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https://github.com/Droid-Deck/DroidDeck.git
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feat: play button on installed store game pages (#1125)
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facaa18a3c
commit
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1 file changed
+7
-2
@@ -23,6 +23,8 @@ import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.heightIn
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import androidx.compose.foundation.layout.padding
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import androidx.compose.material.icons.Icons
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import androidx.compose.material.icons.filled.PlayArrow
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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@@ -115,10 +117,13 @@ internal fun StoreGameDetail(store: Store, key: String, s: FrontEndState, a: Fro
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Actions {
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when {
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installed != null -> {
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ActionChip(stringResource(R.string.stores_in_steam), ok = true)
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val gone = StoresState.uninstalling["${store.id}:$id"]
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PrimaryButton(stringResource(R.string.stores_play), enabled = !s.busy && gone == null && download == null, main = true, icon = Icons.Filled.PlayArrow, modifier = leadOn) {
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launchStoreGame(ctx, store, id, s, a)
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}
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ActionChip(stringResource(R.string.stores_in_steam), ok = true)
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if (gone != null) SecondaryButton(stringResource(R.string.stores_uninstalling), enabled = false, progress = gone) {}
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else UninstallButton(title, installed, enabled = download == null, modifier = leadOn) {
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else UninstallButton(title, installed, enabled = download == null) {
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StoresState.uninstall(ctx, installed) { StoresState.refresh(ctx); a.onLibraryChanged() }
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}
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}
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