* fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press
* fix: start the QAM Guide lead at 80 ms and stretch it only when frames are slow
* fix: set the QAM Guide lead minimum to 80 ms
* fix: use Android's 300 ms double-tap window for Back so the single-press action comes sooner
* fix: keep the 500 ms Back double-press window
* feat: pair wireless debugging from a notification for the child-process gate
* fix: pair over loopback, handle Android 12 and 14 child-process routes, use D logo for notifications
* fix: read the adb tls port directly before falling back to mdns
* fix: end pairing on the same notification so progress never lingers
* Add ownership-aware Steam game folder imports
* Fix Steam title lookup and installed game manifests
---------
Co-authored-by: MaxsTechReview <6025299+maxjivi05@users.noreply.github.com>
0.2.0 hardcodes the proot utsname nodename to "DroidDeck". Steam sends
it as the machine name, so an install updated from an earlier build
(which reported Android's "localhost") shows up in Steam under a new
name, with the same machine-id and login. /etc/hostname cannot fix it
from inside: proot's -k override wins.
Add a "Host name" field (Performance > Session identity), stored in
SessionPrefs and passed to guestUtsname(). Only a valid RFC 1123 label
is saved; blank or invalid falls back to the old default, "DroidDeck",
so nothing changes for anyone who leaves it alone. The value is also
listed in device.txt.
DROIDDECK_CI_TOKEN never existed, so PR Release Publish skipped its
upload, and a personal token would expire and belong to one person. Both
workflows now mint a token of the org's DroidDeck CI Publisher app,
installed on DroidDeck-CI only with Contents: write (its ID in the
DROIDDECK_CI_APP_ID variable, its key in DROIDDECK_CI_APP_KEY). No
fallback: a main build without them fails its announce job.
Run artifacts need a GitHub sign-in to download. Each signed main build
is now also a prerelease main-<sha> of the public DroidDeck-CI (all
variants and their SHA-256s; the last 10 kept, PR releases untouched),
and the Discord post links its standard apk and the release. Without
DROIDDECK_CI_TOKEN the post links the run's artifacts as before.
A job after the signing of a main build posts to the Discord's builds
channel: the merged PR (or the commit), and a link to the run's signed
apks. The channel's webhook URL is the DISCORD_BUILDS_WEBHOOK secret;
without it the job posts nothing and passes.
A local build was signed with the testkey alone, which a release refuses
as an update ("signatures do not match"): testing on a device with a CI
build meant uninstalling it and losing its data first.
With an untracked .signing.env (RELEASE_KEYSTORE, RELEASE_STORE_PASSWORD,
RELEASE_KEY_ALIAS) in the checkout, or in the main checkout for a
worktree, build_local.sh finishes with tools/release/sign-apk.sh as CI's
main builds do, and the apk installs over a release. Without the file
nothing changes. DROIDDECK_SIGNING_ENV points at the file explicitly.
The desktop forced a software cursor (WLR_NO_HARDWARE_CURSORS=1) because
labwc's cursor never showed when handed to the app's compositor. With a
software cursor wlroots never scans out: every frame of a full-screen game
was composited by labwc first ("Direct scan-out disabled by software
cursor", 2284 times in one Adreno 825 report).
Why the cursor never showed: wlroots' Wayland backend attaches and commits
its cursor surface before wl_pointer.set_cursor gives it the cursor role,
and sets it again with nothing new committed each time the pointer enters.
The compositor released a role-less surface's buffer on commit, so the
cursor surface had no image by the time it became the cursor.
- A role-less surface's last buffer (cursor-sized only) is held until the
next commit; set_cursor publishes it, and a repeat set_cursor of the
surface already shown unhides its last image.
- A dma-buf cursor is read back after the client's implicit render fence,
as the zero-copy path waits for it.
- The desktop no longer forces a software cursor.
Device-tested on the AYN Thor (Adreno 740, 1920x1080): labwc's own cursor
is drawn, with its shapes (I-beam over a terminal); wlroots logs "Direct
scan-out enabled" for a full-screen glxgears. At the same 60 fps on screen
the GPU is 3.0 % busy against 4.6 % with the software cursor, both at
550 MHz.
main's build signed only the standard package, so the pubg, antutu and
ludashi variants existed only after a manual Release APKs run. The build job
now reads the variant list from tools/release/variants.txt, as release.yml
does, and main's signing job signs all of them.
Developer options' "Disable child process restrictions" writes only the
feature-flag property persist.sys.fflag.override.settings_enable_monitor_phantom_procs,
never the global setting. Android (FeatureFlagUtils.isEnabled) uses the global
setting when it is set and that property otherwise, but the check read only the
global setting, so a device switched off in Developer options stayed flagged as
unset however often Check again was pressed.
The check now follows Android's order, and the Setup card no longer says "On"
for a setting that is unset or unreadable.
* docs(release): draft 0.2.0 beta notes
* docs(release): credit prs and authors in 0.2.0 notes
* docs(release): add #39 and #45 to 0.2.0 notes
* chore: update readme
* fix(ui): cover the whole screen with the capsule wall
The wall was shifted right and then tilted around its own centre, which
left the bottom-left of the home and loading screens bare. Centre it and
size it to the tilted page's bounding box so every corner stays covered.
* feat(ui): flood from the play button into the throbber
Starting a session from a blue button no longer slides the session up
over the front end. The button stretches out on staggered springs until
the page is the ball's blue, the session opens on that same blue with no
window animation, and the blue gathers into the throbber's ball before
the throbber starts. Re-joining a running session, tiles and reduced
motion keep the old rise.
* docs(release): cover everything since 0.1 in the 0.2.0 notes
0.2.0 is the first release from the org, so list what DroidDeck does
as a whole, grouped by area: org pull requests as #N, pull requests
from before the move as The412Banner/DroidDeck#N, and the early work
that predates pull requests by author. CI and build work gets one
short section instead of a line each.
* docs(release): add screenshots and animations to the 0.2.0 notes
Lead with a game running and a few visual highlights, fold the full
list into collapsible sections by area, and shorten every line to the
feature and its credit. Pre-move pull requests read as legacy#N.
* fix(session): give the desktop its own loading hints
The loading screen's hints were written for Steam, so starting the
desktop or an emulator said the first run downloads Steam and that
leaving the app pauses Steam. Desktop and program sessions now rotate
through hints about the desktop instead.
* fix(build): skip incomplete NDKs when picking one locally
An interrupted sdkmanager install leaves a directory like
28.2.13676358.failed under ndk/, which sorted last and was picked
without a toolchain in it. Only consider directories that carry
source.properties.
* docs(release): show launching straight into Big Picture
* docs(release): credit the launch transition to #46
Twice today a session's Xwayland aborted from one thread ("The futex
facility returned an unexpected error code"), proot lost the tracee, and
the process lived on reparented to init: proot's seccomp filter, with no
tracer left, answers ENOSYS, so Xwayland's main loop logged
"WaitForSomething(): poll: Function not implemented" until something killed
it - 9 GB after Dolphin, 13 GB after PPSSPP. --kill-on-exit and the tree
sweep only reach what proot still traces, and the straggler sweep ran only
at the next session's start.
Now a session stop also kills every process of ours whose executable lives
in the Linux runtime, and bannerlator-session keeps only the first
BL_LOG_CAP bytes (256 MB) of session.log, draining the rest so a writer
that filled it is not killed by SIGPIPE.