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The menu pointer stays through tab switches, the mouse moves the map cursor and the wheel zooms it (#769). Every player camera turns at the 0.3.10 rate of 0.08 degrees a count, the pitch no longer springs back after an aim (#717) and a mouse shake detaches a fused part from what Ultrahand holds (#734). The load hooks return the game's own value in a step without mouse motion, so a gamepad player gets the game's values unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>