Files
totk-pc-recomp/README.md
T
Lucas-blip-png 76563b34a9 Offer the 32:9 sizes 3840x1080 and 5120x1440 as game resolutions with their HUD layout
tools/ultrawide_layout.py computes every edit from the canvas aspect, so 32:9 needs no new layout data: the installer now builds romfs-patches-3840x1080 and -5120x1440 beside the four 21:9 sizes, and the menu lists both. Before, a 32:9 output_res got the wide camera with the 16:9 HUD stretched over it (issue #181).
2026-10-31 04:16:55 -04:00

4.3 KiB

TotK Recomp

TotK Recomp is a static recompilation of The Legend of Zelda: Tears of the Kingdom (Nintendo Switch, 2023) into a native Windows x86-64 application (docs/architecture.md).

Important

No game files are included. You need your own legally obtained copy of Tears of the Kingdom, dumped from your own console: the base game and the 1.2.1 or 1.4.3 update. Instructions for obtaining those files will not be provided.

The game is built from your files on your machine, so the result contains the game. It is for your own use. Do not share it.

Status

Early development. The game is playable on Windows; visual bugs and crashes are still expected.

Report problems as issues, following CONTRIBUTING.md.

Features

  • Native code, not emulation
  • Game updates 1.2.1 and 1.4.3, with saves that carry over between them
  • 60 fps by default; up to 144 fps or the monitor's refresh rate (experimental)
  • Custom resolutions (1080p, 2k...), supersampling and AMD FSR 1 upscaling
  • In-game settings menu (F1) and performance overlay (F10)
  • Keyboard, mouse and gamepad with remapping, rumble and gyro
  • Xbox button prompts: a layout that keeps the Switch button positions and shows the Xbox labels
  • Shaders prepared at install instead of during play

Planned

  • Linux and the Steam Deck
  • Mods made for emulators: unpack a mod into a mods folder
  • Ultrawide on 1.2.1 (1.4.3 has it for 2560x1080, 3440x1440, 3840x1600, 5120x2160, 3840x1080 and 5120x1440; other shapes get the wide camera with a 16:9 HUD)
  • VRR

Installing

Requirements: Windows 10 or later, an x86-64 CPU with AVX2, a GPU with Vulkan 1.3 and VK_EXT_external_memory_host, about 36 GiB free during setup (20 GiB after).

  1. Download TotK-Setup-<version>-windows.zip from Releases and unpack it.
  2. Start TotK-Setup.exe. If SmartScreen warns about an unsigned app, choose More info, then Run anyway.
  3. Pick your game files, the language and an install folder, and press Start. The setup builds the game once.
  4. Play totk.exe from the install folder.

To update, run a newer TotK-Setup.exe on the same folder; saves and settings are kept. Settings are in the in-game menu and in totk.ini (totk.ini.example lists every key). Controls: docs/controls.md.

Credits

TotK Recomp builds on the projects below. What was taken from each, with its license, is listed in THIRD_PARTY_NOTICES.md.

License

The project's own code is under the MIT License; third-party code keeps its own license (THIRD_PARTY_NOTICES.md). The license grants nothing for Nintendo's game.

TotK Recomp is an independent, non-commercial fan project, not affiliated with or endorsed by Nintendo. The Legend of Zelda, Tears of the Kingdom and Nintendo Switch are trademarks of Nintendo.

Building from source

docs/building.md lists the toolchain and the steps. Everything the build writes stays under build\ and generated\, which git ignores; run tools/check_content.py before a commit. Testers: docs/tester-guide.md.

Most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction; the maintainer plays every build and decides what is merged. AGENTS.md holds the rules they work under.