// Two-pane settings pages (option_rows.h): rows on the left, the selected or hovered row's description on the right. // // Adapted from SavageWindRecomp's runtime/ui/option_rows.mm (https://github.com/Revivedx/SavageWindRecomp @ // 575ad88e02f9a89a9a885d90039d48af33c982f4, MIT, Copyright (c) 2026 Revivedx and the Savage Wind Recomp contributors, // Copyright (c) 2026 Peiikai): the row look, the two panes, the left / right stepping and the hold speed-up. The rows // read and write cfg keys instead of a settings struct, take their text from the menu catalog (menu_text), and show // the default, "after restart" and environment notes; the text field, radio and on-screen keyboard rows are not ported. #include #include #include #include #include "imgui.h" #include "imgui_internal.h" // SetKeyOwner, SetFocusID, NavCursorVisible #include "ui/option_rows.h" extern "C" { #include "cfg.h" #include "platform/platform.h" #include "ui_text.h" // host.h pulls in cpu.h, which is C only: the one function needed from it, as declared there. void rt_log(const char *fmt, ...) __attribute__((format(printf, 1, 2))); } static const ImU32 kGold = IM_COL32(236, 194, 84, 255); static const ImU32 kDim = IM_COL32(150, 150, 140, 255); static const ImU32 kGrey = IM_COL32(110, 110, 102, 255); static float g_scale = 1; static bool g_focus_req, g_take_first; // opt_focus_first: requested / this page's first row takes it static char g_focus_key[64]; // opt_focus_key: the row that takes the cursor when it is next drawn static bool g_held; // the last row's left / right has been held a while (steppers go faster) static float g_bottom; // opt_reserve_bottom: kept free under the panes static bool g_disable_next; // opt_disable_next: the next row is greyed out with g_disable_note static UiTextId g_disable_note; // The description pane: this frame's hovered and selected rows, the page's first row, and the last one shown. struct Desc { char text[UI_DESC_BYTES]; }; static Desc g_hover, g_focus, g_first, g_shown; // disabled: the note of a row opt_disable_next greyed out, else NULL. static void desc_set(Desc &d, UiTextId desc, const char *key, const CfgMeta *m, const char *disabled) { int n = snprintf(d.text, sizeof d.text, "%s", menu_text(desc)); if (n < 0 || n >= (int)sizeof d.text) return; if (disabled) snprintf(d.text + n, sizeof d.text - n, "\n\n%s", disabled); else if (cfg_from_env(key)) snprintf(d.text + n, sizeof d.text - n, "\n\n%s %s", menu_text(UI_MENU_SET_BY_ENV), key); else if (m && !m->live) snprintf(d.text + n, sizeof d.text - n, "\n\n%s", menu_text(UI_MENU_AFTER_RESTART)); } void opt_focus_first(void) { g_focus_req = true; } void opt_focus_key(const char *key) { snprintf(g_focus_key, sizeof g_focus_key, "%s", key); } void opt_reserve_bottom(float h) { g_bottom = h; } void opt_disable_next(UiTextId note) { g_disable_next = true; g_disable_note = note; } void opt_begin(const char *id, float scale) { g_scale = scale; g_take_first = g_focus_req; g_focus_req = false; if (g_take_first) ImGui::NavMoveRequestCancel(); // this frame's move goes to the first row instead g_hover.text[0] = g_focus.text[0] = g_first.text[0] = 0; ImVec2 avail = ImGui::GetContentRegionAvail(); avail.y -= g_bottom; ImGui::PushID(id); ImGui::BeginChild("##rows", ImVec2(avail.x * 0.58f, avail.y), ImGuiChildFlags_NavFlattened); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 5 * scale)); } void opt_end(void) { ImGui::PopStyleVar(); ImGui::EndChild(); // the hovered row (mouse) wins, else the selected one (controller), else the last shown, else the first row if (g_hover.text[0]) g_shown = g_hover; else if (g_focus.text[0]) g_shown = g_focus; else if (!g_shown.text[0]) g_shown = g_first; ImGui::SameLine(0, 0); ImVec2 p = ImGui::GetCursorScreenPos(), avail = ImGui::GetContentRegionAvail(); avail.y -= g_bottom; float gap = 24 * g_scale; ImGui::GetWindowDrawList()->AddLine(ImVec2(p.x + gap * 0.5f, p.y), ImVec2(p.x + gap * 0.5f, p.y + avail.y), IM_COL32(236, 194, 84, 110), 1.0f); ImGui::SetCursorScreenPos(ImVec2(p.x + gap, p.y)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14 * g_scale, 6 * g_scale)); ImGui::BeginChild("##desc", ImVec2(0, avail.y), ImGuiChildFlags_AlwaysUseWindowPadding, ImGuiWindowFlags_NoNav); ImGui::PopStyleVar(); ImGui::PushTextWrapPos(0); ImGui::TextUnformatted(g_shown.text); ImGui::PopTextWrapPos(); ImGui::EndChild(); ImGui::PopID(); } // What a row shows besides its label. struct RowView { const char *value; // right side; "" for none bool is_default; // the value is the setting's default: the "default" mark, the value not highlighted bool arrows; // a stepper: < value >, the arrows click too const char *note; // under the value instead of the "default" mark; NULL for none }; // One row: draws it, handles A / click and left / right while selected. Returns 2 (A / click), -1 / +1 (left / right) or // 0; always 0 for a row the environment fixes (greyed out, still selectable so its description shows). static int row(const char *key, UiTextId label, UiTextId desc, const RowView &v) { const CfgMeta *m = cfg_meta(key); const char *disabled = g_disable_next ? menu_text(g_disable_note) : NULL; g_disable_next = false; bool off = disabled || cfg_from_env(key) != 0; ImGui::PushID(key); ImVec2 p = ImGui::GetCursorScreenPos(); // h whole pixels: ImGui truncates cursor positions, which rounds a fractional height the other way above the window's // top (negative y), so the page grew a pixel per row scrolled out and a row scrolled to the bottom was cut off float fs = ImGui::GetFontSize(), w = ImGui::GetContentRegionAvail().x, h = floorf(fs * 2.2f); ImGui::PushStyleColor(ImGuiCol_NavCursor, ImVec4(0, 0, 0, 0)); // the row's own border shows the selection bool clicked = ImGui::InvisibleButton("##row", ImVec2(w, h), ImGuiButtonFlags_EnableNav); ImGui::PopStyleColor(); bool to_key = g_focus_key[0] && !strcmp(key, g_focus_key); if (g_take_first || to_key) { ImGui::SetFocusID(ImGui::GetItemID(), ImGui::GetCurrentWindow()); ImGui::SetNavCursorVisible(true); if (g_take_first) ImGui::SetScrollY(0); // the page's top: text and a heading above the first row show else ImGui::ScrollToItem(ImGuiScrollFlags_KeepVisibleEdgeY); // as a cursor move would (the last row whole) g_take_first = false; if (to_key) g_focus_key[0] = 0; } bool hov = ImGui::IsItemHovered(), foc = ImGui::IsItemFocused() && ImGui::GetCurrentContext()->NavCursorVisible; int step = clicked && !off ? 2 : 0; g_held = false; if (foc && !off) { // the left stick arrives as the D-pad (menu.cpp pad_events) if (ImGui::IsKeyPressed(ImGuiKey_GamepadDpadLeft) || ImGui::IsKeyPressed(ImGuiKey_LeftArrow)) step = -1; if (ImGui::IsKeyPressed(ImGuiKey_GamepadDpadRight) || ImGui::IsKeyPressed(ImGuiKey_RightArrow)) step = 1; static const ImGuiKey steps[] = {ImGuiKey_GamepadDpadLeft, ImGuiKey_GamepadDpadRight, ImGuiKey_LeftArrow, ImGuiKey_RightArrow}; for (ImGuiKey k : steps) { if (ImGui::GetKeyData(k)->DownDuration > 1.0f) g_held = true; // left and right belong to the row (navigation would otherwise move sideways into the description pane) ImGui::SetKeyOwner(k, ImGui::GetItemID()); } } if (foc) desc_set(g_focus, desc, key, m, disabled); if (hov) desc_set(g_hover, desc, key, m, disabled); if (!g_first.text[0]) desc_set(g_first, desc, key, m, disabled); ImDrawList *dl = ImGui::GetWindowDrawList(); ImFont *font = ImGui::GetFont(); float r = 9 * g_scale, pad = 16 * g_scale, small = fs * 0.72f; dl->AddRectFilled(p, ImVec2(p.x + w, p.y + h), hov || foc ? IM_COL32(255, 255, 255, 22) : IM_COL32(0, 0, 0, 40), r); dl->AddRect(p, ImVec2(p.x + w, p.y + h), hov || foc ? (off ? IM_COL32(236, 194, 84, 120) : kGold) : IM_COL32(255, 255, 255, off ? 18 : 38), r, 0, hov || foc ? 2.0f : 1.0f); float ty = p.y + fs * 0.25f, ny = p.y + fs * 1.3f; // the label line and the note line under it float right = p.x + w - pad; // the value's right edge float value_left = right; if (v.arrows && v.value[0]) { // < value >, drawn (the font has no arrow glyphs); a click on one steps float aw = fs * 0.42f, gap = fs * 0.55f, cy = ty + fs * 0.52f; float rx = right - aw, lx = rx - gap - ImGui::CalcTextSize(v.value).x - gap - aw; ImU32 ac = off ? kGrey : hov || foc ? kGold : IM_COL32(170, 170, 160, 255); dl->AddTriangleFilled(ImVec2(lx, cy), ImVec2(lx + aw, cy - aw * 0.75f), ImVec2(lx + aw, cy + aw * 0.75f), ac); dl->AddTriangleFilled(ImVec2(rx + aw, cy), ImVec2(rx, cy - aw * 0.75f), ImVec2(rx, cy + aw * 0.75f), ac); if (clicked && !off) { float mx = ImGui::GetIO().MousePos.x; if (mx >= lx - gap && mx <= lx + aw + gap) step = -1; else if (mx >= rx - gap && mx <= rx + aw + gap) step = 1; } right = rx - gap; value_left = lx; } if (v.value[0]) { float vx = right - ImGui::CalcTextSize(v.value).x; dl->AddText(ImVec2(vx, ty), off ? kGrey : v.is_default ? IM_COL32(205, 205, 195, 255) : IM_COL32(255, 255, 255, 255), v.value); if (!v.arrows) value_left = vx; } if (v.note || v.is_default) { // under the value, right-aligned with it const char *t = v.note ? v.note : menu_text(UI_MENU_DEFAULT_MARK); float tw = font->CalcTextSizeA(small, FLT_MAX, 0, t).x; dl->AddText(font, small, ImVec2(right - tw, ny), v.note ? IM_COL32(220, 170, 100, 255) : kDim, t); } // the label and its note, clipped before the value ImVec4 clip(p.x, p.y, value_left - fs * 0.6f, p.y + h); dl->AddText(font, fs, ImVec2(p.x + pad, ty), off ? kGrey : IM_COL32(240, 236, 224, 255), menu_text(label), NULL, 0, &clip); const char *note = disabled ? disabled : off ? menu_text(UI_MENU_SET_BY_ENV) : m && !m->live ? menu_text(UI_MENU_AFTER_RESTART) : NULL; if (note) dl->AddText(font, small, ImVec2(p.x + pad, ny), off ? IM_COL32(200, 150, 90, 255) : kDim, note); ImGui::PopID(); return off ? 0 : step; } // ---- writing a setting: at once in memory (live settings follow), to totk.ini a moment later (opt_save_tick) static uint64_t g_save_at; // plat_now_ns deadline of the pending write; 0 none static bool g_save_logged; static void apply(const char *key, const char *value) { if (*value) { cfg_set(key, value); } else { // the automatic choice: the key unset, its line removed from totk.ini const char *k = key; cfg_reset(&k, 1); } opt_save_soon(); } void opt_save_soon(void) { g_save_at = plat_now_ns() + 400000000ull; } int opt_save_tick(int force) { if (!g_save_at || (!force && plat_now_ns() < g_save_at)) return g_save_at != 0; g_save_at = 0; if (!cfg_save() && !g_save_logged) { g_save_logged = true; rt_log("menu: could not write totk.ini; the changed settings hold for this session"); } return 0; } // ---- rows bool opt_toggle(const char *key, UiTextId label, UiTextId desc, bool inverted) { const CfgMeta *m = cfg_meta(key); bool set = cfg_bool(key) != 0, def = m && strcmp(m->def, "0") != 0; bool on = set != inverted; // what the row shows RowView v = {menu_text(on ? UI_MENU_ON : UI_MENU_OFF), set == def, false, NULL}; if (!row(key, label, desc, v)) return false; // any step flips it apply(key, set ? "0" : "1"); return true; } bool opt_button(const char *id, UiTextId label, UiTextId desc, const char *value) { RowView v = {value ? value : "", false, false, NULL}; return row(id, label, desc, v) == 2; // A or a click; left and right do nothing } void opt_group(UiTextId title) { ImGui::Dummy(ImVec2(0, 6 * g_scale)); ImGui::TextColored(ImVec4(0.93f, 0.76f, 0.33f, 1), "%s", menu_text(title)); } void opt_text(UiTextId text, bool warn) { ImGui::PushTextWrapPos(0); if (warn) ImGui::TextColored(ImVec4(0.95f, 0.66f, 0.40f, 1), "%s", menu_text(text)); else ImGui::TextUnformatted(menu_text(text)); ImGui::PopTextWrapPos(); } bool opt_choice_list(const char *key, UiTextId label, const char *const *values, const char *const *names, int n, UiTextId desc, int cur, const char *note) { const CfgMeta *m = cfg_meta(key); const char *now = cfg_value(key); if (cur < 0) for (int i = 0; i < n; i++) if (!strcmp(values[i], now)) cur = i; int def = -1; for (int i = 0; m && i < n; i++) if (!strcmp(values[i], m->def)) def = i; RowView v = {cur >= 0 ? names[cur] : now, cur == def, true, note}; int step = row(key, label, desc, v); if (!step || n <= 0) return false; int nv; if (cur < 0) nv = 0; else if (step == 2) nv = (cur + 1) % n; // A / click: the next value, round to the first else nv = cur + step < 0 ? 0 : cur + step >= n ? n - 1 : cur + step; // left / right stop at the ends if (nv == cur) return false; apply(key, values[nv]); return true; } bool opt_choice(const char *key, UiTextId label, const UiTextId *names, int n, UiTextId desc, const char *note) { enum { MAX = 32 }; const CfgMeta *m = cfg_meta(key); const char *values[MAX], *shown[MAX]; char buf[256]; int k = 0; if (m && !m->def[0]) values[k++] = ""; // the automatic choice snprintf(buf, sizeof buf, "%s", m && m->values ? m->values : ""); for (char *s = buf, *e; *s && k < MAX; s = e) { e = strchr(s, '|'); if (e) *e++ = 0; else e = s + strlen(s); values[k++] = s; } if (n > k) n = k; for (int i = 0; i < n; i++) shown[i] = menu_text(names[i]); return opt_choice_list(key, label, values, shown, n, desc, -1, note); } bool opt_slider(const char *key, UiTextId label, float lo, float hi, UiTextId desc, float step, const char *fmt) { const CfgMeta *m = cfg_meta(key); double v = cfg_double(key), def = m ? strtod(m->def, NULL) : lo; char shown[48]; snprintf(shown, sizeof shown, fmt, v); RowView rv = {shown, fabs(v - def) < step * 0.01, true, NULL}; int s = row(key, label, desc, rv); if (!s) return false; int steps = g_held && (hi - lo) > 40 * step ? 10 : 1; // held: ten steps at a time over a long range double n = round(v / step) * step + (s == 2 ? step : s * step * steps); if (s == 2 && n > hi + step * 0.01) n = lo; // A / click past the top goes round; left / right stop at the ends n = n < lo ? lo : n > hi ? hi : n; if (fabs(n - v) < step * 0.01) return false; char out[32]; if (step >= 1) snprintf(out, sizeof out, "%d", (int)lround(n)); else snprintf(out, sizeof out, "%g", round(n / step) * step); apply(key, out); return true; } // ---- binding rows (the remapping rows of the Controls tab): a label and three cells, each its own nav item // Text centred (left-aligned when centred is false) in [x0, x1] on a row from y to y + h, at the font size or smaller so // a long name ("Нажатие правого стика", "Стрелка вправо") fits; under 65 % it is clipped instead. static void fit_text(ImDrawList *dl, float x0, float x1, float y, float h, ImU32 col, const char *t, bool centred) { ImFont *font = ImGui::GetFont(); float fs = ImGui::GetFontSize(), room = x1 - x0, tw = font->CalcTextSizeA(fs, FLT_MAX, 0, t).x; if (tw > room) { fs = fmaxf(fs * room / tw, fs * 0.65f); tw = font->CalcTextSizeA(fs, FLT_MAX, 0, t).x; } float x = centred && tw < room ? x0 + (room - tw) * 0.5f : x0; ImVec4 clip(x0, y, x1, y + h); dl->AddText(font, fs, ImVec2(x, y + (h - fs) * 0.5f), col, t, NULL, 0, &clip); } // The label column and the three cells of a binding row of width w. static void bind_columns(float x, float w, float cx[3], float *cw) { float lw = floorf(w * 0.34f), gap = floorf(8 * g_scale); *cw = floorf((w - lw - gap * 3) / 3); for (int c = 0; c < 3; c++) cx[c] = x + lw + gap + c * (*cw + gap); } void opt_bind_header(UiTextId c0, UiTextId c1, UiTextId c2) { ImVec2 p = ImGui::GetCursorScreenPos(); float w = ImGui::GetContentRegionAvail().x, cx[3], cw, fs = ImGui::GetFontSize() * 0.8f; bind_columns(p.x, w, cx, &cw); const UiTextId cols[3] = {c0, c1, c2}; ImFont *font = ImGui::GetFont(); for (int c = 0; c < 3; c++) { const char *t = menu_text(cols[c]); float tw = font->CalcTextSizeA(fs, FLT_MAX, 0, t).x; ImGui::GetWindowDrawList()->AddText(font, fs, ImVec2(cx[c] + (cw - tw) * 0.5f, p.y), kDim, t); } ImGui::Dummy(ImVec2(w, fs * 1.2f)); } int opt_bind_row(const char *key, const char *label, UiTextId desc, const char *const cells[3], const bool enabled[3], const char *note) { ImGui::PushID(key); ImVec2 p = ImGui::GetCursorScreenPos(); float fs = ImGui::GetFontSize(), w = ImGui::GetContentRegionAvail().x, h = floorf(fs * 1.9f), cx[3], cw; bind_columns(p.x, w, cx, &cw); ImDrawList *dl = ImGui::GetWindowDrawList(); float r = 8 * g_scale, pad = 6 * g_scale; fit_text(dl, p.x + 16 * g_scale, cx[0] - fs * 0.3f, p.y, h, IM_COL32(240, 236, 224, 255), label, false); int result = -1; bool row_foc = false, row_hov = false; for (int c = 0; c < 3; c++) { ImVec2 a(cx[c], p.y), b(cx[c] + cw, p.y + h); const char *t = cells[c] && cells[c][0] ? cells[c] : "-"; if (!enabled[c]) { // not a nav item: the cursor skips it dl->AddRect(a, b, IM_COL32(255, 255, 255, 14), r); fit_text(dl, a.x + pad, b.x - pad, a.y, h, kGrey, t, true); continue; } ImGui::SetCursorScreenPos(a); ImGui::PushID(c); ImGui::PushStyleColor(ImGuiCol_NavCursor, ImVec4(0, 0, 0, 0)); // the cell's own border shows the selection bool clicked = ImGui::InvisibleButton("##cell", ImVec2(cw, h), ImGuiButtonFlags_EnableNav); ImGui::PopStyleColor(); char id[80]; snprintf(id, sizeof id, "%s#%d", key, c); bool to_key = g_focus_key[0] && !strcmp(id, g_focus_key); if (g_take_first || to_key) { ImGui::SetFocusID(ImGui::GetItemID(), ImGui::GetCurrentWindow()); ImGui::SetNavCursorVisible(true); if (g_take_first) ImGui::SetScrollY(0); else ImGui::ScrollToItem(ImGuiScrollFlags_KeepVisibleEdgeY); g_take_first = false; if (to_key) g_focus_key[0] = 0; } bool hov = ImGui::IsItemHovered(), foc = ImGui::IsItemFocused() && ImGui::GetCurrentContext()->NavCursorVisible; row_foc |= foc; row_hov |= hov; if (clicked) result = c; if (foc && (ImGui::IsKeyPressed(ImGuiKey_Delete, false) || ImGui::IsKeyPressed(ImGuiKey_Backspace, false) || ImGui::IsKeyPressed(ImGuiKey_GamepadFaceUp, false))) result = 10 + c; dl->AddRectFilled(a, b, hov || foc ? IM_COL32(255, 255, 255, 22) : IM_COL32(0, 0, 0, 40), r); dl->AddRect(a, b, hov || foc ? kGold : IM_COL32(255, 255, 255, 38), r, 0, hov || foc ? 2.0f : 1.0f); fit_text(dl, a.x + pad, b.x - pad, a.y, h, IM_COL32(255, 255, 255, 255), t, true); ImGui::PopID(); } char k[64]; snprintf(k, sizeof k, "TOTK_%s", key); if (row_foc) desc_set(g_focus, desc, k, NULL, NULL); if (row_hov) desc_set(g_hover, desc, k, NULL, NULL); if (!g_first.text[0]) desc_set(g_first, desc, k, NULL, NULL); if (note && (row_foc || row_hov)) { // e.g. what moved here, after the description Desc &d = row_hov ? g_hover : g_focus; size_t n = strlen(d.text); snprintf(d.text + n, sizeof d.text - n, "\n\n%s", note); } ImGui::SetCursorScreenPos(p); ImGui::Dummy(ImVec2(w, h)); ImGui::PopID(); return result; }