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fix: add headroom above focused game tiles
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@@ -1207,7 +1207,7 @@ private fun ArtGrid(tiles: List<Tile>, wide: Boolean = false) {
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val avail = maxWidth - 8.dp
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val cols = ((avail + gap) / (minSize + gap)).toInt().coerceAtLeast(1)
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val tileWidth = (avail - gap * (cols - 1)) / cols
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Column(modifier = Modifier.fillMaxSize().verticalScroll(rememberScrollState()).padding(top = 6.dp, bottom = 14.dp, start = 4.dp, end = 4.dp)) {
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Column(modifier = Modifier.fillMaxSize().verticalScroll(rememberScrollState()).padding(top = 16.dp, bottom = 14.dp, start = 4.dp, end = 4.dp)) {
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for (row in tiles.chunked(cols)) {
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Row(horizontalArrangement = Arrangement.spacedBy(gap), modifier = Modifier.fillMaxWidth().padding(bottom = gap)) {
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for (t in row) key(t.key) {
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