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mirror of https://github.com/valentderah/totk-pc-recomp.git synced 2026-11-12 18:31:05 +00:00
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4c1762104513f7b94de2f236083547bfd9ecfd12
totk-pc-recomp/tools/xlate
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Valiantsin DzerakhandClaude Opus 5.5 6029719713 Read depth textures sampled without a compare as one texel, and round the reference of D16 array shadow compares to 16 bits, as MacNativeGames 6283599 does: the game binds linear samplers to depth it reads as data, and the Switch compares D16 against a reference at the texture's precision
The point form of a sampler slot is built once (vk_sampler_point_by_id_locked). Translator patch 0009 rounds the 2DArrayShadow reference in Ryujinx's SPIR-V backend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:25:56 +03:00
..
patches
Read depth textures sampled without a compare as one texel, and round the reference of D16 array shadow compares to 16 bits, as MacNativeGames 6283599 does: the game binds linear samplers to depth it reads as data, and the Switch compares D16 against a reference at the texture's precision
2026-10-26 16:25:56 +03:00
LICENSE
Add the recompiler, Windows runtime, tools and docs
2026-10-23 22:27:54 +03:00
Program.cs
Give fragment shaders that set NVN control byte 0x718 early fragment tests, as MacNativeGames ae8f4f4 does: the request carries early_fragment_tests and the translator passes it to Ryujinx as EarlyZForce
2026-10-26 14:45:03 +03:00
totk_xlate.csproj
Add the recompiler, Windows runtime, tools and docs
2026-10-23 22:27:54 +03:00
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