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fix: declare supported Quest devices
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@@ -38,6 +38,7 @@
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android:isGame="true">
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<meta-data android:name="android.game_mode_config" android:resource="@xml/game_mode_config" />
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|quest3|quest3s" />
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<activity android:name=".QuestXrActivity" android:exported="true" android:launchMode="singleTask"
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android:permission="android.permission.DUMP"
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android:resizeableActivity="false" android:screenOrientation="landscape"
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@@ -180,6 +180,13 @@ performance for the running OpenXR session. These are runtime-managed hints;
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device power and thermal policies remain authoritative. Unsupported or rejected
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requests do not prevent startup. This does not change render resolution.
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The manifest declares the supported Quest models using Meta's standard
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`com.oculus.supportedDevices` metadata. Without it, Quest 3 used compatibility
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mode and its refresh-rate API returned an empty capability list. With the
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declaration, the test runtime reported 72/80/90/120 Hz; a fresh normal launch
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used 72 Hz in both OpenXR telemetry and SteamVR's HMD property. DroidDeck leaves
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the refresh choice to the runtime. No forced refresh override is included.
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### Experimental flat games in SteamVR
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Start SteamVR first, then add `droiddeck-steamvr-game %command%` to a flat
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