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With TOTK_COLOR_* away from their defaults, present_image runs one compute pass (vk_color.c) that writes the game picture's crop, adjusted, into an RGBA16F image, which FSR 1 or the blit then scales. At the defaults nothing is recorded and the present takes the same source, format and rectangle as before. The Screen tab gets a Colour group (profile and four sliders) after the field-of-view slider of #248; cfg.c and totk.ini.example keep both settings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>