While TotK waits for a tag it stops and starts detection several times a second, tens with the menu open: the Amiibo
tab's reader line flipped between ready and searching and the log took two lines per restart. The tab now shows
searching for a second after a stop (amiibo_get_reader_state; the game still reads amiibo_get_device_state), and the
log names the first three restarts, then a count every 200th.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Amiibo tab's folder field took no typing: the menu never passes typed characters to Dear ImGui, so "Open" only
re-read "./amiibo". A missing folder said so at the bottom of the right pane, below its scroll.
"Open" now shows the shell's folder dialog on Windows (IFileOpenDialog on a thread of its own, owned by the game
window) and SDL_ShowOpenFolderDialog on the SDL window thread elsewhere; the tab shows the folder as text and names a
missing one inside the empty list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The panes now leave the bottom row free (opt_bottom), as the option tabs do, so Continue and Quit
stay visible; the hold time label sits above its slider instead of being cut off beside it; the
Tap and Lift buttons take the frame height, so their text is not clipped. A missing amiibo folder
lists nothing and says so: the tab no longer swaps in the game folder and saves it to totk.ini
just by being opened.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Amiibo page reads its text from the catalog (UI_MENU_AMIIBO_*, in all four menu languages)
instead of English literals, and its status line keeps an id and the file name so it follows a
menu language change. Folders show as name/ in the list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>