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// NVN texture storage size / alignment / per-level offsets (Tegra X1 block-linear layout).
// Ported from MacNativeGames games/totk/third_party/d2r_gfx/gfx/nvn/nvn_tex.c @ b75be8cf; Apple parts dropped, layout math unchanged.
// Based on deko3d source/dk_image.cpp (zlib license, Copyright (C) 2018-2020 fincs), reproduced below as in MNG's LICENSE.deko3d.
//
// Copyright (C) 2018-2020 fincs
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any
// damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any
// purpose, including commercial applications, and to alter it and
// redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you
// must not claim that you wrote the original software. If you use
// this software in a product, an acknowledgment in the product
// documentation would be appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and
// must not be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source
// distribution.
//
// Storage size / alignment / per-level offsets of NVN textures (Tegra X1 block-linear layout).
// Based on deko3d source/dk_image.cpp (zlib license, Copyright (C) 2018-2020 fincs), with NVN SDK integer rounding for automatic tile height:
// one GOB = 64 bytes × 8 rows = 512 bytes; the block height (tileH, in GOBs) is picked by 'height×1.5'; levels are accumulated with block alignment.
// The game's packaged textures (SetPackagedTextureLayout) carry 8 bytes of layout parameters: byte 0 = log2 of the block height (derived by comparing 16 cases from the real game,
// 4 of which differ from the automatic algorithm); when present it takes precedence.
#include "cfg.h"
#include "nvn_tex.h"
#include <stdatomic.h>
#include <stdlib.h>
#include <string.h>
typedef struct { uint8_t bpb, bw, bh; } fmt_t; // Bytes per block, block width, block height (for uncompressed formats block width and height = 1)
static fmt_t fmt_of(int f) {
static const uint8_t astc[14][2] = {{4,4},{5,4},{5,5},{6,5},{6,6},{8,5},{8,6},{8,8},{10,5},{10,6},{10,8},{10,10},{12,10},{12,12}};
if (f >= 0x79 && f <= 0x94) { int k = (f - 0x79) % 14; return (fmt_t){16, astc[k][0], astc[k][1]}; }
if (f >= 0x41 && f <= 0x50) { // DXT / RGTC / BPTC: 4×4 blocks
int b8 = (f <= 0x42) || (f == 0x45 || f == 0x46) || (f == 0x49 || f == 0x4A);
return (fmt_t){b8 ? 8 : 16, 4, 4};
}
static const struct { uint8_t lo, hi, bpb; } r[] = {
{0x01,0x04,1},{0x05,0x09,2},{0x0A,0x0C,4},{0x0D,0x10,2},{0x11,0x15,4},{0x16,0x18,8},
{0x19,0x1C,3},{0x1D,0x21,6},{0x22,0x24,12},{0x25,0x28,4},{0x29,0x2D,8},{0x2E,0x30,16},
{0x31,0x31,1},{0x32,0x32,2},{0x33,0x35,4},{0x36,0x36,8},{0x37,0x38,4},{0x39,0x3C,2},{0x3D,0x40,4},
{0x51,0x52,1},{0x53,0x54,2},{0x55,0x56,4},{0x57,0x58,2},{0x59,0x5A,4},{0x5B,0x5C,8},
{0x5D,0x5E,3},{0x5F,0x60,6},{0x61,0x62,12},{0x63,0x64,4},{0x65,0x66,8},{0x67,0x68,16},
{0x69,0x6C,4},{0x6D,0x70,4},{0x71,0x75,8},{0x76,0x78,16},{0x95,0x98,2},{0x99,0x9C,4},
};
for (unsigned i = 0; i < sizeof r / sizeof *r; i++)
if (f >= r[i].lo && f <= r[i].hi) return (fmt_t){r[i].bpb, 1, 1};
return (fmt_t){0, 1, 1};
}
int nvn_fmt_bpb(int f, int *bw, int *bh) { fmt_t t = fmt_of(f); if (bw) *bw = t.bw; if (bh) *bh = t.bh; return t.bpb; }
static uint32_t mip(uint32_t s, unsigned l) { s >>= l; return s ? s : 1; }
static uint32_t blk(uint32_t s, uint32_t b) { return (s + b - 1) / b; }
static unsigned pick_tile(uint32_t gobs) { return gobs >= 16 ? 4 : gobs >= 8 ? 3 : gobs >= 4 ? 2 : gobs >= 2 ? 1 : 0; }
static unsigned adj_tile(unsigned shift, uint32_t unit, uint32_t dim) {
if (!shift) return 0;
uint32_t x = unit << (shift - 1);
if (x >= dim) while (--shift) { x >>= 1; if (x < dim) break; }
return shift;
}
// target: NVNtextureTarget; the number of dims and whether it is layered are determined by target
static void shape(const nvn_texdesc *d, unsigned *dpl, int *layered, uint32_t *w, uint32_t *h, uint32_t *z) {
*w = d->width; *h = d->height; *z = d->depth; *layered = 0;
switch (d->target) {
case 0: *dpl = 1; *h = 1; *z = 1; break; // 1D
case 3: *dpl = 1; *z = d->height; *h = 1; *layered = 1; break; // 1D_ARRAY (layer count is in height)
case 2: *dpl = 3; break; // 3D
case 4: case 6: *dpl = 2; *layered = 1; break; // 2D_ARRAY / MS_ARRAY
case 8: *dpl = 2; *z = 6; *layered = 1; break; // CUBEMAP
case 9: *dpl = 2; *layered = 1; break; // CUBEMAP_ARRAY: depth already counts layer-faces
default: *dpl = 2; *z = 1; break; // 2D / MS / RECTANGLE
}
if (*z == 0) *z = 1;
}
static void samples_xy(int s, uint32_t *sx, uint32_t *sy) {
*sx = *sy = 1;
if (s == 2) *sx = 2; else if (s == 4) *sx = *sy = 2; else if (s == 8) { *sx = 4; *sy = 2; }
}
static uint64_t level_offset(const nvn_texdesc *d, unsigned level, unsigned dpl, uint32_t w, uint32_t h, uint32_t z,
unsigned tileH, unsigned tileD, fmt_t t) {
uint32_t sx, sy; samples_xy(d->samples, &sx, &sy);
uint64_t off = 0;
for (unsigned i = 0; i < level; i++) {
uint32_t lw = blk(mip(w * sx, i), t.bw);
uint32_t lh = dpl >= 2 ? blk(mip(h * sy, i), t.bh) : 1;
uint32_t ld = dpl >= 3 ? mip(z, i) : 1;
uint32_t lwb = lw * t.bpb;
unsigned th = adj_tile(tileH, 8, lh), td = adj_tile(tileD, 1, ld);
uint32_t wg = (lwb + 63) / 64, hg = (lh + 7) / 8;
uint32_t wt = wg, ht = (hg + (1u << th) - 1) >> th, dt = (ld + (1u << td) - 1) >> td;
off += (uint64_t)wt * ht * dt << (9 + th + td);
}
return off;
}
/* NVN v55 sdk+0x4429c8 compares the default footprint against one-GOB tiles
for MINIMAL_LAYOUT. Keep the default if equal; otherwise use tile H=D=0.
Packaged layouts override this choice. Layout cannot be switched on live
resources: the startup-only knob is a negative control for fresh sessions. */
static int minimal_layout_on(void) {
static _Atomic int enabled = -1;
int value = atomic_load(&enabled);
if (value < 0) { const char *e = cfg_get("TOTK_MINIMAL_LAYOUT"); value = !(e && !strcmp(e, "0")); atomic_store(&enabled, value); }
return value;
}
static uint64_t layer_bytes(const nvn_texdesc *d, unsigned dpl, int layered,
uint32_t w, uint32_t h, uint32_t z, unsigned tileH, unsigned tileD, fmt_t t) {
uint64_t ls = level_offset(d, d->levels ? d->levels : 1, dpl, w, h, z, tileH, tileD, t);
if (layered) {
uint32_t hh = blk(h, t.bh); unsigned th = tileH, td = tileD;
while (th && hh <= (8u << (th - 1))) th--;
while (td && z <= (1u << (td - 1))) td--;
uint64_t align = 1ull << (th + td + 9);
ls = (ls + align - 1) & ~(align - 1);
}
return ls;
}
void nvn_tex_layout(const nvn_texdesc *d, nvn_texlayout *o) {
fmt_t t = fmt_of(d->format);
unsigned dpl; int layered; uint32_t w, h, z;
shape(d, &dpl, &layered, &w, &h, &z);
uint32_t sx, sy; samples_xy(d->samples, &sx, &sy);
o->bpb = t.bpb; o->tileH = o->tileD = 0; o->layers = layered ? z : 1;
if (!t.bpb) { o->size = 0; o->align = 512; o->layer_size = 0; return; }
if (d->target == 10) { // BUFFER
o->layer_size = o->size = (uint64_t)t.bpb * d->width;
o->align = t.bpb == 12 ? 4 : t.bpb; return;
}
if (nvn_tex_is_linear(d)) { // Pitch storage: explicit stride, otherwise 32-byte (LINEAR) / 128-byte (LINEAR_RENDER_TARGET) alignment
o->align = (d->flags & 0x40) ? 128 : 32;
uint32_t stride = nvn_tex_linear_stride(d);
o->layer_size = o->size = (uint64_t)stride * h; // the driver counts pixel rows, also for block-compressed formats
return;
}
unsigned tileH = 0, tileD = 0;
/* NVN truncates height*1.5 to whole GOB rows before choosing the power of
two. Rounding up here changes e.g. 40 BC rows from H2 to H3 even when
the total allocation size is unchanged, so padding becomes black texels. */
if (d->pkg_block_h) { // packaged byte 0: low nibble block height, high nibble block depth
unsigned pl = (unsigned)(d->pkg_block_h - 1) & 0xFF;
if (dpl >= 2) tileH = pl & 0xF;
if (dpl == 3) tileD = pl >> 4;
} else if (dpl == 2) { uint32_t ah = blk(h * sy, t.bh); tileH = pick_tile((ah + ah / 2) / 8); }
else if (dpl == 3) tileD = pick_tile(z + z / 2);
uint64_t ls = layer_bytes(d, dpl, layered, w, h, z, tileH, tileD, t);
if ((d->flags & 0x200) && !d->pkg_block_h && minimal_layout_on()) {
uint64_t minimal = layer_bytes(d, dpl, layered, w, h, z, 0, 0, t);
if (minimal != ls) { tileH = tileD = 0; ls = minimal; }
}
o->tileH = tileH; o->tileD = tileD;
o->layer_size = ls;
o->size = layered ? ls * z : ls;
o->align = 512;
}
uint64_t nvn_tex_level_offset(const nvn_texdesc *d, unsigned level) {
fmt_t t = fmt_of(d->format);
unsigned dpl; int layered; uint32_t w, h, z;
shape(d, &dpl, &layered, &w, &h, &z);
if (!t.bpb || nvn_tex_is_linear(d) || d->target == 10) return 0;
nvn_texlayout L; nvn_tex_layout(d, &L);
return level_offset(d, level, dpl, w, h, z, L.tileH, L.tileD, t);
}
void nvn_tex_level_tiles(const nvn_texdesc *d, unsigned level, unsigned *tileH, unsigned *tileD) {
fmt_t t = fmt_of(d->format);
unsigned dpl; int layered; uint32_t w, h, z;
shape(d, &dpl, &layered, &w, &h, &z);
uint32_t sx, sy; samples_xy(d->samples, &sx, &sy);
nvn_texlayout L; nvn_tex_layout(d, &L);
uint32_t lh = dpl >= 2 ? blk(mip(h * sy, level), t.bh) : 1;
uint32_t ld = dpl >= 3 ? mip(z, level) : 1;
*tileH = adj_tile(L.tileH, 8, lh);
*tileD = adj_tile(L.tileD, 1, ld);
}