Files
totk-pc-recomp/runtime
Valiantsin DzerakhandClaude Opus 5.5 ecc90b5678 Record and replay input on a world clock: game seconds stepped since the player first stands away from the title screen's origin
With the real-time frame step, a frame advances the game by its own length, so a recording keyed by presents replayed at another frame rate pressed at other game times, and every load of another length shifted the rest. Lines after the first save load are now written as "@<ms> <what> <hold ms>" and replayed on that clock; menu input before it stays in presents. Two replays of one recording whose loads ended at presents 1887 and 2094 kept the player within 2 m for 15 game seconds, until the fight's own nondeterminism took over.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:40:33 +03:00
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