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The gamepad map was by position only, so on an Xbox pad the button labelled A pressed Switch B. pad_layout = auto (default) keeps the Nintendo layout for a pad whose east button SDL reports labelled A and uses the Xbox layout (south A, east B, west X, north Y; cross A on a PlayStation pad) for the others; nintendo and xbox force one. It applies at once; bind_ lines name physical buttons and apply on top of either layout. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>