Files
totk-pc-recomp/tests/diff
Valiantsin DzerakhandClaude Opus 5.5 c2943970cc Merge the spin wait gates: they also end the fight hangs
The generator emits a guest poll such as `ldr w9, [x19]; cmp w9, #1; b.eq` as a plain C load, and clang hoists it out
of the loop: the lock wait in f_7001fa0e2c compiled to `cmp; jne; jmp .`, so a thread that found the lock held spun
forever after its holder released it. A fight run hung this way in 3 of 13 launches on an RX 9070, with the UBO
snapshot on and off; gdb showed the thread on that `jmp` in every sample. The gate is an opaque call on every
back-edge of the 868 loops tools/spin_waits.py lists, so each pass reloads memory: the exe goes from 182 self-jumps to
148, and 144 of those are the game's own `b .` instructions. 8 of 8 fight runs then passed; tests/diff/func.py with
--patches passed 5470 cases on 878 functions, and the four probes passed on 1.4.3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:05:44 +03:00
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