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An output_res such as 3440x1440 now widens the camera's view to that shape on 1.4.3: patches-v143.txt sets the aspect ratio at the camera and viewport sites that hand it to the perspective projection. The HUD and menus come from a romfs-patches-<w>x<h> overlay that make_romfs_patches.py --aspect builds through tools/ultrawide_layout.py, and romfs.c overlay_init picks that overlay when the game resolution is not 16:9. The installer prepares it for 2560x1080, 3440x1440, 3840x1600 and 5120x2160. When the window's shape differs from the game resolution's, the new aspect setting keeps the picture's shape with black bars (fit, the default) or stretches it over the window.