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* prc: rebuild compressed tessellations whose normals are recalculated A TESS_3D_Compressed (WD 7.8.9.7) was read to its end but never rebuilt, so prc-render drew nothing for it. Rebuild the form whose normals are recalculated, with three edge statuses per triangle, into a Mesh grouped by face and styled by each face's line attribute. The walk (tess/compressed.rs) takes a seed, then one apex per triangle, from a reference or the next point in the frame of the edge it continues across (WD 7.8.9.2), with the WD 12.3 Length, Unitize and MakeOrthoRep arithmetic bit for bit. Arrays that do not fit, or an edge shared by more than two triangles, leave the tessellation Compressed. Every triangle, style and face range is charged to the element allowance first. Stored-normals meshes, the one-status-per-triangle form, the planar bend check, the best-fit search and partial salvage are later PRs. Adapted from pdfcer (MIT, same author) at 0a249a73. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * prc: charge rebuilt compressed meshes after they fit; model_render test The rebuilt triangles, their styles and the face ranges are now charged to the element allowance once the arrays fit and before the face ranges are made. Arrays the walk cannot fit stay Compressed and spend nothing, so they no longer fail the file over a face count they never use. Tests: - a_rebuilt_compressed_mesh_is_charged_its_triangles_and_faces pins the exact charge (4 triangles x 3 elements + 2 faces); - arrays_that_do_not_fit_spend_no_triangles_or_faces; - rebuilt_triangles_are_grouped_by_face_with_their_styles, a direct by_face test with out-of-order faces, empty faces and styles; - model_render's a_compressed_prc_model_is_rebuilt_and_drawn, end to end from a PDF, cited in misc.3d-view; its hex fixture is the prc-render builder's output, kept so by the_automation_fixture_is_the_compressed_triangle. The walk's working tables are documented as bounded by the triangle count rather than charged. The module docs now say the arithmetic matches the WD pseudocode as read and that the traversal rules are inferred, not WD text. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * prc: charge compressed styles and face ranges before making them A rebuilt compressed mesh's per-triangle styles were built before the budget was charged, and also when the normals were stored and the mesh was read past. The face attributes are now kept as read, and the styles are built only for a rebuilt mesh, after the charge. Each face range is a Range<usize>, two budget elements on 64-bit targets, so it is charged at its size, not as one element. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * prc: bound the compressed rebuild walk by the allowance left The walk's vertices, triangles, edge counts, edge log and stack were allocated before anything was charged, and could hold several times the decoded arrays. The walk now gets the elements the reader has left and stops once its arrays, by length, would hold more; the tessellation then stays compressed, as when its arrays do not fit the walk. A face whose line attribute is 0 but whose behaviour is not now styles its triangles, so the behaviour bits are kept. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * prc: say the rebuild walk is bounded by the allowance Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * prc: cap the rebuild walk's first reservation by its limit Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: KenM76 <KenM76> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
pdfcraft-prc
A reader for PRC (ISO 14739-1), the 3D model format a PDF /3D stream of /Subtype /PRC carries (ISO 32000-2 §13.6.3).
- Layer: L0, standalone. No dependency on any other PdfCraft crate.
- Licence: MIT OR Apache-2.0. Inflation through
flate2with the pure-Rustminiz_oxidebackend. #![forbid(unsafe_code)]. Never panics on input: inflated bytes, decoded elements, schema steps and walk depth are capped, and damage returnsPrcError.
API
PrcFile::parse(data) -> Result<PrcFile, PrcError> // header, file structures, model file
PrcFile::parse_with_limit(data, max_inflated) -> Result<PrcFile, PrcError>
FileStructure::section(SectionKind) -> &[u8] // inflated globals / tree / tessellation / geometry / extra geometry
FileStructure::schema() -> Result<Schema, PrcError> // the globals section's leading schema
FileStructure::tessellations() -> Result<Vec<Tessellation>, PrcError> // meshes, wires, markups, compressed meshes
PrcFile::placements() / placements_with(StyleAlpha, EntityOverrides) -> Result<Vec<Placement>, PrcError>
PrcFile::model_tree() -> Result<Vec<ModelNode>, PrcError> // the assembly tree as a model-tree panel lists it
Placement::triangle_colours(&TriangleMesh) -> Option<Vec<Option<Rgba>>>
TriangleMesh::transformed(&Matrix) -> TriangleMesh
Schema::read(&mut BitReader) / Schema::skip_added_fields(entity_type, &mut BitReader)
BitReader: bit, bits, character, unsigned_integer, integer, integer_vbn, double_vbn, nbits_then_unsigned, string, float_as_bytes, double
MAX_INFLATED_BYTES(512 MiB) bounds every section together;TooLargereports the limit hit.MAX_DECODED_ELEMENTS(2^24) bounds the array elements one pass decodes (a tree walk, or onetessellationscall), since a single bit can decode to a 4-8 byte element;TooManyElementsreports it.- Schema programs (how a newer producer describes fields it added) run under a nesting ceiling (64) and
MAX_SCHEMA_STEPS(2^22), shared likeMAX_DECODED_ELEMENTSby every program one pass runs. Unsupportednames constructs the reader cannot step over (schema pointer fields,Value_CurveIs3D).Tessellation::Meshis aTriangleMesh: positions, triangles, one triangle range per face, the stored normals and texture coordinates with each triangle's corner indices into them, and per-triangle line-attribute styles.Wireis polylines;Markupis read past.Tessellation::Compressedis read to its end so later entities decode; its triangles are not rebuilt yet.- A face may carry at most 8 texture-coordinate sets; more is
Malformed. Optimised vertex colours areUnsupported. - The product tree: each drawable tessellation placed by its occurrence path's locations and the item's coordinate
systems (a 4x4
Matrix), coloured by the style inheritance rules, with occurrences' entity references applied (EntityOverrides: subtree, everywhere or ignored) and style transparency combined with material alpha byStyleAlpha. A prototype's part is coloured by its own file structure's styles. EachModelNodelists its name, where the name came from, its visibility and the range of placements it drew. - Occurrence and prototype cycles are
Malformed; the walk is capped at depth 64, 2^20 visits andMAX_PLACEMENTS. - A tree's markups (PMI), views, scene lights and clipping planes are read past, not modelled; so are textures.
- Not yet in the crate: rebuilding compressed meshes, textures.
- The
Doublecode table's rows come from prc-rs (MIT); its notice is insrc/acof/table.rs. A few reading choices also follow prc-rs; each is marked// prc-rs:in the source.