A 0.2.8 install's romfs/index.json had two flipped bytes, and the update stopped with an unexpected JSONDecodeError
instead of extracting again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared runtime code now goes through runtime/platform/platform.h, implemented by platform/win32.c and a new
platform/linux.c: futex locks, a userfaultfd and PAGEMAP_SCAN write watch, signal-based async preemption, our own
fiber switch, and a SIGSEGV handler for the thaw and crash hooks. The window, input, menu and software keyboard get
SDL3 back ends beside the Win32 ones, with the swapchain (gfx_present.c) and input merging (input.c) shared. SHA-256
replaces BCrypt, ELF builds get their own override sections, and the build tools gain Linux branches.
On Linux the selftest and the gfx-abi, astc, nvn and window probes pass. probe-vkmem still fails: imported guest
memory cannot be write-watched on Linux, which the shadow buffers in vk_memory.c will address.
The ExeFS and RomFS extractors report a failed block hash or a short read as an opaque script failure, and a failed
hactool merge as a generic error. extract.DamagedFile now names the file; a merge whose hash checks fail runs hactool
on the base Program NCA alone to tell the base game from the update. The installer shows check.input_damaged: the file
is damaged or incomplete and should be copied again. hactool output is decoded and its log written as UTF-8.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The embeddable Python ignores the script directory on sys.path, so extract_romfs.py failed to import extract_exefs. prepare_shaders.py no longer needs git or refs/ when tools/data/shader_list.tsv exists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>