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Merged on top of #566 and #594, by hand in vk_dlaa.c: - One dlss_preset key: default keeps #594's model per mode (K for DLAA, Quality and Balanced, M for Performance, L for Ultra Performance); k, j or any other letter a..m takes that model in every mode, live, recreating the features as #534 does. The menu texts say so, with pt-BR and zh-Hans added. - The mask pass stays on #594's camera motion (the identity and the CPU-made reprojection in dlaa_mv.comp's two blocks) and adds #534's outputs; it runs before the per-object pass. Where the reactive mask test (TOTK_DLSS_REACTIVE) ran, DLSS gets that mask instead of the characters'. - #566 dropped the scaler_skipped/scaler_missed report, so #534's reset of it goes too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>