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totk-pc-recomp
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Valiantsin Dzerakh
and
Claude Opus 5.5
a653f4cdd1
Merge the driver cache correction: a relink keeps the AMD driver's pipeline cache, so build_game no longer re-warms it after every relink; the cold libraries came from preparing another build dir, and --warm-shaders stays for that case
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-27 09:54:28 +03:00
..
research
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00
agent-playbook.md
Drop the UHD 630 ASTC remark and the guess that image aliasing causes the black patches, which no code, commit or log confirms
2026-10-26 09:00:09 +03:00
architecture.md
Document 1.4.3 as a second build target: AGENTS.md commands, backlog item 39 with what is open, architecture
2026-10-26 19:30:24 +03:00
backlog.md
Drop the driver cache warm after every relink: a relink keeps the AMD cache (29,587 variants re-warmed in 1.8 s), the cold libraries in play came from preparing another build dir, which evicted this one's; --warm-shaders stays for that case
2026-10-27 09:10:43 +03:00
controls.md
Remap gamepad buttons and keys with bind_<button> lines in totk.ini, one data-driven table for the pad and one for keys
2026-10-24 08:50:48 +03:00
installer.md
Compile patches.c per install instead of into the prebuilt runtime library
2026-10-27 09:12:15 +03:00
tester-guide.md
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00
toolchain-msys2-python.md
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00
toolchain-windows.md
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00