Fix legacy Steam sleep and missed wake handshakes (#289)

Fix legacy Steam sleep and recover missed wake handshakes
This commit is contained in:
Kurt Himebauch authored and GitHub committed 2026-10-05 16:49:55 -04:00
1 parent 86f9b63b79
commit 3d16dc7ea4
3 files changed
+92 -8

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@@ -992,6 +992,7 @@ class SessionService : Service() {
activityVisible = true
screenOn = (getSystemService(Context.POWER_SERVICE) as? PowerManager)?.isInteractive ?: screenOn
manualPauseRequested = false
if (steamSleepToken == null) requestSteamWake()
completeSteamSleep()
suspendAttemptFailed = false
updateSuspendPolicy()
@@ -1070,7 +1071,7 @@ class SessionService : Service() {
private fun watchLaunchRequests(dir: File) {
launchWatcher?.stopWatching()
listOf("steam-sleep", "steam-sleep-state", "steam-sleep-ready").forEach { File(dir, it).delete() }
listOf("steam-sleep", "steam-sleep-state", "steam-sleep-ready", "steam-wake", "steam-wake.tmp").forEach { File(dir, it).delete() }
val gen = sessionGen
@Suppress("DEPRECATION")
val watcher = object : android.os.FileObserver(dir.path, CLOSE_WRITE or MOVED_TO) {
@@ -1211,7 +1212,21 @@ class SessionService : Service() {
}
private fun resumeSteamSleepOnReturn() {
if (suspendPolicy == SessionPrefs.SUSPEND_AUTO && activityVisible && screenOn) completeSteamSleep()
if (suspendPolicy == SessionPrefs.SUSPEND_AUTO && activityVisible && screenOn) {
if (steamSleepToken == null) requestSteamWake()
completeSteamSleep()
}
}
/** Resume must also recover a Steam sleep whose request never reached Android. */
private fun requestSteamWake() {
if (!SessionState.running || SessionState.mode != MODE_STEAM) return
val dir = LinuxRuntime.sessionRoot(this)
runCatching {
val staged = File(dir, "steam-wake.tmp")
staged.writeText("wake\n")
check(staged.renameTo(File(dir, "steam-wake")))
}.onFailure { Log.w(TAG, "could not request Steam wake", it) }
}
private fun finishSessionStop(status: Int, stoppedGen: Int) {
@@ -18,6 +18,8 @@ from gi.repository import Gio, GLib # noqa: E402
NAME = "org.freedesktop.login1"
ROOT = "/org/freedesktop/login1"
INTERFACE = NAME + ".Manager"
UPOWER = "org.freedesktop.UPower"
UPOWER_ROOT = "/org/freedesktop/UPower"
INTROSPECTION = """
<node>
<interface name="org.freedesktop.login1.Manager">
@@ -29,6 +31,13 @@ INTROSPECTION = """
</interface>
</node>
"""
UPOWER_INTROSPECTION = """
<node>
<interface name="org.freedesktop.UPower">
<method name="Suspend"/>
</interface>
</node>
"""
class LoginManager:
@@ -37,10 +46,15 @@ class LoginManager:
self.directory = Path(directory)
self.request = self.directory / "steam-sleep"
self.state = self.directory / "steam-sleep-state"
self.wake = self.directory / "steam-wake"
self.pending = None
self.timeout = None
info = Gio.DBusNodeInfo.new_for_xml(INTROSPECTION).interfaces[0]
self.registration = bus.register_object(ROOT, info, self.method, self.property, None)
# Steam can issue its suspend command through the legacy UPower service even
# while listening to login1's sleep/resume notifications. Use one handshake.
upower_info = Gio.DBusNodeInfo.new_for_xml(UPOWER_INTROSPECTION).interfaces[0]
self.upower_registration = bus.register_object(UPOWER_ROOT, upower_info, self.method, None, None)
self.monitor = Gio.File.new_for_path(str(self.directory)).monitor_directory(Gio.FileMonitorFlags.NONE, None)
self.monitor.connect("changed", self.changed)
@@ -69,7 +83,7 @@ class LoginManager:
reply.return_value(None)
# Flush the signal and method reply without blocking this D-Bus callback. Once both are
# on the wire, publishing the request lets the host safely freeze this service.
self.bus.flush_async(None, self.publish_after_flush, None)
self.bus.flush(None, self.publish_after_flush, None)
def publish_after_flush(self, connection, result, _data):
try:
@@ -92,6 +106,10 @@ class LoginManager:
return False
def changed(self, monitor, file, other, event):
if file.get_basename() == self.wake.name or (other and other.get_basename() == self.wake.name):
if self.wake.exists():
self.wake.unlink(missing_ok=True)
self.resume(force=True)
if file.get_basename() == self.state.name or (other and other.get_basename() == self.state.name):
self.check_state()
@@ -113,8 +131,13 @@ class LoginManager:
self.resume()
return False
def resume(self):
def resume(self, force=False):
if self.pending is None:
if force:
# A missed suspend command leaves Steam without the first half of
# the handshake. Replay both notifications, without pausing again.
self.notify(True)
self.bus.flush(None, self.finish_recovery, None)
return
self.pending = None
if self.timeout is not None:
@@ -122,6 +145,14 @@ class LoginManager:
self.timeout = None
self.notify(False)
def finish_recovery(self, connection, result, _data):
try:
connection.flush_finish(result)
except GLib.Error as error:
print("== login1: cannot flush wake recovery: " + str(error), file=sys.stderr)
if self.pending is None:
self.notify(False)
def main():
directory = os.environ.get("BL_LAUNCH_DIR")
@@ -131,23 +162,29 @@ def main():
ready.unlink(missing_ok=True)
loop = GLib.MainLoop()
manager = []
acquired_names = set()
def connected(bus, name):
manager.append(LoginManager(bus, directory))
if not manager:
manager.append(LoginManager(bus, directory))
def acquired(bus, name):
ready.write_text("ready\n")
acquired_names.add(name)
if acquired_names == {NAME, UPOWER}:
ready.write_text("ready\n")
def lost(bus, name):
ready.unlink(missing_ok=True)
loop.quit()
owner = Gio.bus_own_name(Gio.BusType.SYSTEM, NAME, Gio.BusNameOwnerFlags.NONE, connected, acquired, lost)
owners = [Gio.bus_own_name(Gio.BusType.SYSTEM, name, Gio.BusNameOwnerFlags.NONE, connected, acquired, lost)
for name in (NAME, UPOWER)]
try:
loop.run()
finally:
ready.unlink(missing_ok=True)
Gio.bus_unown_name(owner)
for owner in owners:
Gio.bus_unown_name(owner)
if __name__ == "__main__":
+32
View File
@@ -117,6 +117,38 @@ class SleepHandshakeTest(unittest.TestCase):
self.wait_for(lambda: self.signals == [True, False])
self.assertFalse(self.preparing())
def test_legacy_upower_suspend_uses_the_same_wake_handshake(self):
self.bus.call_sync("org.freedesktop.UPower", "/org/freedesktop/UPower",
"org.freedesktop.UPower", "Suspend", None, None,
Gio.DBusCallFlags.NONE, 2000, None)
self.wait_for(lambda: (self.dir / "steam-sleep").exists())
self.wait_for(lambda: self.signals == [True])
token = (self.dir / "steam-sleep").read_text().strip()
self.assertTrue(self.preparing())
self.state(token, "awake")
self.wait_for(lambda: self.signals == [True, False])
self.assertFalse(self.preparing())
def request_wake(self):
staged = self.dir / "steam-wake.tmp"
staged.write_text("wake\n")
staged.replace(self.dir / "steam-wake")
def test_host_resume_recovers_without_a_sleep_request(self):
self.assertFalse(self.preparing())
self.request_wake()
self.wait_for(lambda: self.signals == [True, False])
self.assertFalse((self.dir / "steam-wake").exists())
def test_host_wake_survives_frozen_service(self):
token = self.suspend()
self.state(token, "paused")
os.kill(self.process.pid, signal.SIGSTOP)
self.request_wake()
os.kill(self.process.pid, signal.SIGCONT)
self.wait_for(lambda: self.signals == [True, False])
self.assertFalse(self.preparing())
def test_failed_pause_recovers_and_duplicate_is_rejected(self):
token = self.suspend()
with self.assertRaises(GLib.Error):