
group (`Device::set_knockout`, default no-op). hayro patch (19) then
draws that group's fills, strokes, glyph outlines and shadings with
Compose::Copy, which vello_cpu weights by coverage, so each replaces
what the group drew under its shape. Images and nested groups are
drawn into a group layer of their own and still composite normally:
copying a whole layer would erase everything outside it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RUNQSPVXx3dDBabRZHAnjz
2026-10-19 15:36:46 +08:00
jonathanwxh-cell 52dd6b1e40 Merge upstream/main 2026-10-19 15:21:06 +08:00
mtlcl410andClaude Opus 5.5 b955c2eefb M2: a tiling pattern drawn once shows its cell at full scale (#3349) (#3356)
* M2: a tiling pattern drawn once shows its cell at full scale (#3349)

PowerPoint writes a picture fill as a tiling pattern with /XStep 2147480100.
Fitting that step into the 3000 px cell pixmap shrank the picture below a
pixel. When what is painted can only show the first cell, the cell's /BBox is
drawn at full scale with a transparent border and padded instead of tiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q

* M2: a tiling cell whose scale isn't finite keeps the old path (#3349)

Review follow-up on #3356: a /BBox 1e-40 wide passes the zero-area check and
gives an infinite cell scale, which would send non-finite geometry to the cell
renderer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q

* M2: a stroke's miter counts in the one-cell check (#3349)

Review follow-up on #3356: shows_one_cell took the line width as a stroke's
reach; a miter join reaches half the width times the miter limit. The reach
formula patch (9) uses is now one function, stroke_reach, used by both.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q

* M2: a skewed stroke's reach uses the transform's largest stretch (#3349)

Review on #3356: under a skew, a direction between the axes stretches
further than either axis, so the larger axis stretch could place a miter
tip short of the next cell when it reached it, and the one-cell path left
that cell unpainted. The reach now uses the spectral norm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Gv2WwdgjmBz33GWkwgNn3Q

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:50:09 -04:00
mtlcl410andClaude Opus 5.5 785d10724f fix(render): pattern-filled stencil masks take the fill paint at the opacity once (#2975)
Review follow-up. A pattern paint keeps the fill or stroke opacity it was
set with (`scn`), so resetting the graphics state's fill alpha did not stop
a pattern-filled stencil mask from being drawn at the opacity squared:
`Pattern::without_opacity` now drops it for the mask's paint (patch 35).
The renderer also painted a pattern-filled stencil mask with the stroke
paint, so an uncoloured tiling pattern drew in its stroke colour (black by
default); it now uses the fill paint.

The stencil test covers a colour fill, an uncoloured tiling pattern and a
shading pattern at ca 1, 0.5 and 0.25; each of the three changes, removed,
makes it fail. Rebased onto main; the vendored hayro-interpret patch is now
number 35 (36 was taken on main).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RUNQSPVXx3dDBabRZHAnjz
2026-10-19 06:07:46 +08:00
Oliver HagmannandClaude Fable 5.1 fe7169c8eb Renderer: sample a mesh shading over its triangles alone, not the whole path
A BricsCAD plan page (3370 × 1524 pt, 251,000 single-segment strokes and 310
one-triangle type 4 shadings painted with `sh` at 50% alpha) took 2 s per
1024 px tile at every zoom, and 7.9 s for a fit-to-width render; on a busy
machine the 20 s watchdog gave the page up ("page 57 took longer than 20 s and
was skipped"). A 16 px tile of the same page took 65 ms, so neither parsing nor
the strokes were the cost: `sh` fills the whole canvas with the shading, and
`set_paint` sampled the mesh texture over the whole path, one hash lookup and
one texel per canvas pixel, 310 times per tile.

hayro-interpret patch (35): `EncodedShadingPattern::extent`, the device-space
pixels a mesh's triangles touched when it was encoded (`None` for shadings that
paint everywhere, and for a mesh with a `/Background`). hayro patch (19):
`set_paint` returns `PaintSetup::Nothing` for a mesh with no triangle on the
canvas (an empty extent, tested before it is intersected: `Rect::ZERO` sits at
the canvas origin), which the fill, stroke, rect and stencil callers skip, and
otherwise intersects the texture with the extent and pads instead of repeating it.

Measured with `page_timing` on the page: fit 7864 → 880 ms, a 1024 px tile
2030 → 85 ms at 100% and 2030 → 70 ms at 400% (the 16 px tile's 65 ms is the
page's re-interpretation, paid per tile), with byte-identical output hashes.
The three `mesh_extent_tests` pin what the texture must and must not cover.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-18 18:32:33 +02:00
jonathanwxh-cell ff5a2fc9eb M2: retain clipping text in filtered extraction (#3116) 2026-10-18 22:00:21 +08:00
ab45a1855f Keep annotations readable under reading colours (#1548) (#1557)
* fix(render): keep annotations readable under reading colours (#1548)

Reading colours remapped annotation paints as line art: the yellow
highlight fill is luminance-light, so it was mapped toward the dark
background, and Multiply then darkened the remapped-white words under
it into invisibility.

Two changes in hayro:

- The /Annots loop in interpret_page is bracketed by a new
  begin_annotations/end_annotations Device signal (patch 26), and the
  renderer's reading-colours mapping leaves annotation paints alone.
  Reading colours replace document colours, never the colours a
  comment was given — the Acrobat model.
- The page background is painted inside the page transparency group
  (patch 27), as the initial backdrop, so a Multiply highlight blends
  with the background too. With the background outside the group the
  band kept its own flat colour and the words vanished into it. White
  pages are unaffected: multiplying with white is the identity.

Regression test reading_colors_keep_highlight_annotations_readable
covers both annotation paths (/AP and the no-/AP /QuadPoints
fallback) under WHITE_ON_BLACK; parity entry a11y.replace-page-colors
updated with the behaviour and evidence.

Co-Authored-By: GLM <noreply@z.ai>

* contributors: credit @edurbs as Eduardo Soares

The contributor's own entry, chosen by them (real and display name).

Co-Authored-By: GLM <noreply@z.ai>

* #1557: record the vendored hayro patches in vendor/README.md

Main already uses hayro-interpret patches (26)-(28), so the annotation hooks become
hayro-interpret (29) and the renderer's parts hayro (17) and (18).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: GLM <noreply@z.ai>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:03:25 -04:00
Marco Arnulfo 210fb904cc fix(render): a soft mask fades a gradient fill again (fixes #2128) (#2132) 2026-10-15 02:46:20 -04:00
Marco Arnulfo e8fcf76c33 Render: a soft mask shrunk below its size is filtered, so thin strokes drawn through it survive (fixes #1649) (#1654) 2026-10-13 00:18:27 -04:00
88d96c93a8 M2: snap shrunk interpolated images to whole pixels so scans stay sharp (#1377)
* M2: snap shrunk interpolated images to whole pixels so scans stay sharp

A scanned page (one 300 dpi image with /Interpolate true) was shrunk to a
ceil-sized raster and then sampled a second time at a fractional scale and
offset, which softened every edge next to Acrobat. An axis-aligned shrunk
interpolated image is now shrunk once to its rounded device rectangle and
drawn 1:1 at the rounded corner. Rotated, skewed, flipped, Type 3 and
non-interpolated images are unchanged.

On a synthetic scan page the mean error against an area-average reference
falls from 3.4 to 1.6 grey levels at 96 dpi (3.0 to 1.5 at 144 dpi).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* vendor: list the hayro snap patch as (14) in the Patches and Tests columns; correct gaps.md patch counts

The patch description had been appended to the Tests column of one of the
two hayro rows. gaps.md now counts the distinct patches vendor/README.md
lists (26 hayro-interpret, 15 hayro, 3 hayro-jbig2, 17 hayro-syntax).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-12 07:12:02 -04:00
4541974ef9 Reading colours: replace document colours for reading comfort (#897) (#1270)
* test: give faux-redaction audit its own workdir (parallel-test flake)

* hayro: ColorReplacement type and luminance mapping (reading colours, #897)

* fmt: engine dates (upstream Greek localization miss)

* hayro: apply ColorReplacement to solid text and line-art paints (#897)

* render: ReadingColors view setting flows into RenderSettings (#897)

* engine: per-document reading colours state (#897)

* automation: view_reading_colors tool; page_render honours it (#897)

* ui: Reading colours preference (Replace Document Colors, #897)

* ui: seed reading colours on revision and signed-version opens (#897)

* parity: a11y.replace-page-colors shipped (#897)

* render: map stencil-mask paints through reading colours (#897)

An ImageMask stencil's solid paint was baked into the raster bytes raw,
bypassing the reading-colours hook every other solid fill goes through:
under white-on-black, CCITT scans, JBIG2 text and stencil logos drew
black ink on the black mapped background and vanished. Route it through
replaced(paint, false) — stencils are line art in disguise — and cover
it with an ImageMask fixture test sampling mapped ink on a mapped
background.

* render: print previews render with reading colours off (#897)

Print previews went through the document's render pool, whose config now
carries the reading colours: a white-on-black user saw black sheets in
the Print dialog while the actual print stayed uncoloured. The request
tag is the per-request channel that already crosses the render boundary,
so PRINT_TAG now lives in pdfcraft_render and the renderer honours it by
rendering previews with reading colours off — a preview's job is
fidelity to the printout. The main view stays recoloured. Covered on
both render paths (inline PageRenderer and pool worker).

* ui: seed reading colours on created-document opens (#897)

open_created (comment summaries) and open_created_bytes (images, text,
blank pages, clipboard) pushed new DocViews without seeding the reading
colours, unlike every other open path. A created document now starts
with the app-wide preference too; the seed-on-open test drives both
paths.

* docs: reading-colours flag echo and display-fidelity parity notes (#897)

The view_reading_colors description now says a flag that differs from
the mode's preset default makes the echoed mode read custom, and the
a11y.replace-page-colors parity notes record that print previews and
view snapshots render with the document's true colours: reading colours
apply to the reading view only.

* Merge follow-ups: reading colours beside preview renders and the new catalogs

- Renderer::new carries both color_replacement and the new preview flag
- our raster tests construct RenderRequest with preview: false
- the preference dialog grew past the window: scroll the combo into view
  and give the fixture a valid xref so no repair banner covers the dialog
- checkboxes use the crate's square-box widget (clippy disallows egui's)
- Kazakh and Turkish catalogs gain the ten reading-colours strings

* Reading colours: record the hayro patch in vendor/README.md; add missing translations

vendor/README.md gains hayro patch (13): `RenderSettings::color_replacement` /
`ColorReplacement`, the `render_pdf` signature change and the removed
`[dev-dependencies.log]`, with its tests. Adds the ten reading-colours labels
to el, es, pl, te and zh-hant.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:49:31 -04:00
d415749556 Heavy pages: cull off-tile images, cache decodes, preview backdrops, calmer queues (#1117)
* Heavy pages: cull off-tile images, cache decodes, preview backdrops, calmer queues

A large CAD sheet (page 24 of the benchmark file: ~5050 pt wide, 2104
images, 9 MB of content) cost a full page interpret per tile: 4.3 s for a
1024 px tile at 1000%, 10.5 s for the whole page, and a storm of renders on
every pan frame. Tiles now cost 0.6 s, the sheet is covered by a handful of
large tiles, and gestures no longer queue work faster than workers finish it.

- Vendored hayro patch (10): skip images whose stream-size box misses the
  canvas before decoding them, so a tile no longer decodes, resamples and
  rasterizes every image on its page. Pixel-identical; the skip regression
  test now covers images too.
- Vendored hayro-interpret patch (23): decoded image pixels shared across
  renders through the interpreter cache, keyed by stream and decode target
  size within a 64 MiB budget.
- Preview renders (hayro patch 11, RenderRequest::preview through to the
  device): backdrops, thumbnails, grid cells and signature-drag backgrounds
  skip images under 16 device px. Tiles, whole pages, print and export always
  draw everything. Previews may differ by those pixels; finals don't.
- Viewer: zoom/pan settle holds apply only to pages whose raster proved slow
  (slow_pages, 500 ms), so fast pages render with no added latency; tile sides
  grow with zoom and page size (giant sheets need ~8 tiles, not ~28), queued
  center-first and keyed by exact coordinates; Edit-text outlines capped.
- vendor/README.md records the new patches with their tests.

Co-Authored-By: Muse Spark <noreply@meta.com>

* Decoded-image cache: key every decode input, survive a poisoned lock

The key was the dictionary's bytes and the target size, so two images with byte-identical
dictionaries (uncompressed, one size) shared pixels, and an image drawn under a transfer
function reused pixels decoded without it. DecodedImageKey now holds the dictionary's place
in the document (its data follows it), its bytes and object, mask/stencil/raster output,
interpolation, the target size and preview or final quality; images under a transfer
function and inline images (named colour spaces, dictionaries in content streams) are not
cached, and an image over the budget is never kept. A poisoned lock decodes uncached
instead of panicking. Soft masks: the per-renderer cache can't carry a preview mask into a
final render (documented). Regression tests for identical dictionaries, preview then final
through one cache, and transfer functions.

---------

Co-authored-by: Muse Spark <noreply@meta.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-11 17:42:48 -04:00
dce9b9f912 M2: keep non-interpolated minified images sharp (#635)
* Fix #624: preserve hard edges for non-interpolated images

Select nearest-neighbour for Hayro's image pre-minification when /Interpolate is absent or false, retaining Catmull-Rom for true. Add a synthetic regression covering default, false, and true behaviour and record the vendored patch.

Co-authored-by: Codex <noreply@openai.com>

* M2: test non-interpolated minification with exact colours

The #624 regression used alternating black and white columns. Nearest 8→4 sampling reads only white columns from that pattern, so an image skipped entirely still passed, and the check only asked for near-black or near-white pixels.

Replace it with 2×2 colour blocks whose exact device output is asserted, with /Interpolate omitted equal to false, and /Interpolate true still blending. Add exact cases for gray, a non-integer 10→6 minification, and a matched soft mask. All pass on this head. On origin/main the same block image renders with blended mid-tones (for example 12eb12ff where pure green is expected), so these tests fail without the #624 change.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>

* M2: plan nearest-neighbour pre-resize without filter limits

Non-interpolated images are pre-resized with nearest-neighbour, which copies source pixels and needs no filter tables, crossed intermediate or scratch. The preflight still applied the Catmull-Rom checks to it: a source wider than 2^20 pixels, or a filter plan over 128 MiB, was refused, and once such a source was wider than the backend's u16 limit the image was skipped.

resampling_byte_len and image_resampling_size take the image's interpolation flag. Nearest keeps the source and target buffer bounds and refuses any scratch it reports. Filtered images keep their limits unchanged, and the existing image_resampling_size tests pass true.

Measured: a 1.5M-pixel-wide RGB row drawn at 750×4 device pixels renders 0 non-white pixels on origin/main (the image is skipped) and all 3000 pixels with this commit. The 1.1M-pixel gray case is covered by wide_non_interpolated_sources_draw_after_shrinking.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>

* M2: keep non-interpolated Type 3 glyph images nearest

Minified images inside Type 3 glyphs were drawn with ImageQuality::High, a bicubic sampler, whatever their /Interpolate. A non-interpolated image had already been pre-resized with nearest-neighbour, and bicubic sampling of that result blended it again. High is now used only for interpolated images, as elsewhere.

Before this commit the new test saw an interior glyph pixel of [28, 28, 27] (not a palette colour) for a 4.6 × 2.3 px glyph of a palette image; after it, every interior pixel is a palette colour. /Interpolate true still blends.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>

* M2: nearest-sample masked minified images straight into premultiplied RGBA

A non-interpolated image with a matching soft mask used to build a full-resolution RGBA copy, nearest-resize it, then premultiply the target. For a minified image most of that copy was discarded.

nearest_premultiplied_rgba reads colour and mask from the same source pixel, selected with PicScale's nearest index (same fixed-point centre sampling as ResampleNearestPlan) and premultiplies only the target pixels. It falls back to the previous path if its target buffer cannot be allocated. Interpolated images, unmasked images and magnification are unchanged.

New test: a ten-column gray ramp with a soft mask drawn six pixels wide must pick the same columns for colour and mask.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>

* M2: record the #624 image patch in vendor/README.md

The hayro row listed the #624 regression test but not the patch itself. Add patch item (10) covering the nearest pre-resize and its planning, the Type 3 bicubic restriction and the premultiplied soft-mask path, and list every regression test that covers them.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: Claude Haiku 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-11 13:31:18 -04:00
mlkonradandClaude Opus 5.5 7f1b632519 M2, #1060: axial and radial shadings draw as native gradients (backport of hayro 0.8) (#1061)
InDesign writes fades as luminosity soft masks whose group is one
extended axial `sh` over the whole page. hayro 0.7 sampled every such
shading pixel by pixel through the shading function, so a report page
with 40 of them took 10-15 s at 144 dpi.

Backport hayro 0.8.0's `gradient` module: an axial or radial shading
that a native gradient draws exactly becomes sRGB stops (within 0.01
per channel, a stop at every stitching bound), painted as a vello_cpu
gradient. Upstream's half-pixel shift is left out: it suits vello_cpu
0.3 but moves 0.0.8's gradients off pixel centres.

Page 4 of the reported file: 10.8 s -> 1.0 s.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:12:16 -04:00
a5e378fd4b M3: tiles skip paths that can't paint them (item 5 of #623) (#670)
A tile of a large page renders the whole page with an offset, and hayro
stroked and filled every path on it before vello discarded what fell
outside the tile. Vendored hayro patch (9), `may_paint_canvas`, skips a
fill or stroke whose box misses the canvas: the box of the path's points
and control points (a curve stays inside their hull), grown by the
stroke's reach (half the width times the larger of the miter limit and
sqrt 2), by 0.5 user units for vello's and kurbo's approximation
tolerances, and by 2 device pixels for antialiasing. Empty paths and
non-finite bounds or miter limits are always drawn.

Renders are byte-identical with and without skipping
(`skipping_paths_off_the_canvas_changes_no_pixel`; the hidden per-thread
`set_skip_offscreen_paths` exists for that test). On #623's sample at
scale 2, a 1024 px tile takes about 38% less CPU time; whole pages are
unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-09 22:15:31 -04:00
1f0466fcae M2: bound image resampling buffers before allocation (#592)
Check source, destination, convolution and filter-plan sizes before allocation. Preserve original image geometry when a resize exceeds the policy, while allowing valid wide sources to shrink.

Co-authored-by: OpenAI Codex <codex@openai.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-09 18:53:56 -04:00