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fb51973fa3d7161fdee690d8da9e986b5f984a72
totk-pc-recomp
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docs
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Valiantsin Dzerakh
and
Claude Opus 5.5
fb51973fa3
Collect what the Windows host costs into docs/research/windows-host.md: timer overshoot, counter conversion, small-file opens and flushes behind other writers, thread sampling pitfalls, the three virtual cores, VMA block allocation, run-to-run spread and bit flips; AGENTS.md points to it
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-27 13:01:22 +03:00
..
research
Collect what the Windows host costs into docs/research/windows-host.md: timer overshoot, counter conversion, small-file opens and flushes behind other writers, thread sampling pitfalls, the three virtual cores, VMA block allocation, run-to-run spread and bit flips; AGENTS.md points to it
2026-10-27 13:01:22 +03:00
agent-playbook.md
Drop the UHD 630 ASTC remark and the guess that image aliasing causes the black patches, which no code, commit or log confirms
2026-10-26 09:00:09 +03:00
architecture.md
Document 1.4.3 as a second build target: AGENTS.md commands, backlog item 39 with what is open, architecture
2026-10-26 19:30:24 +03:00
backlog.md
Note what each 2026-10 frame time fix needs on a Linux host: the SleepThread spin is for the Windows timer only, the file I/O moved off the game and render threads is portable with fsync in place of FlushFileBuffers, the slow-present profiler is Windows-only
2026-10-27 13:01:22 +03:00
controls.md
Remap gamepad buttons and keys with bind_<button> lines in totk.ini, one data-driven table for the pad and one for keys
2026-10-24 08:50:48 +03:00
installer.md
Compile patches.c per install instead of into the prebuilt runtime library
2026-10-27 09:12:15 +03:00
tester-guide.md
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00
toolchain-msys2-python.md
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00
toolchain-windows.md
Bring the published docs up to date for the public repository
2026-10-26 08:53:19 +03:00