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Proton wrappers: run the components check for non-Steam shortcuts too - decide by the game's own prefix rather than the app id, which is 0 for a shortcut
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@@ -88,15 +88,16 @@ bl_components() {
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base=$1
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cm_dir="${HOME:-/root}/.local/share/bannerlator-components"
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cm_list="$cm_dir/desired.tsv"
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# A real game launch only: the verb the client starts a game with and a non-zero app id. Every
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# other run - above all the client's own probes right after login, app id 0 - is left exactly as
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# it was: with this check running through them, the client segfaulted (rc 139) within seconds of
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# starting its probes, four sessions out of four.
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# A real game launch only: the verb the client starts a game with and the game's own prefix. Every
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# other run - above all the client's own probes right after login, which all share compatdata/0 -
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# is left exactly as it was: with this check running through them, the client segfaulted (rc 139)
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# within seconds of starting its probes, four sessions out of four. The prefix decides rather than
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# the app id because a non-Steam shortcut launches with app id 0 but still gets a prefix of its own.
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[ "${verb:-}" = waitforexitandrun ] || return 0
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cm_app="${STEAM_COMPAT_APP_ID:-${SteamAppId:-0}}"
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case "$cm_app" in ''|0) return 0 ;; esac
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case "${STEAM_COMPAT_DATA_PATH:-}" in ''|*/compatdata/0|*/compatdata/0/|*/compatdata/0-*) return 0 ;; esac
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[ -f "$cm_list" ] || return 0
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case "${STEAM_COMPAT_DATA_PATH:-}" in */compatdata/0|*/compatdata/0/|*/compatdata/0-*) return 0 ;; esac
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cm_app=${STEAM_COMPAT_DATA_PATH%/}
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cm_app=${cm_app##*/}
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cm_tool=${base##*/}
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cm_build=$(awk 'NR == 1 { print $2 }' "$base/version" 2>/dev/null)
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cm_fixed=0
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