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A player who starts totk.exe from Explorer or a shortcut had no log to attach to a report: the log went only to stderr. A game run whose stderr is not a file (a console or a pipe) now also writes logs\totk.log, keeps the four earlier runs as totk.1.log to totk.4.log, and stops the file at 64 MiB. Runs whose stderr is a file (run_game.py, 2> file) and the tool modes write no extra file. Lines from before the file opens (mem_init comes first so the CRT heap stays out of the guest address space) wait in a static buffer. Crash reports, fatal errors, IPC and SVC diagnostics, guest debug output and the boot: lines now go through rt_logf / rt_log_raw, so they reach the file too. Open log folder in the menu opens the folder of the file. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
907 B
C
22 lines
907 B
C
// What a bug report needs about the machine (runtime/sysinfo.c), for the menu's "Copy system info" and "Open log folder".
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#pragma once
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Plain text, one item per line: OS and build, CPU, RAM, the GPU and its driver as the Vulkan device reports them, and
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// every setting with a value (totk.ini, the menu, the environment). Technical text for the developers, in English like
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// the log. The length written (truncated to n - 1), or 0 on failure.
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int sysinfo_text(char *buf, size_t n);
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// The CPU's brand string ("AMD Ryzen 7 7800X3D 8-Core Processor"); "" when the CPU has none.
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void sysinfo_cpu_name(char *out, size_t n);
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// The folder with the log: the folder of logs\totk.log when this run writes it, else of the file stderr goes to, else
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// of totk.exe. 0 on failure.
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int sysinfo_log_folder(char *out, size_t n);
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#ifdef __cplusplus
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}
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#endif
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