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On the map the mouse moves the cursor, so it had no way to zoom: the zoom is the right stick's y, which only the keys and a pad reached. While the map is open, each wheel notch is now a full-tilt push of that stick for 100 ms with 50 ms of neutral after it (a turn away from the player zooms in). A fast scroll's notches wait their turn, at most four, and a turn the other way drops them. The wheel stays unbound elsewhere. The back ends count the notches while the cursor is captured (input_win.c from raw input's usButtonData, input_sdl.c from SDL_EVENT_MOUSE_WHEEL), keeping a high-resolution wheel's part of a notch (ikb_wheel_take). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>