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The setup wrote romfs-patches-pc for 16:9 only, so prompts = pc on a 21:9, 32:9, 16:10 or 3:2 screen kept the game resolution at 1920x1080 (cfg.c) or, with output_res set to the screen's shape, fell back to the Switch prompts. - make_romfs_patches.py --reuse <folder>: a file of an earlier overlay whose contents match is hard-linked (copied where links fail) instead of compressed again; the output is byte for byte the same. - The setup builds romfs-patches-pc-<w>x<h> for each of ASPECT_SIZES from romfs-patches-pc with --reuse: only the Common archive is compressed, so the fifteen folders take about two minutes and 6 MiB each instead of 22 minutes and 73 MiB each. - cfg.c: the display-shaped output_res default applies with prompts = pc when romfs-patches-pc-<w>x<h> is there (romfs_shaped_pc_ready); Xbox prompts keep 1920x1080 as before.