PROGRESS_LOG: checkpoint after the front-end merge

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The412Banner committed 2026-09-22 14:52:13 -04:00
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@@ -6,6 +6,26 @@ the timeline, then lessons and backlog. Companion to the README (what the app *d
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## 🔖 Checkpoint 2026-09-22 22:xx — known-good point for the front end
- **`main` @ `36cde7d`**, APK `SteamDeck-r51.apk` staged (sha `adb5acf5…`, run 35761437514) =
frontend-r6 + docs. Same versionCode 5 / 0.1.4 inside; **0.1.5 not cut yet**.
- **Proven on the Pocket FIT this evening:** the front end renders and navigates (rail, art,
square emulator icons, focus outline); RPCS3 lists Tomb Raider (ISO in a subfolder) and God of
War II HD (its HDD); ▶ God of War II HD boots the game under gamescope at ~40 fps
(`session-20260922-133044`: `run: rpcs3.AppImage --no-gui …NPUA80491/USRDIR/EBOOT.BIN`, 399
frames on screen in 10 s).
- **Not yet proven:** desktop→Steam hand-off after the three fixes (r47–r50); ▶ FlatOut from the
rail (Steam session with rungameid); Running tile; volume keys; automatic SD game storage
(Install drive drop-down); Steam desktop-UI session; Tomb Raider ISO boot.
- **Open decision:** rename the app away from Valve's marks before it spreads (shortlist offered:
Linuxlator / Pocketscope / Portascope); rename = label, icon text, `applicationId` (fresh
install + runtime re-download), `Download/SteamDeck/` log folder, repo, release-tag pattern.
- **Rollback:** `git checkout 36cde7d` (or 0.1.4 tag `8e58e8e` for the last release), reinstall
`SteamDeck-r51.apk` / `SteamDeck-0.1.4.apk` from Downloads.
- Loose ends: `ui/MainScreen.kt` keeps ConfirmDialog/CreditsDialog/EmulatorHelpDialog but its
`MainScreen`/tiles are dead; worktree `~/steamdeck-frontend` still exists (branch merged).
## Current state (2026-09-22, evening)
- **`main` @ the front end merge** (`feat/frontend` fast-forwarded): the launcher main screen -