mirror of
https://github.com/valentderah/totk-pc-recomp.git
synced 2026-11-12 18:31:05 +00:00
A mod that patched the game code (.ips, .pchtxt) stayed off as a whole. tools/exefs_patches.py now reads IPS, IPS32 and IPSwitch files from each mod's exefs folder and from atmosphere/exefs_patches/<name>/. It keeps the ones whose build id is main's and turns their writes into main's code into one patch set per file. The writes go through the same rules as the code cheats (tools/cheats.py convert). A file that writes main's data, or that the rules cannot express, is unsupported as a whole. The setup's lift runs it after cheats.py and writes build-cache/exefs.status. runtime/mods.c checks each patch file against that status: - a built file's set is switched on with its mod; - a file the build lacks keeps the mod off and starts the rebuild at the next start, like a code cheat does; - an unsupported file keeps the mod off, and the Mods tab shows the reason; - a file for another version is counted and left out. A mod patch on a site of one of the port's own sets turns that set off while the mod is on, and the Mods tab names it. The Mods tab also gets the "Rebuild the game now" row. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
568 lines
29 KiB
Python
568 lines
29 KiB
Python
"""Assemble the release folder of docs/installer.md ("Release layout") from pinned downloads.
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.venv-py314\\Scripts\\python tools\\make_release.py --out build/release/TotK-Setup [--zip build/release/TotK-Setup.zip]
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.venv-py314\\Scripts\\python tools\\make_release.py --out build/release/TotK-Setup --prove
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Needs Python 3.14 (tarfile reads the MSYS2 .zst packages), uv on PATH and network access on the first run. Downloads are
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cached in toolchain/release-dl/ and checked against the sha256 in PINS; a mismatch stops the build. The folder holds:
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python/ python.org embeddable 3.14.9 + the packages of tools/requirements-installer.txt + tkinter (the Tcl/Tk 9.0
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files come out of the python.org installer's own component MSI, unpacked with msiexec /a and expand.exe;
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the installer is never run)
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llvm/ llvm-mingw, x86_64 only, the files clang and lld need to compile and link totk.exe
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runtime/ libtotkrt.a and libtotkrt-v2.a (build_game.py --make-runtime-lib with llvm/, x86-64-v3 and v2), the
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runtime headers, romfs.c, patches.c and ov_zstd.c (compiled per install), deps/ (headers and import
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libraries of SDL3, Opus, libvpx, Vulkan and VMA)
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bin/ totk_xlate.exe (+ .id), hactool.exe, SDL3.dll (upstream), libopus-0.dll, ninja.exe
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recomp/, tools/, data/, installer/, licenses/, THIRD_PARTY_NOTICES.md, totk.ini.example
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VERSION the repository's VERSION plus the commit, 0.1.0+973c626; the installer's release string
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TotK-Setup.exe installer/launcher/launcher.c built with llvm/ (-mwindows): starts python/pythonw.exe -m installer.gui
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--prove compiles the generated C and links build/release-check/totk.exe with nothing but the folder's python/, llvm/,
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runtime/ and bin/ (PATH holds the Windows system directory and those), then runs the four probes there.
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Both need one game version extracted and lifted first (tools/extract.py, recomp/gen.py): generated/v121 or, without
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it, generated/v143, and for --prove its build/extracted/<version> (they are read, nothing is written to them). The
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runtime library reads only what both versions' layout.h share (MOD_COUNT, MOD_MAIN_BASE), so either serves.
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The folder contains nothing derived from the game: check_content runs over it before the script finishes. Then the
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folder's own python runs a check-only installer pass (no game files: it must get through the release, toolchain and host
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checks and stop at the missing game files) and the window's --selftest.
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"""
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import argparse
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import hashlib
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import json
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import os
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import shutil
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import struct
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import subprocess
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import sys
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import tarfile
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import time
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import urllib.error
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import urllib.request
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import zipfile
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parent))
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import check_content # noqa: E402
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import shader_list # noqa: E402
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ROOT = Path(__file__).resolve().parent.parent
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MAIN_ROOT = (ROOT / 'build').resolve().parent # build/, generated/, toolchain/ and refs/ are junctions in a worktree
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DL = MAIN_ROOT / 'toolchain' / 'release-dl'
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WORK = MAIN_ROOT / 'toolchain' / 'release-work' # unpacked downloads
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MSYS2 = 'https://repo.msys2.org/mingw/ucrt64/'
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SDL_VERSION = '3.4.18'
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LLVM_VERSION = '20261020'
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MNG_COMMIT = 'b75be8cfa704df3701e86130c8ced268e79d6b11' # MacNativeGames, the shader list (refs/MacNativeGames)
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# name: (url, sha256)
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PINS = {
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'python-embed': ('https://www.python.org/ftp/python/3.14.9/python-3.14.9-embed-amd64.zip',
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'3c01d7cfc666f746a6f064f60fb2156ab0ec464d3d738ab796371a46a9bb24a2'),
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'python-installer': ('https://www.python.org/ftp/python/3.14.9/python-3.14.9-amd64.exe',
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'a247a0b612244a803f507b39fb7121e3602e4160d59c3b99d98e735289c53394'),
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'llvm-mingw': (f'https://github.com/mstorsjo/llvm-mingw/releases/download/{LLVM_VERSION}/'
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f'llvm-mingw-{LLVM_VERSION}-ucrt-x86_64.zip',
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'fd5462b7f5d93b2ff981fcd3f9c7e427e47f3203c64ea91c27bcc444eebd74cd'),
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'sdl3-dll': (f'https://github.com/libsdl-org/SDL/releases/download/release-{SDL_VERSION}/SDL3-{SDL_VERSION}-win32-x64.zip',
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'75c2c0fc74e7d1206aaedc22893a35887332f4f85f5c8b74fddc10d177985f2c'),
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'sdl3-devel': (f'https://github.com/libsdl-org/SDL/releases/download/release-{SDL_VERSION}/SDL3-devel-{SDL_VERSION}-mingw.tar.gz',
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'049b9dd711e3fb3f8d84feb998dfec54a75e17cf539c4a80ff4d058d839771cf'),
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'ninja': ('https://github.com/ninja-build/ninja/releases/download/v1.13.2/ninja-win.zip',
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'07fc8261b42b20e71d1720b39068c2e14ffcee6396b76fb7a795fb460b78dc65'),
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'opus': (MSYS2 + 'mingw-w64-ucrt-x86_64-opus-1.6.1-2-any.pkg.tar.zst',
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'bb114bcf26225f50f874497ebfd6b8224fff2a20bda3f8ee45cd07ce5f02657b'),
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'libvpx': (MSYS2 + 'mingw-w64-ucrt-x86_64-libvpx-1.17.0-1-any.pkg.tar.zst',
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'8ff6919dbb88ea26ce28d22fd81d6f0d6e200cf56a4dd81ffc2d33124fe98024'),
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'libvpx-src': ('https://github.com/webmproject/libvpx/archive/refs/tags/v1.17.0.tar.gz', # LICENSE and PATENTS only
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'1020f184046187baa2985dbde38e0691f49c44088bca7a1842b0236c6081dc0a'),
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'vulkan-headers': (MSYS2 + 'mingw-w64-ucrt-x86_64-vulkan-headers-1~1.4.363.0-1-any.pkg.tar.zst',
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'be602b2657cace531316e78b1eda4087e8f7f84ebb877f08fba198a2db06406a'),
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'vulkan-loader': (MSYS2 + 'mingw-w64-ucrt-x86_64-vulkan-loader-1~1.4.363.0-1-any.pkg.tar.zst', # import library only
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'065076fe13d39ab97eea4740596426d5ae741b5044e48e1c9495d04835c92dbe'),
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'vma': (MSYS2 + 'mingw-w64-ucrt-x86_64-vulkan-memory-allocator-3.4.0-1-any.pkg.tar.zst',
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'44c81162337915afecda3185f66fd98268a54454580b2717080c9dfef57fe781'),
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'zstd': (MSYS2 + 'mingw-w64-ucrt-x86_64-zstd-1.5.7-2-any.pkg.tar.zst', # static libzstd.a (runtime/resolution.c)
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'dbdb8427280046a2b41697780aa4c52983b708082b0da4755951dc3bea96ca89'),
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}
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# The component MSI inside the python.org installer that carries Tcl/Tk and tkinter (Burn names its payloads a0..a27).
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TCLTK_PAYLOAD = ('a12', 'ac87609db3f715404dd41a989c2f1706ea1512f3d86217f938d11c63af8eb505')
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SDL3_DLL_SHA256 = '2b4b128d8d510cc2d442693cf848c050d700d43dc667afe9e5fd82b0570d667e' # SDL3.dll inside the SDL zip
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# llvm-mingw: what clang and lld need to compile and link totk.exe for x86_64-w64-mingw32 (dynamic LLVM, libc++, compiler-rt).
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LLVM_BIN = {'clang.exe', 'clang++.exe', 'clang-23.exe', 'ld.lld.exe', 'llvm-ar.exe', 'llvm-ranlib.exe', 'llvm-nm.exe',
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'llvm-objdump.exe', 'llvm-objcopy.exe', 'llvm-strip.exe', 'llvm-readobj.exe', 'llvm-dlltool.exe',
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'llvm-rc.exe', 'llvm-cvtres.exe', 'llvm-windres.exe', 'llvm-wrapper.exe', 'mingw32-common.cfg',
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'x86_64-w64-windows-gnu.cfg', 'x86_64-pc-windows-gnu.cfg', 'x86_64-w64-mingw32-clang.exe',
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'x86_64-w64-mingw32-clang++.exe', 'libLLVM-23.dll', 'libclang-cpp.dll', 'libc++.dll', 'libunwind.dll',
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'libwinpthread-1.dll', 'libffi-8.dll'}
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LLVM_SKIP_DIRS = {'aarch64-w64-mingw32', 'armv7-w64-mingw32', 'i686-w64-mingw32', 'busybox', 'python', 'share'}
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LLVM_SKIP_SUFFIXES = {'.idl', '.tlb'}
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# tools/ files the installer steps run (and what they import), copied from the repo.
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TOOLS_FILES = ['build_game.py', 'build_shaders.py', 'button_icons.py', 'check_content.py', 'extract.py', 'hostmem.py',
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'make_romfs_patches.py', 'pack_shader_cache.py', 'prepare_shaders.py', 'romfs_index.py', 'shader_census.py',
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'shader_list.py', 'ultrawide_layout.py', 'cheats.py', 'exefs_patches.py']
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TOOLS_DIRS = ['vendor/macnativegames', 'data'] # data/: expected hashes
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RUNTIME_SUFFIXES = {'.h', '.inc', '.ico'} # .ico: the installer window icon
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PROBES = ['--probe-kernel', '--probe-vkexec', '--probe-nvn-tex', '--probe-shader']
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def sha256_file(path):
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h = hashlib.sha256()
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with open(path, 'rb') as f:
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for block in iter(lambda: f.read(1 << 20), b''):
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h.update(block)
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return h.hexdigest()
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def fetch(name):
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"""The pinned download, from the cache or the network, checked against its sha256."""
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url, want = PINS[name]
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DL.mkdir(parents=True, exist_ok=True)
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path = DL / Path(url.split('?')[0]).name.replace('%7E', '~')
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if name in ('tcl-linux-src', 'tk-linux-src'):
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path = DL / f'{name}-9.0.4.tar.gz' # upstream archives have identical basenames
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if name == 'libvpx-src':
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path = DL / 'libvpx-1.17.0.tar.gz'
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if path.is_file():
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if sha256_file(path) == want:
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return path
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print(f'{path}: not the pinned file (a cut download or an older pin); downloading it again')
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path.unlink()
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# into <name>.part, renamed once complete: a cut connection leaves a .part that the next run resumes, never a
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# short file under the final name
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part = path.with_name(path.name + '.part')
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have = part.stat().st_size if part.is_file() else 0
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print(f'download {url}' + (f' (resuming at {have} bytes)' if have else ''))
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req = urllib.request.Request(url, headers={'Range': f'bytes={have}-'} if have else {})
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try:
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with urllib.request.urlopen(req) as r:
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if have and r.status != 206: # the server ignored the range: start over
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have = 0
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with open(part, 'ab' if have else 'wb') as f:
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shutil.copyfileobj(r, f)
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except urllib.error.HTTPError as e:
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if e.code != 416: # 416: the .part already holds the whole file
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raise
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part.replace(path)
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got = sha256_file(path)
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if got != want:
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path.unlink() # a .part resumed from another upload, or the URL now serves another file: start clean next run
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sys.exit(f'{path}: sha256 {got}, pinned {want}; deleted, run again to download it anew')
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return path
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def unpack(name, member_filter=None):
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"""Extract a pinned archive into toolchain/release-work/<name> (once) and return that directory."""
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dest = WORK / name
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stamp = dest / '.unpacked'
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if stamp.is_file():
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return dest
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shutil.rmtree(dest, ignore_errors=True)
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dest.mkdir(parents=True)
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path = fetch(name)
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if path.suffix == '.zip':
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with zipfile.ZipFile(path) as z:
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z.extractall(dest)
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else:
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with tarfile.open(path) as t:
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t.extractall(dest, filter='data')
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stamp.write_text('')
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return dest
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def copy_tree(src, dst, skip=lambda rel: False):
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"""Copy src into dst file by file (sorted), leaving out what skip(relative posix path) names."""
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for p in sorted(src.rglob('*')):
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rel = p.relative_to(src)
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if p.is_dir() or skip(rel.as_posix()):
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continue
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(dst / rel).parent.mkdir(parents=True, exist_ok=True)
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shutil.copy2(p, dst / rel)
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def clean_env(*path_dirs):
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"""A process environment without MSYS2 and the user's tools: the Windows system directory and path_dirs only."""
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system = os.environ.get('SystemRoot', r'C:\Windows')
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keep = ('SYSTEMROOT', 'SYSTEMDRIVE', 'TEMP', 'TMP', 'USERPROFILE', 'LOCALAPPDATA', 'APPDATA', 'COMSPEC', 'PATHEXT',
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'NUMBER_OF_PROCESSORS') # os.environ keys are upper case on Windows
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env = {k: v for k, v in os.environ.items() if k.upper() in keep}
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env['PATH'] = os.pathsep.join([*(str(Path(d)) for d in path_dirs), rf'{system}\System32', system])
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return env
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def run(cmd, **kw):
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print('+', ' '.join(str(c) for c in cmd), flush=True)
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return subprocess.run([str(c) for c in cmd], check=True, **kw)
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def mib(n):
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return f'{n / (1 << 20):.1f} MiB'
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def dir_size(p):
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return sum(f.stat().st_size for f in Path(p).rglob('*') if f.is_file())
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# ---- python/ -------------------------------------------------------------------------------------------------------
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def tcltk_files():
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"""Directory holding the python.org installer's tcltk payload, unpacked (not installed) into toolchain/release-work."""
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dest = WORK / 'tcltk'
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if (dest / 'DLLs' / '_tkinter.pyd').is_file():
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return dest
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exe = fetch('python-installer')
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data = exe.read_bytes()
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cabs = []
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pos = data.find(b'MSCF\0\0\0\0')
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while pos >= 0:
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cabs.append((struct.unpack_from('<I', data, pos + 8)[0], pos))
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pos = data.find(b'MSCF\0\0\0\0', pos + 1)
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size, pos = max(cabs) # the attached container holds all component MSIs
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shutil.rmtree(WORK / 'tcltk-src', ignore_errors=True)
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src = WORK / 'tcltk-src'
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src.mkdir(parents=True)
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(src / 'container.cab').write_bytes(data[pos:pos + size])
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name, want = TCLTK_PAYLOAD
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expand = Path(os.environ.get('SystemRoot', r'C:\Windows')) / 'System32' / 'expand.exe'
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run([expand, '-F:' + name, src / 'container.cab', src], stdout=subprocess.DEVNULL)
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got = sha256_file(src / name)
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if got != want:
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sys.exit(f'{src / name}: sha256 {got}, pinned {want} (not the tcltk component of python 3.14.9)')
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msi = src / (name + '.msi')
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(src / name).rename(msi)
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shutil.rmtree(dest, ignore_errors=True)
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# Administrative image: copies the MSI's files to TARGETDIR, installs nothing and shows no window.
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run(['msiexec', '/a', msi, '/qn', f'TARGETDIR={dest}'])
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if not (dest / 'DLLs' / '_tkinter.pyd').is_file():
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sys.exit(f'{dest}: no _tkinter.pyd after msiexec /a')
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return dest
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def build_python(out):
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py = out / 'python'
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with zipfile.ZipFile(fetch('python-embed')) as z:
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z.extractall(py)
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(py / 'python314._pth').write_text('python314.zip\n.\nLib/site-packages\n..\n../tools\n../recomp\n', encoding='utf-8')
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# The embeddable Python ignores the script directory and PYTHONPATH once a ._pth file exists, so the folder's own code
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# (installer/, and tools/*.py and recomp/*.py importing their siblings) has to be on the list.
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env = dict(os.environ, UV_CACHE_DIR=str(MAIN_ROOT / 'toolchain' / 'uv-cache'))
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run(['uv', 'pip', 'install', '--target', py / 'Lib' / 'site-packages', '--python', sys.executable,
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'--python-platform', 'windows', '--python-version', '3.14', '--only-binary', ':all:',
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'-r', ROOT / 'tools' / 'requirements-installer.txt'], env=env)
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shutil.rmtree(py / 'Lib' / 'site-packages' / 'bin', ignore_errors=True) # numpy/cffi console scripts
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tk = tcltk_files()
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for dll in ('_tkinter.pyd', 'tcl90.dll', 'tcl9tk90.dll', 'zlib1.dll'):
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shutil.copy2(tk / 'DLLs' / dll, py / dll)
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copy_tree(tk / 'Lib' / 'tkinter', py / 'tkinter', lambda r: r.startswith('__pycache__'))
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copy_tree(tk / 'tcl', py / 'tcl', lambda r: r.endswith(('.lib', '.sh')) or r.startswith('nmake'))
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check = subprocess.run([str(py / 'python.exe'), '-I', '-c',
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'import tkinter, numpy, lz4.block, cryptography, cffi, pycparser, fontTools.ttLib; '
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'print("python ok: Tcl", tkinter.Tcl().eval("info patchlevel"), "numpy", numpy.__version__)'],
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env=clean_env(py), capture_output=True, text=True)
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if check.returncode:
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sys.exit('bundled python check failed:\n' + check.stderr)
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print(check.stdout.strip())
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# ---- llvm/ ---------------------------------------------------------------------------------------------------------
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def build_llvm(out):
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src = unpack('llvm-mingw') / f'llvm-mingw-{LLVM_VERSION}-ucrt-x86_64'
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dst = out / 'llvm'
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def skip(rel):
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top = rel.split('/')[0]
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if top in LLVM_SKIP_DIRS:
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return True
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if top == 'bin':
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return rel not in {f'bin/{n}' for n in LLVM_BIN}
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if top == 'lib': # lib/clang/<major>/include and the x86_64 Windows builtins; no sanitizers, no other targets
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if rel.startswith('lib/clang/') and '/include/' in rel:
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return False
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return not rel.endswith('/lib/windows/libclang_rt.builtins-x86_64.a')
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return Path(rel).suffix.lower() in LLVM_SKIP_SUFFIXES or rel.startswith('include/ddk/')
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copy_tree(src, dst, skip)
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return dst
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# ---- bin/ and deps ---------------------------------------------------------------------------------------------------
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def build_bin(out):
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b = out / 'bin'
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b.mkdir(parents=True, exist_ok=True)
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for f in ('totk_xlate.exe', 'totk_xlate.id'):
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shutil.copy2(MAIN_ROOT / 'build' / 'xlate' / f, b / f)
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shutil.copy2(MAIN_ROOT / 'toolchain' / 'hactool' / 'hactool.exe', b / 'hactool.exe')
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dll = unpack('sdl3-dll') / 'SDL3.dll'
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if sha256_file(dll) != SDL3_DLL_SHA256:
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sys.exit(f'{dll}: not the pinned SDL3.dll')
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shutil.copy2(dll, b / 'SDL3.dll')
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shutil.copy2(unpack('opus') / 'ucrt64' / 'bin' / 'libopus-0.dll', b / 'libopus-0.dll')
|
|
shutil.copy2(unpack('ninja') / 'ninja.exe', b / 'ninja.exe')
|
|
|
|
|
|
def build_deps(out):
|
|
"""runtime/deps: the headers and import libraries build_game.py --deps expects (include/, lib/)."""
|
|
d = out / 'runtime' / 'deps'
|
|
(d / 'include').mkdir(parents=True, exist_ok=True)
|
|
(d / 'lib').mkdir(parents=True, exist_ok=True)
|
|
sdl = unpack('sdl3-devel') / f'SDL3-{SDL_VERSION}' / 'x86_64-w64-mingw32'
|
|
copy_tree(sdl / 'include', d / 'include')
|
|
shutil.copy2(sdl / 'lib' / 'libSDL3.dll.a', d / 'lib')
|
|
for pkg, dirs, libs in (('opus', ['opus'], ['libopus.dll.a']), ('libvpx', ['vpx'], ['libvpx.a']),
|
|
('vulkan-headers', ['vulkan', 'vk_video'], []), ('vulkan-loader', [], ['libvulkan-1.dll.a']),
|
|
('vma', ['vma'], [])):
|
|
root = unpack(pkg) / 'ucrt64'
|
|
for inc in dirs:
|
|
copy_tree(root / 'include' / inc, d / 'include' / inc)
|
|
for lib in libs:
|
|
shutil.copy2(root / 'lib' / lib, d / 'lib')
|
|
zstd = unpack('zstd') / 'ucrt64'
|
|
for name in ('zstd.h', 'zstd_errors.h'):
|
|
shutil.copy2(zstd / 'include' / name, d / 'include')
|
|
shutil.copy2(zstd / 'lib' / 'libzstd.a', d / 'lib')
|
|
|
|
|
|
def collect_licenses(out):
|
|
lic = out / 'licenses'
|
|
lic.mkdir(parents=True, exist_ok=True)
|
|
pairs = [
|
|
(unpack('opus') / 'ucrt64' / 'share' / 'licenses' / 'opus' / 'COPYING', 'opus-COPYING.txt'),
|
|
(unpack('vulkan-headers') / 'ucrt64' / 'share' / 'licenses' / 'vulkan-headers' / 'LICENSE', 'vulkan-headers-LICENSE.txt'),
|
|
(unpack('vulkan-loader') / 'ucrt64' / 'share' / 'licenses' / 'vulkan-loader' / 'LICENSE', 'vulkan-loader-LICENSE.txt'),
|
|
(unpack('vma') / 'ucrt64' / 'share' / 'licenses' / 'VulkanMemoryAllocator' / 'LICENSE', 'vulkan-memory-allocator-LICENSE.txt'),
|
|
(unpack('sdl3-dll') / 'LICENSE.txt', 'SDL3-LICENSE.txt'),
|
|
(unpack('zstd') / 'ucrt64' / 'share' / 'licenses' / 'zstd' / 'LICENSE', 'zstd-LICENSE.txt'),
|
|
(ROOT / 'runtime' / 'shaders' / 'ffx' / 'LICENSE.txt', 'FidelityFX-FSR-LICENSE.txt'),
|
|
(MAIN_ROOT / 'toolchain' / 'hactool' / 'LICENSE', 'hactool-LICENSE.txt'),
|
|
(MAIN_ROOT / 'refs' / 'MacNativeGames' / 'LICENSE', 'MacNativeGames-LICENSE.txt'),
|
|
]
|
|
for src, name in pairs:
|
|
shutil.copy2(src, lic / name)
|
|
with tarfile.open(fetch('libvpx-src')) as t: # the MSYS2 package carries no licence text; the notice needs both
|
|
for member, name in (('libvpx-1.17.0/LICENSE', 'libvpx-LICENSE.txt'), ('libvpx-1.17.0/PATENTS', 'libvpx-PATENTS.txt')):
|
|
(lic / name).write_bytes(t.extractfile(member).read())
|
|
for name in ('LICENSE.TXT',):
|
|
shutil.copy2(out / 'llvm' / name, lic / 'llvm-mingw-LICENSE.txt')
|
|
|
|
|
|
# ---- runtime/, recomp/, tools/, data/ ---------------------------------------------------------------------------------
|
|
|
|
def lifted_version():
|
|
"""The game version whose generated C the runtime library and --prove build against: v121, else v143."""
|
|
for version in ('v121', 'v143'):
|
|
if (MAIN_ROOT / 'generated' / version / 'layout.json').is_file():
|
|
return version
|
|
sys.exit('neither generated/v121 nor generated/v143 exists: extract a game version and lift it first '
|
|
'(tools/extract.py, recomp/gen.py; docs/building.md)')
|
|
|
|
|
|
def runtime_lib(out, llvm):
|
|
"""Build libtotkrt.a (x86-64-v3) and libtotkrt-v2.a (x86-64-v2) with the folder's llvm/, and copy them, the headers
|
|
and the install-side sources into runtime/."""
|
|
version = lifted_version()
|
|
gen = MAIN_ROOT / 'generated' / version
|
|
rt = out / 'runtime'
|
|
for cpu, name in (('v3', 'libtotkrt.a'), ('v2', 'libtotkrt-v2.a')):
|
|
build = MAIN_ROOT / 'build' / 'release-check' / f'rtlib-{cpu}'
|
|
run([sys.executable, ROOT / 'tools' / 'build_game.py', '--make-runtime-lib', '--toolchain', llvm, '--cpu', cpu,
|
|
'--version', version, '--deps', out / 'runtime' / 'deps', '--ninja', out / 'bin' / 'ninja.exe',
|
|
'--gen', gen, '--out', build],
|
|
env=clean_env(llvm / 'bin', out / 'bin'))
|
|
shutil.copy2(build / 'libtotkrt.a', rt / name)
|
|
for p in sorted((ROOT / 'runtime').rglob('*')):
|
|
if p.suffix in RUNTIME_SUFFIXES and p.is_file():
|
|
(rt / p.relative_to(ROOT / 'runtime')).parent.mkdir(parents=True, exist_ok=True)
|
|
shutil.copy2(p, rt / p.relative_to(ROOT / 'runtime'))
|
|
for name in ('romfs.c', 'patches.c', 'ov_zstd.c'): # build_game.py INSTALL_SIDE
|
|
shutil.copy2(ROOT / 'runtime' / name, rt / name)
|
|
|
|
|
|
def build_sources(out):
|
|
copy_tree(ROOT / 'recomp', out / 'recomp', lambda r: not r.endswith(('.py', '.txt')) or '__pycache__' in r)
|
|
for f in TOOLS_FILES:
|
|
(out / 'tools').mkdir(exist_ok=True)
|
|
shutil.copy2(ROOT / 'tools' / f, out / 'tools' / f)
|
|
for d in TOOLS_DIRS:
|
|
copy_tree(ROOT / 'tools' / d, out / 'tools' / d, lambda r: '__pycache__' in r or r.endswith('.md'))
|
|
(out / 'data').mkdir(exist_ok=True)
|
|
text = shader_list.history(MAIN_ROOT / 'refs' / 'MacNativeGames', MNG_COMMIT)
|
|
(out / 'data' / 'shader_list.tsv').write_text(text, encoding='utf-8', newline='\n')
|
|
copy_tree(ROOT / 'installer', out / 'installer', lambda r: '__pycache__' in r or r.startswith('launcher/'))
|
|
shutil.copy2(ROOT / 'totk.ini.example', out / 'totk.ini.example')
|
|
shutil.copy2(ROOT / 'THIRD_PARTY_NOTICES.md', out / 'THIRD_PARTY_NOTICES.md')
|
|
(out / 'VERSION').write_text(version() + '\n', encoding='utf-8')
|
|
|
|
|
|
def version():
|
|
"""The port version from VERSION with the commit as build metadata: 0.1.0+973c626. The commit keeps two releases of
|
|
one version apart, so the installer reruns the steps an earlier release made."""
|
|
r = subprocess.run(['git', '-C', ROOT, 'rev-parse', '--short', 'HEAD'], capture_output=True, text=True)
|
|
if r.returncode or not r.stdout.strip():
|
|
sys.exit('no git version: not a git checkout')
|
|
return (ROOT / 'VERSION').read_text(encoding='utf-8').strip() + '+' + r.stdout.strip()
|
|
|
|
|
|
# ---- TotK-Setup.exe --------------------------------------------------------------------------------------------------
|
|
|
|
def c_wide(text):
|
|
"""A C wide string literal of text: ASCII as is, everything else as a universal character name."""
|
|
bs = chr(92)
|
|
out = []
|
|
for ch in text:
|
|
if ch in (bs, '"'):
|
|
out.append(bs + ch)
|
|
elif 32 <= ord(ch) < 127:
|
|
out.append(ch)
|
|
elif ord(ch) < 0x10000:
|
|
out.append(f'{bs}u{ord(ch):04x}')
|
|
else:
|
|
sys.exit(f'launcher text: {ch!r} is outside the BMP')
|
|
return 'L"' + ''.join(out) + '"'
|
|
|
|
|
|
def launcher_header(path):
|
|
"""launcher_text.h: the launcher's two messages in English, Russian, Brazilian Portuguese and Simplified Chinese,
|
|
taken from the installer's catalog (LAUNCHER_TITLE_PT_BR for pt-BR.json, LAUNCHER_TITLE_ZH_HANS for zh-Hans.json)."""
|
|
lines = ['/* generated by tools/make_release.py from installer/text/{en,ru,pt-BR,zh-Hans}.json */']
|
|
for lang in ('en', 'ru', 'pt-BR', 'zh-Hans'):
|
|
texts = json.loads((ROOT / 'installer' / 'text' / f'{lang}.json').read_text(encoding='utf-8'))
|
|
for key in ('title', 'python_missing'):
|
|
macro = f'LAUNCHER_{key.upper()}_{lang.upper().replace("-", "_")}'
|
|
lines.append(f'#define {macro} {c_wide(texts["launcher." + key])}')
|
|
path.parent.mkdir(parents=True, exist_ok=True)
|
|
path.write_text('\n'.join(lines) + '\n', encoding='ascii')
|
|
|
|
|
|
def build_launcher(out, llvm):
|
|
work = MAIN_ROOT / 'build' / 'release-check' / 'launcher'
|
|
launcher_header(work / 'launcher_text.h')
|
|
env = clean_env(llvm / 'bin')
|
|
res = work / 'launcher_rc.o'
|
|
run([llvm / 'bin' / 'llvm-windres.exe', '-I', ROOT / 'runtime', '-O', 'coff',
|
|
ROOT / 'installer' / 'launcher' / 'launcher.rc', '-o', res], env=env)
|
|
run([llvm / 'bin' / 'clang.exe', '-O2', '-mwindows', '-Wall', '-Wl,-s', '-I', work,
|
|
ROOT / 'installer' / 'launcher' / 'launcher.c', res, '-o', out / 'TotK-Setup.exe'], env=env)
|
|
|
|
|
|
# ---- checks ----------------------------------------------------------------------------------------------------------
|
|
|
|
def check_folder(out):
|
|
"""check_content over every file of the release folder; a hit stops the build."""
|
|
bad = []
|
|
for p in sorted(out.rglob('*')):
|
|
if p.is_file():
|
|
bad += [f'{p.relative_to(out)}: {problem}' for problem in check_content.problems_for(p, allow_large=True)]
|
|
if bad:
|
|
sys.exit('game-derived content in the release folder:\n' + '\n'.join(bad))
|
|
print(f'check_content: {sum(1 for p in out.rglob("*") if p.is_file())} files, no hit')
|
|
|
|
|
|
def check_bundle(out):
|
|
"""The folder's own python runs the installer without game files and the window's selftest."""
|
|
chk = MAIN_ROOT / 'build' / 'release-check' / 'bundle'
|
|
shutil.rmtree(chk, ignore_errors=True)
|
|
env = clean_env(out / 'python')
|
|
py = out / 'python' / 'python.exe'
|
|
r = subprocess.run([py, '-m', 'installer', '--lang', 'en-US', '--dest', chk / 'install', '--temp', chk / 'temp'],
|
|
cwd=out, env=env, capture_output=True, text=True, timeout=600)
|
|
events = [json.loads(line) for line in r.stdout.splitlines() if line.startswith('{')]
|
|
errors = [e['id'] for e in events if e['type'] == 'error']
|
|
started = any(e['type'] == 'start' and e.get('release') == (out / 'VERSION').read_text().strip() for e in events)
|
|
steps = [e['phase'] for e in events if e['type'] == 'progress']
|
|
if errors != ['check.inputs_needed'] or not started or 'inputs' not in steps:
|
|
sys.exit(f'bundle check: exit {r.returncode}, errors {errors}, release read {started}\n{r.stdout[-2000:]}\n{r.stderr[-2000:]}')
|
|
print(f'bundle check: the installer ran the host check from the folder and stopped at the game files (exit {r.returncode})')
|
|
r = subprocess.run([py, '-m', 'installer.gui', '--selftest'], cwd=out, env=env, capture_output=True, text=True, timeout=300)
|
|
if r.returncode:
|
|
sys.exit(f'bundle check: window selftest exit {r.returncode}\n{r.stdout[-2000:]}\n{r.stderr[-2000:]}')
|
|
print('bundle check: the window built every screen in both languages and closed')
|
|
|
|
|
|
def sizes(out):
|
|
rows = [(p.name if p.is_dir() else p.name, dir_size(p) if p.is_dir() else p.stat().st_size) for p in sorted(out.iterdir())]
|
|
for name, n in rows:
|
|
print(f' {name:26} {mib(n):>12}')
|
|
print(f' {"total":26} {mib(sum(n for _, n in rows)):>12}')
|
|
|
|
|
|
def write_zip(out, path):
|
|
path.parent.mkdir(parents=True, exist_ok=True)
|
|
with zipfile.ZipFile(path, 'w', zipfile.ZIP_DEFLATED, compresslevel=6) as z:
|
|
for p in sorted(out.rglob('*')):
|
|
if p.is_file():
|
|
info = zipfile.ZipInfo((Path(out.name) / p.relative_to(out)).as_posix(), (1980, 1, 1, 0, 0, 0))
|
|
info.compress_type = zipfile.ZIP_DEFLATED
|
|
info.external_attr = 0o644 << 16
|
|
z.writestr(info, p.read_bytes(), compresslevel=6)
|
|
print(f'{path}: {mib(path.stat().st_size)}')
|
|
|
|
|
|
def prove(out, cpu='v3'):
|
|
"""Compile the generated C and link totk.exe with the folder's tools only, then run the probes next to it."""
|
|
out = out.resolve()
|
|
version = lifted_version()
|
|
gen = MAIN_ROOT / 'generated' / version
|
|
ext = MAIN_ROOT / 'build' / 'extracted' / version
|
|
chk = MAIN_ROOT / 'build' / 'release-check'
|
|
env = clean_env(out / 'python', out / 'llvm' / 'bin', out / 'bin')
|
|
t0 = time.time()
|
|
run([out / 'python' / 'python.exe', out / 'tools' / 'build_game.py', '--toolchain', out / 'llvm', '--cpu', cpu,
|
|
'--deps', out / 'runtime' / 'deps', '--runtime', out / 'runtime',
|
|
'--runtime-lib', out / 'runtime' / ('libtotkrt-v2.a' if cpu == 'v2' else 'libtotkrt.a'),
|
|
'--ninja', out / 'bin' / 'ninja.exe', '--version', version, '--gen', gen, '--out', chk, '--exefs', ext / 'exefs',
|
|
'--romfs', ext / 'romfs', '--profile', chk / 'profile'], env=env)
|
|
print(f'prove: build {time.time() - t0:.0f} s')
|
|
for dll in ('SDL3.dll', 'libopus-0.dll'):
|
|
shutil.copy2(out / 'bin' / dll, chk / dll)
|
|
failed = []
|
|
for probe in PROBES:
|
|
r = subprocess.run([str(chk / 'totk.exe'), probe], cwd=chk, env=clean_env(chk), capture_output=True, text=True,
|
|
timeout=900)
|
|
tail = (r.stdout.strip().splitlines() or [''])[-1]
|
|
print(f'{probe}: exit {r.returncode}: {tail}')
|
|
if r.returncode:
|
|
failed.append(probe)
|
|
if failed:
|
|
sys.exit(f'probes failed: {failed}')
|
|
|
|
|
|
def main():
|
|
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
|
|
ap.add_argument('--out', type=Path, required=True, help='release folder (replaced)')
|
|
ap.add_argument('--zip', type=Path, help='also write the folder as this zip')
|
|
ap.add_argument('--prove', action='store_true', help='only run the compile-and-probe check on an existing folder')
|
|
ap.add_argument('--cpu', choices=('v2', 'v3'), default='v3',
|
|
help='--prove: build and run the check for this CPU level (default v3)')
|
|
args = ap.parse_args()
|
|
out = args.out.resolve()
|
|
if args.prove:
|
|
prove(out, args.cpu)
|
|
return
|
|
if out.exists():
|
|
shutil.rmtree(out)
|
|
out.mkdir(parents=True)
|
|
build_python(out)
|
|
llvm = build_llvm(out)
|
|
build_bin(out)
|
|
build_deps(out)
|
|
runtime_lib(out, llvm)
|
|
build_sources(out)
|
|
build_launcher(out, llvm)
|
|
collect_licenses(out)
|
|
check_folder(out)
|
|
check_bundle(out)
|
|
sizes(out)
|
|
if args.zip:
|
|
write_zip(out, args.zip.resolve())
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|