mirror of
https://github.com/Droid-Deck/DroidDeck.git
synced 2026-11-11 02:51:10 +00:00
fix: count a desktop window game's frames for the performance HUD
This commit is contained in:
1 parent
e492a78f55
commit
30da4d2bcd
1 file changed
+32
-10
@@ -207,6 +207,7 @@ struct surface {
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int buf_w, buf_h, has_content;
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int buf_alpha;
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int opaque[4], pending_opaque[4], pending_opaque_set;
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int64_t damage_max, pending_damage_max;
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int src_set, dst_set;
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float src[4];
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int dst[2];
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@@ -624,6 +625,15 @@ static void fire_frames(struct wl_list *frames) {
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}
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}
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static void scene_size(int *w, int *h);
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static struct surface *g_hud_surface;
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static int64_t g_hud_last_ns, g_hud_alive_ns;
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static int g_hud_fresh;
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static uint64_t g_game_frames;
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extern void droiddeck_on_game_surface(const char *window, const char *gpu);
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extern void droiddeck_on_game_frame(void);
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extern void droiddeck_on_game_program(int pid, const char *program);
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static void take_shm(struct surface *s, struct wl_shm_buffer *shm, struct wl_resource *buffer) {
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int32_t w = wl_shm_buffer_get_width(shm), h = wl_shm_buffer_get_height(shm);
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int32_t stride = wl_shm_buffer_get_stride(shm);
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@@ -646,6 +656,14 @@ static void take_shm(struct surface *s, struct wl_shm_buffer *shm, struct wl_res
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g_stat_shm++;
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struct client_info *ci = client_info_of(wl_resource_get_client(s->resource));
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if (ci && ci->asked_feedback) ci->shm_frames++;
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const int64_t area = (int64_t)w * h, damaged = s->damage_max < area ? s->damage_max : area;
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if (damaged * 16 >= area && (!g_hud_surface || now_ns() - g_hud_alive_ns > 1000000000LL)) {
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const struct surface *top = s;
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int scene_w, scene_h, depth = 0;
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while (top->parent && depth++ < 8) top = top->parent;
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scene_size(&scene_w, &scene_h);
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if (top->role == ROLE_TOPLEVEL && area * 2 >= (int64_t)scene_w * scene_h) droiddeck_on_game_frame();
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}
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}
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static void take_pixel(struct surface *s, const uint8_t bgra[4], struct wl_resource *buffer) {
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@@ -662,14 +680,6 @@ static void take_pixel(struct surface *s, const uint8_t bgra[4], struct wl_resou
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s->has_content = s->shm_img != NULL;
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}
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static struct surface *g_hud_surface;
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static int64_t g_hud_last_ns, g_hud_alive_ns;
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static int g_hud_fresh;
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static uint64_t g_game_frames;
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extern void droiddeck_on_game_surface(const char *window, const char *gpu);
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extern void droiddeck_on_game_frame(void);
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extern void droiddeck_on_game_program(int pid, const char *program);
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static void take_dmabuf(struct surface *s, struct dmabuf_buffer *b, struct wl_resource *buffer) {
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const int repeat = s->dmabuf == buffer && s->dmabuf_buf == b;
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if (!repeat) {
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@@ -786,8 +796,16 @@ static void surface_attach(struct wl_client *c, struct wl_resource *r,
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wl_resource_add_destroy_listener(buffer, &s->pending_buffer_destroy);
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}
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}
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static void note_damage(struct wl_resource *r, int32_t w, int32_t h) {
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struct surface *s = wl_resource_get_user_data(r);
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if (w <= 0 || h <= 0) return;
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const int64_t area = (int64_t)(w < 65536 ? w : 65536) * (h < 65536 ? h : 65536);
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if (area > s->pending_damage_max) s->pending_damage_max = area;
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}
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static void surface_damage(struct wl_client *c, struct wl_resource *r,
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int32_t x, int32_t y, int32_t w, int32_t h) {}
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int32_t x, int32_t y, int32_t w, int32_t h) {
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note_damage(r, w, h);
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}
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static void frame_callback_destroy(struct wl_resource *r) {
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wl_list_remove(wl_resource_get_link(r));
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}
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@@ -987,6 +1005,8 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
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s->pending_opaque_set = 0;
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}
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s->damage_max = s->pending_damage_max;
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s->pending_damage_max = 0;
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if (s->pending_attach) {
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struct wl_resource *buffer = s->pending_buffer;
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struct dmabuf_buffer *db = get_dmabuf(buffer);
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@@ -1051,7 +1071,9 @@ static void surface_commit(struct wl_client *c, struct wl_resource *r) {
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static void surface_set_buffer_transform(struct wl_client *c, struct wl_resource *r, int32_t t) {}
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static void surface_set_buffer_scale(struct wl_client *c, struct wl_resource *r, int32_t s) {}
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static void surface_damage_buffer(struct wl_client *c, struct wl_resource *r,
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int32_t x, int32_t y, int32_t w, int32_t h) {}
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int32_t x, int32_t y, int32_t w, int32_t h) {
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note_damage(r, w, h);
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}
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static void surface_offset(struct wl_client *c, struct wl_resource *r, int32_t x, int32_t y) {}
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static const struct wl_surface_interface surface_impl = {
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