Commit Graph
406 Commits
Author SHA1 Message Date
xXJsonDeruloXx 0d8be395e0 chore: merge main into fix/keyboard-shift-modifiers 2026-09-29 02:05:43 -04:00
Kurt Himebauch d4636afa97 fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press (#70)
* fix: give the QAM chord a Guide lead that stretches with slow frames so A is not taken as a press

* fix: start the QAM Guide lead at 80 ms and stretch it only when frames are slow

* fix: set the QAM Guide lead minimum to 80 ms

* fix: use Android's 300 ms double-tap window for Back so the single-press action comes sooner

* fix: keep the 500 ms Back double-press window
2026-09-29 02:01:21 -04:00
Kurt Himebauch 32930e704e feat: flood out of Stop and back into the launch button on quit (#72)
* feat: flood out of Stop and back into the launch button on quit

* refactor: drop the stop flood's warble to match the launch
2026-09-29 01:53:13 -04:00
xXJsonDeruloXx f877a8b168 fix: send wl_keyboard modifiers so Shift and Caps Lock produce capitals 2026-09-29 01:21:52 -04:00
Kurt Himebauch 7c422577b6 fix: let the Steam client shut down cleanly when a session stops (#68) 2026-09-28 22:12:19 -04:00
Kurt Himebauch 1cc1ee994d feat: pair wireless debugging from a notification for the child-process gate (#67)
* feat: pair wireless debugging from a notification for the child-process gate

* fix: pair over loopback, handle Android 12 and 14 child-process routes, use D logo for notifications

* fix: read the adb tls port directly before falling back to mdns

* fix: end pairing on the same notification so progress never lingers
2026-09-28 21:37:10 -04:00
MaxsTechReviewandMaxsTechReview d8d375cb9a Steam Owned Games Importing (#62)
* Add ownership-aware Steam game folder imports

* Fix Steam title lookup and installed game manifests

---------

Co-authored-by: MaxsTechReview <6025299+maxjivi05@users.noreply.github.com>
2026-09-28 18:13:08 -04:00
magartus 448feb30bc Let the user choose the guest host name
0.2.0 hardcodes the proot utsname nodename to "DroidDeck". Steam sends
it as the machine name, so an install updated from an earlier build
(which reported Android's "localhost") shows up in Steam under a new
name, with the same machine-id and login. /etc/hostname cannot fix it
from inside: proot's -k override wins.

Add a "Host name" field (Performance > Session identity), stored in
SessionPrefs and passed to guestUtsname(). Only a valid RFC 1123 label
is saved; blank or invalid falls back to the old default, "DroidDeck",
so nothing changes for anyone who leaves it alone. The value is also
listed in device.txt.
2026-09-28 22:58:54 +02:00
MaxsTechReviewandMaxsTechReview 240f1194c0 Fix/variables (#60)
* Add editable per-game environment settings below FEX presets

* Add typed preset variable pickers and default D3D12 capability levels

---------

Co-authored-by: MaxsTechReview <6025299+maxjivi05@users.noreply.github.com>
2026-09-28 15:17:57 -04:00
MaxsTechReview 645f7d0bf1 Merge branch 'main' into fix/adaptive-joysticks 2026-09-28 14:48:14 -04:00
MaxsTechReview 659ff4817f Expand adaptive joystick activation area by fifty percent 2026-09-28 14:39:55 -04:00
xXJSONDeruloXx dae7592788 Desktop: hand labwc's cursor to the app, so full-screen games scan out
The desktop forced a software cursor (WLR_NO_HARDWARE_CURSORS=1) because
labwc's cursor never showed when handed to the app's compositor. With a
software cursor wlroots never scans out: every frame of a full-screen game
was composited by labwc first ("Direct scan-out disabled by software
cursor", 2284 times in one Adreno 825 report).

Why the cursor never showed: wlroots' Wayland backend attaches and commits
its cursor surface before wl_pointer.set_cursor gives it the cursor role,
and sets it again with nothing new committed each time the pointer enters.
The compositor released a role-less surface's buffer on commit, so the
cursor surface had no image by the time it became the cursor.

- A role-less surface's last buffer (cursor-sized only) is held until the
  next commit; set_cursor publishes it, and a repeat set_cursor of the
  surface already shown unhides its last image.
- A dma-buf cursor is read back after the client's implicit render fence,
  as the zero-copy path waits for it.
- The desktop no longer forces a software cursor.

Device-tested on the AYN Thor (Adreno 740, 1920x1080): labwc's own cursor
is drawn, with its shapes (I-beam over a terminal); wlroots logs "Direct
scan-out enabled" for a full-screen glxgears. At the same 60 fps on screen
the GPU is 3.0 % busy against 4.6 % with the software cursor, both at
550 MHz.
2026-09-28 14:33:08 -04:00
MaxsTechReview e10f5b4430 Limit adaptive stick activation near saved positions 2026-09-28 14:21:34 -04:00
MaxsTechReview 3e32b75a63 Merge branch 'main' into fix/adaptive-joysticks 2026-09-28 12:53:44 -04:00
MaxsTechReview 9530e7b394 Hide idle adaptive sticks and activate them at touch positions 2026-09-28 10:54:24 -04:00
MaxsTechReview 0e0f133496 Reduce Steam startup movie software decoding load 2026-09-28 10:49:25 -04:00
xXJsonDeruloXx 614b4d4de4 chore(release): set version 0.2.0 and remove code comments 2026-09-28 10:32:12 -04:00
Kurt Himebauch 0d308af024 Merge branch 'main' into fix/release-blockers 2026-09-28 10:22:22 -04:00
The412Banner e22a55e949 Child-process check: read the Developer options toggle too
Developer options' "Disable child process restrictions" writes only the
feature-flag property persist.sys.fflag.override.settings_enable_monitor_phantom_procs,
never the global setting. Android (FeatureFlagUtils.isEnabled) uses the global
setting when it is set and that property otherwise, but the check read only the
global setting, so a device switched off in Developer options stayed flagged as
unset however often Check again was pressed.

The check now follows Android's order, and the Setup card no longer says "On"
for a setting that is unset or unreadable.
2026-09-28 09:24:19 -04:00
Kurt Himebauch 73f76f6799 fix(home): open drawer apps in their own task 2026-09-28 11:52:03 +00:00
Kurt Himebauch 961a060461 fix(session): keep a retried session's first-frame and hud listeners 2026-09-28 11:52:03 +00:00
Kurt Himebauch dadbbf841a fix(session): cancel a session start that is still setting up 2026-09-28 11:52:02 +00:00
Kurt Himebauch 1ce8280371 fix(session): don't launch a cancelled session or end a newer one 2026-09-28 11:52:02 +00:00
Kurt Himebauch 78bdc0e3b5 chore(release): bump to 0.2.1 and check the version at release time 2026-09-28 11:52:02 +00:00
Kurt Himebauch ce5f2f5513 fix(runtime): keep the user's home when a runtime update fails mid-swap 2026-09-28 11:52:02 +00:00
Kurt Himebauch 7185b775d4 0.2.0 release notes with screenshots, plus launch transition and UI fixes (#46)
* docs(release): draft 0.2.0 beta notes

* docs(release): credit prs and authors in 0.2.0 notes

* docs(release): add #39 and #45 to 0.2.0 notes

* chore: update readme

* fix(ui): cover the whole screen with the capsule wall

The wall was shifted right and then tilted around its own centre, which
left the bottom-left of the home and loading screens bare. Centre it and
size it to the tilted page's bounding box so every corner stays covered.

* feat(ui): flood from the play button into the throbber

Starting a session from a blue button no longer slides the session up
over the front end. The button stretches out on staggered springs until
the page is the ball's blue, the session opens on that same blue with no
window animation, and the blue gathers into the throbber's ball before
the throbber starts. Re-joining a running session, tiles and reduced
motion keep the old rise.

* docs(release): cover everything since 0.1 in the 0.2.0 notes

0.2.0 is the first release from the org, so list what DroidDeck does
as a whole, grouped by area: org pull requests as #N, pull requests
from before the move as The412Banner/DroidDeck#N, and the early work
that predates pull requests by author. CI and build work gets one
short section instead of a line each.

* docs(release): add screenshots and animations to the 0.2.0 notes

Lead with a game running and a few visual highlights, fold the full
list into collapsible sections by area, and shorten every line to the
feature and its credit. Pre-move pull requests read as legacy#N.

* fix(session): give the desktop its own loading hints

The loading screen's hints were written for Steam, so starting the
desktop or an emulator said the first run downloads Steam and that
leaving the app pauses Steam. Desktop and program sessions now rotate
through hints about the desktop instead.

* fix(build): skip incomplete NDKs when picking one locally

An interrupted sdkmanager install leaves a directory like
28.2.13676358.failed under ndk/, which sorted last and was picked
without a toolchain in it. Only consider directories that carry
source.properties.

* docs(release): show launching straight into Big Picture

* docs(release): credit the launch transition to #46
2026-09-27 22:14:23 -04:00
Kurt Himebauch cda6e89c12 fix(session): clear transient UI on pause (#45) 2026-09-27 20:37:58 -04:00
Kurt Himebauch 5f80898c27 Add game file and Proton prefix shortcuts (#39) 2026-09-27 20:37:43 -04:00
The412Banner be6c875277 Session stop: kill guest processes proot lost, and cap the session log
Twice today a session's Xwayland aborted from one thread ("The futex
facility returned an unexpected error code"), proot lost the tracee, and
the process lived on reparented to init: proot's seccomp filter, with no
tracer left, answers ENOSYS, so Xwayland's main loop logged
"WaitForSomething(): poll: Function not implemented" until something killed
it - 9 GB after Dolphin, 13 GB after PPSSPP. --kill-on-exit and the tree
sweep only reach what proot still traces, and the straggler sweep ran only
at the next session's start.

Now a session stop also kills every process of ours whose executable lives
in the Linux runtime, and bannerlator-session keeps only the first
BL_LOG_CAP bytes (256 MB) of session.log, draining the rest so a writer
that filled it is not killed by SIGPIPE.
2026-09-27 16:52:51 -04:00
Kurt Himebauch 91beced154 Merge pull request #41 from Droid-Deck/fix/ui-ux-critique
Fix/UI ux critique
2026-09-27 16:41:18 -04:00
xXJsonDeruloXx 41eb780495 fix(ui): remove duplicate focus imports 2026-09-27 16:34:34 -04:00
The412Banner 65fc2a38a3 Cemu (Wii U) from the front end and the desktop, and two session fixes
Cemu never showed a frame on DroidDeck: its Getting Started dialog blocked
every first launch (the folder picker cannot reach ROMs), the session's
controller helper aborted it, and the desktop's Vulkan renderer drew no
cursor. With the Turnip KGSL fix in the driver and the haptic-optional
Cemu in the catalog, this makes the app side complete:

- bannerlator-pad-defaults seeds Cemu's settings.xml once: the Wii U games
  folder, Vulkan, and Cubeb audio on the default device for both the TV
  and the GamePad speaker at full volume (Wipeout 3 plays through the
  GamePad; Cemu's own default is 20 %).
- The Cemu tile launches full screen (-f).
- libfakeinput.so is preloaded into every session process and exported its
  static C++ runtime (~7000 symbols); programs unwound through it and
  aborted (shadPS4 in pthread_exit, Cemu's controller thread). Link with
  --exclude-libs,ALL, and fail the build if the runtime leaks out again.
- On the Vulkan and GLES desktops the pointer worked but no cursor was
  drawn: wlroots hands the cursor to the app's compositor, which draws
  none. WLR_NO_HARDWARE_CURSORS=1 makes labwc composite it itself.

Device-tested on the FIT: Super Mario 3D World in-game at 35-37 fps with
sound, Deus Ex HR DC and Wipeout 3 launch with sound; RPCS3, Dolphin and a
Steam session (FlatOut) unchanged on the same driver.
2026-09-27 16:30:49 -04:00
Kurt Himebauch 359d1535ac fix(copy): american spelling, clearer keyboard and package labels 2026-09-27 14:23:19 -04:00
Kurt Himebauch 4c3a9f027c fix(focus): land controller focus by frame instead of fixed delays 2026-09-27 14:22:56 -04:00
Kurt Himebauch 5a6cc3c76e fix(motion): honor the system animation scale everywhere and on resume 2026-09-27 14:22:17 -04:00
Kurt Himebauch 89bd7deceb refactor(ui): share one frame generation menu and drop the unused dialog 2026-09-27 14:21:41 -04:00
Kurt Himebauch 169f2c3e34 fix(rail): keep sections in fixed places with an empty games state 2026-09-27 14:21:01 -04:00
Kurt Himebauch e6a797695a fix(setup): trim child-process fix to one line and three actions 2026-09-27 14:20:35 -04:00
Kurt Himebauch f1a2ecc857 fix(ui): raise buttons, chips and tabs to handheld touch sizes 2026-09-27 14:20:03 -04:00
Kurt Himebauch 36916f6bde fix(ui): show launch and tab hints where a pad does that 2026-09-27 14:19:32 -04:00
Kurt Himebauch 1b96d13a51 fix(ui): enable launches like play and say why they are disabled 2026-09-27 14:19:02 -04:00
Kurt Himebauch cb1d70bb14 fix(ui): flip booleans with a switch instead of on/off menus 2026-09-27 14:18:29 -04:00
Kurt Himebauch 37af590ca2 fix(ui): use one name each for child-process limit, proton and components 2026-09-27 14:17:49 -04:00
Kurt Himebauch 02f356f8c0 fix(session): keep ended screen with retry, share logs and back 2026-09-27 14:17:16 -04:00
xXJsonDeruloXx e7b7e9dc43 refactor(session): move the overlay setup out of SessionActivity.onCreate 2026-09-27 11:57:43 -04:00
xXJsonDeruloXx 1120040aee refactor(session): split runSession into its setup stages 2026-09-27 11:57:08 -04:00
xXJsonDeruloXx 3506a272da refactor(core): share one checksum helper across downloads 2026-09-27 11:56:15 -04:00
xXJsonDeruloXx b752748b7d refactor(compositor): move zwp_linux_dmabuf_v1 into wl_dmabuf.c 2026-09-27 11:54:48 -04:00
xXJsonDeruloXx 8990e7d7a4 refactor(launcher): resolve displayNameOf on the activity in DriverMenus 2026-09-27 11:48:05 -04:00
xXJsonDeruloXx c92a423ba1 refactor(launcher): move components, decky and proton state out of MainActivity 2026-09-27 11:43:35 -04:00