Commit Graph
274 Commits
Author SHA1 Message Date
The412Banner 0f39d71f95 Merge remote-tracking branch 'org/main' into feat/steam-touch 2026-09-25 16:58:18 -04:00
Kurt Himebauch 5270574e5a Add native Decky Loader support (#16)
* Add native Decky Loader management

* Enable Decky Steam frontend injection

* Disable unavailable stable Decky channel

* Decky: tie CEF debugging to session setting

* Decky: simplify Steam settings controls
2026-09-25 16:26:29 -04:00
The412Banner e8aaae1343 Touch: a lost finger-up no longer blocks every later touch
On the pointer path (a client that takes no wl_touch - gamescope), touch_down counted the
fingers still down before clearing a sequence whose up had been lost, so the stale point left
any_active set and every later tap or swipe was dropped: in Direct touch mode Big Picture
ignored the screen while the pad worked. The count is taken after the clean-up, and the app
ends whatever the compositor still holds when a new gesture's first finger lands (Android has
ended every earlier gesture by then). The compositor logs once per gesture whether the window
got touch or the pointer.
2026-09-25 15:55:26 -04:00
The412Banner 75ae619e21 Logs: scrub Steam account and persona names for every user
The client's UI log names the signed-in account on every login change ("Login:
OnLoginStateChange <account> ...", "OnLoginUsersChanged <account>"), ~200 lines on one device.
An email account was caught by the email rule; a plain account name was not, so a user signing in
with one had it in every shared log. Those two lines now lose the account, and every
AccountName and PersonaName in the client's loginusers.vdf is learned (with the device's own
addresses, learnFromRuntime) and replaced wherever it appears. The one-time pass over older
folders runs again for this (marker .scrubbed-2).
2026-09-25 11:51:37 -04:00
The412Banner 3efa5acfa6 Logs: no public addresses or device id, and every session file scrubbed
A privacy pass over the session folders found three leaks:
- the Steam client's IPv6 check logs "external address <the device's public IPv6>" about
  twenty times a session, and the redactor kept IP addresses on purpose, so steam/
  connection_log.txt carried it;
- network.txt listed the device's addresses (public IPv6 included) and the session's made-up
  MAC, which is seeded from ANDROID_ID and so stable per device;
- session.log, app.log, desktop.log, steam-desktop.log, crash.log were never scrubbed (clean on
  device, by luck).

The redactor now learns the device's own addresses from the session's link file (a global IPv6
as its /64, a public IPv4 exactly) and removes them wherever they appear, along with anything
logged as an "external address"; Valve's server addresses stay. network.txt gives every address
as its kind ("<public IPv6>") and masks the MAC. Every text file in a session folder goes
through the redactor when the session ends (killed sessions at the next app start), and again on
its way into the share-logs zip. Folders written before this are scrubbed once at app start.
2026-09-25 11:30:16 -04:00
The412Banner 5d84d3fef7 Merge branch 'main' into feat/melonds-preset 2026-09-25 10:32:03 -04:00
The412Banner 51baf75af1 Session: start a relaunch request in place, so DESKTOP reaches the desktop
The drawer's DESKTOP ended Big Picture and landed on the front end. The session activity is
singleTop: startActivity(next) from it went to its own onNewIntent and was dropped when it
finished (on device the next session came up as "steam", not the desktop). It now restarts on
the request's intent (setIntent + recreate), as an agent start does; the desktop's Steam
launchers' handoff to a Steam session goes the same way.
2026-09-25 10:09:55 -04:00
The412Banner 20f2c98d18 Session drawer: DESKTOP in Steam sessions opens the desktop with Steam in it
Big Picture's own Switch to Desktop waits on SteamOS Manager and never finishes here. The
drawer's Steam row gets a DESKTOP button beside STEAM and QAM: the session ends and the desktop
starts in its place with Steam's desktop client open (the relaunch the Steam Desktop UI button
uses).
2026-09-25 09:56:33 -04:00
Kurt Himebauch 7e6affed12 feat: add session log sharing (#17) 2026-09-25 09:44:33 -04:00
The412Banner 039948f4d2 Steam desktop UI on the desktop; Big Picture's Switch to Desktop works
- The front end's "Steam Desktop UI" started a Steam session without -gamepadui, and the client
  put itself into Big Picture under gamescope anyway. It now opens the desktop with Steam's
  desktop client started in it (BL_DESKTOP_STEAM, the desktop's autostart, the same
  bannerlator-steam-launch the menu's Steam entry uses).
- Big Picture's power menu "Switch to Desktop" runs steamos-session-select, which did not exist,
  so it sat on "Switching to Desktop..." for ever. The new stub leaves the app a request
  (session=desktop in the steam-launch file); the app ends the Steam session and starts the
  desktop with Steam's desktop client open.
2026-09-25 08:59:06 -04:00
The412Banner 3452730725 Session: draw the program's own pointer - resize arrows at window edges, I-beams, its hide
The compositor threw every wl_pointer.set_cursor image away and the app drew one fixed arrow,
so the desktop never showed labwc's resize arrows at a window's edges and corners. Ported from
Bannerlator (7f19c669): the cursor surface gets a role, its image is snapshotted on commit with
its hotspot, and a NULL surface or buffer is an authoritative hide; the app's overlay draws the
image at the session's scale. New here: labwc on Vulkan/GLES hands its cursor over as a dma-buf
(wlroots' nested backend, usually UBWC), so it is read back through a small linear host-visible
copy (vkp_image_readback). The built-in arrow stays until a program sets a cursor.
2026-09-25 08:28:26 -04:00
The412Banner a7a4308e3c Session: hide the mouse cursor while a controller or the on-screen controls are in use
The arrow is drawn by the app and, outside a Steam session, never went away once shown - on
the desktop and over emulators started from the front end alike. A button press, a stick,
trigger or d-pad past halfway, or any on-screen control now hides it (PadBridge tells the
activity); the next touchpad or mouse move brings it back, once the pad has been quiet for
1.2 s so a touch during play does not flash it up (Bannerlator's rule for its Wayland pointer).
2026-09-25 08:08:09 -04:00
The412Banner 960abec0ed melonDS: big top screen with the bottom screen alone beside it
Hybrid repeats the big screen, small, above the bottom one. Horizontal with the top screen
emphasised fills the panel's height with the top screen and centres the bottom screen in the
rest. Installs set up with Hybrid (or still on melonDS's defaults) move once.
2026-09-25 07:47:59 -04:00
The412Banner 855ab88d6c HUD: follow the game window, not a program's cursor or menus
A program's small surfaces (gamescope's 1x1 cursor, Qt's menus and tooltips) announced
themselves after the game's window and took the HUD, which then read 0 fps while melonDS ran
at 60. A new window now takes the HUD only when it is at least as big, and a window quiet for a
second gives way to the next one that draws.
2026-09-25 07:39:16 -04:00
The412Banner f7ee6e78f0 melonDS: Hybrid screens, full screen from the front end, guide toggles full screen, BIOS found in the ROMs folder
- bannerlator-pad-defaults: new installs start on the Hybrid layout with sharp pixels; an
  existing install is moved once, only where still on melonDS's defaults (marker keeps later
  choices). Guide = HK_FullscreenToggle. The user's DS/DSi BIOS, firmware and NAND are found in
  ROMs/nds/{bios,firmware} and filled in only where melonDS has no path.
- Front end starts melonDS with -f, at the panel's own resolution unless the user chose one.
2026-09-25 07:37:21 -04:00
Kurt Himebauch 95b8a4c3c4 Merge branch 'main' into feat/hamburger-rail 2026-09-25 01:25:28 -04:00
xXJsonDeruloXx 53ce764548 Set PRoot guest hostname to DroidDeck 2026-09-25 00:48:03 -04:00
xXJsonDeruloXx 015ac26e07 Add live suspend policy to session drawer 2026-09-25 00:26:58 -04:00
xXJSONDeruloXx 1fe7faaa8d fix: fit library art on short screens 2026-09-25 00:12:17 -04:00
xXJSONDeruloXx 2e7f99897d fix: add headroom above focused game tiles 2026-09-25 00:01:40 -04:00
xXJSONDeruloXx d7fa65ad20 feat: use hamburger drawer for launcher navigation 2026-09-24 23:57:01 -04:00
MaxsTechReview 7d6e1cce2f Merge branch 'main' into feature/controller-editor 2026-09-24 23:08:05 -04:00
maxjivi05 bbf46cad9d Fit the on-screen pad to phones, add adaptive sticks
Scale controls down on short screens with a 9.5 mm face-button floor and
keep a bottom margin. On phones the shoulders, View and Menu sit along the
top edge; bumpers and triggers are drawn as side-by-side rectangles.
Adaptive sticks centre under the thumb and return home on release, with a
toggle in the Controller settings. The editor toolbar is a compact pill.
2026-09-24 23:05:45 -04:00
Kurt Himebauch 5d38a6c8c5 Merge branch 'main' into fix/steam-library-capsules 2026-09-24 22:57:17 -04:00
xXJSONDeruloXx 99a0c44f98 Fix Steam library capsule artwork 2026-09-24 22:52:37 -04:00
MaxsTechReview 1812ba20e2 Merge branch 'main' into feature/controller-editor 2026-09-24 22:45:27 -04:00
MaxsTechReview af74a4449e Merge branch 'main' into feature/controller-editor 2026-09-24 22:38:46 -04:00
The412Banner 8c171dd2c7 Merge remote-tracking branch 'org/main' into feat/desktop-steam-dolphin
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/session/SessionService.kt
2026-09-24 22:35:37 -04:00
The412Banner 96bbe0c4cc Merge remote-tracking branch 'origin/feat/desktop-steam' into feat/desktop-steam-dolphin 2026-09-24 22:24:00 -04:00
MaxsTechReview 039e14de5a Merge branch 'Droid-Deck:main' into feature/controller-editor 2026-09-24 22:23:26 -04:00
xXJSONDeruloXx a419c8097f fix(agent-bridge): launch sessions through debug activity 2026-09-24 22:16:28 -04:00
maxjivi05 3fac2e8945 Add a Controller section to Setup with an on-screen pad editor
The on-screen pad is now placed from the panel's physical size: the
sticks and face buttons sit at the two-thumb rest point (about 17% of
the width inboard, 28% of the height up, clamped in millimetres), with
the d-pad and right stick below-inboard, shoulders above, and nothing
ever placed off screen or under a display cutout. Button sizes are
unchanged.

Setup > Controller holds the on-screen controls mode, a tint (Steam
blue #1A9FFF by default), opacity, button size, stick click (double-tap
for L3/R3), a full-screen layout editor, per-button mapping including
LT/RT, and resets for each.

Also from WinNative #772: the fakeinput ring poll backoff is capped at
2 ms instead of 16 ms, the session asks for unbuffered joystick input,
and the on-screen controls request unbuffered dispatch per gesture and
release everything when detached. The QAM button no longer draws at the
top-left corner in full-pad mode.
2026-09-24 22:13:48 -04:00
Kurt Himebauch c2d6d272a3 Merge branch 'main' into feat/debug-agent-control 2026-09-24 22:00:40 -04:00
Kurt Himebauch cc1f3d256b Merge branch 'main' into chore/codebase-deslop 2026-09-24 22:00:12 -04:00
xXJSONDeruloXx 4f744fc8fe chore: remove dead code and stale comments 2026-09-24 21:53:31 -04:00
xXJsonDeruloXx 54adf9ad68 Add debug-only agent control bridge 2026-09-24 21:34:50 -04:00
The412Banner 8b66adb8a5 Dolphin: guide = its Toggle Fullscreen hotkey (full default Hotkeys.ini), Wii Home on R1, input without focus from the rail 2026-09-24 21:31:25 -04:00
maxjivi05 9f0c1fc797 Merge Droid-Deck main into fix/proot-performance 2026-09-24 21:27:31 -04:00
xXJSONDeruloXx 0d52ba66cd feat: confirm session stop from drawer header 2026-09-24 21:19:20 -04:00
xXJSONDeruloXx 35006d6031 feat: add paged in-session drawer navigation 2026-09-24 21:14:55 -04:00
The412Banner ee3fd4d6b8 Dolphin from the rail: guide toggles full screen (its window and settings), drawn in the main window 2026-09-24 21:00:43 -04:00
The412Banner 7fbfeb2edd Dolphin: its data where it looks for it (fonts, per-game fixes), game folders, Vulkan, no NKit box; full screen from the front end 2026-09-24 20:35:48 -04:00
The412Banner 5d42e5e87a Touchpad: one finger held, the other slides = drag (move windows, resize, drag icons) 2026-09-24 19:10:29 -04:00
The412Banner 96ac6967e6 Desktop: the Steam and Big Picture launchers run the client on the desktop itself 2026-09-24 18:56:24 -04:00
The412Banner 2f8464b7f5 Release 0.1.7 2026-09-24 16:37:31 -04:00
The412Banner d6ca48d80a Home screen: a switch in Setup (off by default) instead of a second apk 2026-09-24 14:39:20 -04:00
The412Banner 66c7db5a47 Merge remote-tracking branch 'origin/main' into feat/release-signing 2026-09-24 13:38:31 -04:00
Kurt Himebauch ee20fd60c4 Improve session drawer stick navigation (#40) 2026-09-24 13:18:09 -04:00
The412Banner 403cfa77ae The app's files in Android's file picker (documents provider), for every package name 2026-09-24 12:35:32 -04:00
The412Banner c7998a82d5 Merge pull request #38 from The412Banner/feat/duckstation-play
PS1 one-tap launch, one tile per disc, controller lands on the main button and first game
2026-09-24 11:33:31 -04:00