Files
totk-pc-recomp/runtime/shaders
Valiantsin DzerakhandClaude Opus 5.5 5024daf40d Merge pull request #534: DLSS / DLAA on Linux, a DLSS model choice, the real frame time and a character-trail mask (SchulzCode)
Merged on top of #566 and #594, by hand in vk_dlaa.c:
- One dlss_preset key: default keeps #594's model per mode (K for DLAA, Quality and Balanced, M for Performance, L
  for Ultra Performance); k, j or any other letter a..m takes that model in every mode, live, recreating the features
  as #534 does. The menu texts say so, with pt-BR and zh-Hans added.
- The mask pass stays on #594's camera motion (the identity and the CPU-made reprojection in dlaa_mv.comp's two
  blocks) and adds #534's outputs; it runs before the per-object pass. Where the reactive mask test
  (TOTK_DLSS_REACTIVE) ran, DLSS gets that mask instead of the characters'.
- #566 dropped the scaler_skipped/scaler_missed report, so #534's reset of it goes too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 19:46:27 +03:00
..
2026-10-31 21:17:12 +01:00
2026-10-31 21:17:12 +01:00
2026-10-31 21:17:12 +01:00