Commit Graph
1117 Commits
Author SHA1 Message Date
xXJsonDeruloXx 352e4f8961 fix: skip DirectAudio for Steam install scripts 2026-10-17 23:24:21 -04:00
xXJsonDeruloXx 8ea019a76a fix: skip DirectAudio setup for Proton queries 2026-10-17 23:23:55 -04:00
xXJsonDeruloXx 4817500c49 fix: use the package affinity for secondary controls 2026-10-17 23:23:53 -04:00
xXJsonDeruloXx 3c8d1d0178 fix: host second-screen controls in a dedicated activity 2026-10-17 23:23:53 -04:00
xXJsonDeruloXx e6960700e5 feat: add opt-in offline launch for Easy Anti-Cheat games 2026-10-17 23:23:53 -04:00
MaxsTechReview 45513c90d6 fix: rename the VR recovery task affinity in variant builds (#1038) 2026-10-17 17:24:31 -04:00
MaxsTechReview f3f3ba1a8a fix: rename the VR recovery task affinity in variant builds
The PUBG, AnTuTu and Ludashi signing jobs stopped on
com.droiddeck.launcher.vr_recovery, the task affinity of the VR
recovery activity added with the VITURE XR controls, because the
package rename did not cover it.
2026-10-17 17:14:06 -04:00
MaxsTechReview 97f976ef6c feat: Epic Games Launcher for Linux (#928)
* feat: Epic Games Launcher for Linux

Install Epic's official Linux launcher (EGLv2) from Epic's CDN with Valve's
Steam Runtime 4 and run it under FEX, signed in with the linked Epic account.
Epic games launch through a hidden launcher instance so they get the
launcher's own arguments, with the exchange-code launch as the fallback, and
DroidDeck installs show up in the launcher as installed.

In the launcher, touch scrolls like a phone app and the gamepad drives the UI:
D-pad and left stick move the selection, A opens, B goes back, the right stick
and triggers scroll proportionally, X opens the options menu, Y the keyboard
and LB/RB switch tabs.

* feat: Epic Games Launcher for Linux

Install Epic's official Linux launcher (EGLv2) from Epic's CDN with Valve's
Steam Runtime 4 and run it under FEX, signed in with the linked Epic account.
Epic games launch through a hidden launcher instance so they get the
launcher's own arguments, with the exchange-code launch as the fallback, and
DroidDeck installs show up in the launcher as installed.

In the launcher, touch scrolls like a phone app and the gamepad drives the UI:
D-pad and left stick move the selection, A opens, B goes back, the right stick
and triggers scroll proportionally, X opens the options menu, Y the keyboard
and LB/RB switch tabs.

* Route Epic games through Steam, import launcher installs, offer the second library

- Every Epic launch goes Steam -> Epic Games Launcher -> game; Play inside the open launcher hands the game to Steam
- Games installed from inside the launcher get a Games-tab entry and launch through Steam; the launcher installs to the last Stores target
- Stores install picker offers the Steam second library, with side-by-side choices
- uruntime xattr-only failures no longer fail the launcher unpack (app-extract)

* Hand launcher Play and Steam links to Steam, wait for FEX on first run

Play on a game the launcher just installed is matched to its install
record and handed to Steam. Steam games listed in the launcher open
steam://rungameid links, which now start the game in a Steam session.
Opening the launcher before Steam has downloaded FEX asks Steam for it
and starts Steam instead of failing with no-fex.

* Address review: FEX check, play-in-Steam action, touch route thread, scroll scale

fexReady needs a FEX binary in Steam's FEX tool, not just its folder.
The play-in-Steam action stays until the link is handled, so Run Steam
at startup can't start a session first. The pad touch route reads the
mouse mode without side effects off the main thread and posts the pad
update there. Vertical scroll uses the output height. A status-2 unpack
counts only when AppRun is there. The xdg-open command is tested
end to end for Steam links.

* Open the launcher through Steam, recover dropped shortcuts, sign out of both

The Epic Games Launcher now runs as its own Steam shortcut, so opening
it starts Steam, which opens the launcher, and Play inside it goes to
the running Steam.

Steam dropped a running shortcut from its library when the game exited
after a sleep/wake replay or a server re-logon, and launching it then
waited forever at ShowInterstitials. login1 only replays sleep/wake
when Steam is asleep. The session restarts Steam when a requested
shortcut is missing, and when a game exits with its shortcut gone and
nothing else runs.

Resuming after a long pause no longer reports failure while traced
processes are still waking, so "Steam is paused" goes away on the first
tap.

Signing out of the launcher signs DroidDeck's Epic store out, and
signing out in DroidDeck restarts the launcher signed out and clears
the Epic web cookies.

* Address review: one session-switch poll, Epic setup can't block a session

A new switch confirmation replaces the pending poll instead of adding a
second one that could start the session again. Epic library sync and
install-folder setup at session start are each guarded, so a bad
preference no longer stops the guest from launching.

* Uninstall the Epic Games Launcher from the Games tab

An Uninstall button next to Launch asks first, closes a running
session, and removes the launcher and its runtime. The launcher's
sign-in and install records stay, so its games keep their Games-tab
entries and a reinstall comes back signed in. Its Steam shortcut goes
away on the next Steam start.

* Address review: uninstall only after the session has ended

The launcher's files are removed only once the session is not running
and its phase has ended; a shutdown still in progress after the wait
reports failure instead. The confirmation reads the session state from
the front-end state.

* Find FEX that Steam installed on the second library

Steam's tools on a second library live in DroidDeck's private copy,
which the session binds over the library. The launcher's FEX check
only looked on the shared storage, so with FEX there it always asked
Steam for FEX and only Steam opened. It now checks the private copy
too.

* Start games without Steam, per-game Settings menu with Wine sync

"Start without Steam" now really leaves the Steam client out: the game
runs in its own Proton/FEX through droiddeck-proton-run in a run
session, and the Epic Games Launcher opens on its own with its games
playing in it. Run sessions for these games are not pinned to the big
cores and get DirectAudio and the added-games list like Steam.

The Games tab card is now "Settings", titled "<game> Settings": Start
without Steam, FEX preset, Wine sync (ntsync, fsync, esync, wineserver
or the app default) and Default, which puts everything changed for the
game back to the app's settings. The app-wide Wine sync choice is shown
in the Steam settings Session tab.

* Address review: uninstall guard, routed games, shortcut matching

Opening or reinstalling the Epic Games Launcher waits while it is being
uninstalled. Added games that are Steam installs keep their Start
without Steam setting under their Steam app id and start as that Steam
game. Live shortcut lookups wait for Steam's library to load and match
a same-name shortcut by its executable, so no duplicate is added. The
session treats the open launcher as itself even when it could not tell
its Steam app id.

* Address review: drop a queued launcher switch when it is uninstalled

A confirmed switch to the Epic Games Launcher that is still waiting for
the old session to end is cancelled when the launcher is uninstalled,
and never starts while the uninstall runs. The launcher id test sets
its environment for its own runs only.
2026-10-17 14:40:39 -04:00
+13 83eda433c8 Add VITURE XR controls, head tracking, and SteamVR (#732)
* Add VITURE glasses support: hardware control, 3D, head tracking

Glasses get their own controller over the MCU (permission, 120 Hz default, brightness, volume, sunblock, 2D/3D) and the game moves onto them when plugged in. The IMU drives Cardboard head tracking and the SteamVR driver. 3D falls back to one eye's view on phones that can't send the 3840x1080 signal. Options open from a glasses button in game and on the Steam page.

* Drop the glasses settings like Steam's: Play-style button, Settings lip, tabs

* Hang the glasses Settings lip over the top of the button

* Space glasses MCU commands so the IMU rate sticks, fit fixed resolutions to the glasses

* Keep Steam alive with SteamVR registered, run SteamVR at the glasses' rate, keep the glasses lip on top

* Fit VR games on the glasses: full view, seated origin at the head, pad hands reach with the d-pad

* Let the pad hands reach a metre out so buttons with deep colliders press

* Show every VR frame in order at 120 fps: wait for SteamVR's GPU work, present only finished copies, skip the grace on idle shared counters

* Glasses: SteamVR starts and stops with them, closer view with a field of view setting, Recenter on the pad

* Glasses: SteamVR field of view defaults to 90°

* VR pad hands: sticks move and aim the hands, left stick click switches the sticks to the game, d-pad pulls a held hand

* Glasses: Play SteamVR beside the glasses button instead of starting SteamVR with them, pad hands drawn as Index controllers and off while other VR controllers are connected, glasses sheet tabs sized like Steam's

* Track glasses mode, refresh-aware glasses window, align Play SteamVR with Play Steam

* Fix 3D on the glasses: full-res SteamVR presenter, revert VR 3D at session end, coalesce vsync ticks, no session restart after end

* Address review: glasses output after installs and session end, VR revert retry, display fallback, presenter swapchain retry, agent hex checks, drawer bumpers, glasses translations, docs

* Harden VITURE stereo negotiation and output refresh tracking

* Localize stereo recovery feedback and record Astra reconnect tests

* Improve test failure diagnostics and refresh Astra firmware findings

* Handle VITURE docks separately and reject truncated USB frames

* Glasses: remember a 3D fallback per model, docks as display only, VR timing fixes

- A 3D attempt that ends at the 640x480 fallback is remembered for that glasses
  model, so Play SteamVR no longer blacks out the glasses after every restart;
  Retry clears it and "3D for VR games" stays reachable
- A VITURE Mobile Dock on its own no longer counts as glasses; through a dock
  Play SteamVR is hidden and the sheet shows the output and why there is no control
- HDR is probed on the glasses when the session starts there
- Glasses frames with a mismatched checksum are marked in the status frame log
- SteamVR layer and driver vblank counters stay monotonic across refresh changes;
  one-eye render scale applies from activation and on mono/3D switches
- Compositor binds announce the refresh clients were last told; the presenter
  retries a failed first swapchain
- Dead strings and helpers removed; docs updated

* Glasses: drop USB frames with a bad checksum

* Glasses: count frames dropped for a bad checksum

* Feat/viture xr (#907)

* Add RayNeo Air and GT support to the XR glasses pipeline

* Add RayNeo Air and GT support to the XR glasses pipeline

* Checkpoint glasses tracking, calibration, and SteamVR launch integration

* Checkpoint glasses tracking, calibration, and SteamVR launch integration

* Add XREAL 1S support and correct GT and Pro 2 tracking

* Add XREAL 1S support and correct GT and Pro 2 tracking

* Fix mirrored glasses tracking and recover SteamVR after device loss

* Fix mirrored glasses tracking and recover SteamVR after device loss

* Document confirmed XREAL 1S brightness control

* Document confirmed XREAL 1S brightness control

* Fix SteamVR glasses defaults and rendering controls

* Fix SteamVR glasses defaults and rendering controls

* chore: keep only the 3 newest session log folders (#852)

* chore: add agent comment rules (#748)

Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>

* Fix SteamVR polling, VITURE checksums, and fence tracking

Keep manual SteamVR launches polled, discard corrupt VITURE packets, and retire Vulkan fences out of order without blocking submissions at a fixed capacity. Preserve the contiguous completion watermark used by the presenter.

Fix optional Windows launcher configuration and audited helper staging. Add Android, Windows, and native tracker regression coverage.

* Fix SteamVR polling, VITURE checksums, and fence tracking

Keep manual SteamVR launches polled, discard corrupt VITURE packets, and retire Vulkan fences out of order without blocking submissions at a fixed capacity. Preserve the contiguous completion watermark used by the presenter.

Fix optional Windows launcher configuration and audited helper staging. Add Android, Windows, and native tracker regression coverage.

* fix: wireless ADB page names the child-process switch the way Android shows it (#848)

* l10n: refresh stale and untranslated strings in es, fr, ko, ru (#850)

* l10n: refresh stale and untranslated strings in es, fr, ko, ru

- mode_added_art_hint: now mentions Steam then SteamGridDB (all four locales).
- wincomp_needs_installer / wincomp_installers_note: es and ko still described
  the old "coming soon" behaviour; align with the current English text.
- summary_remove_game: was still English in all four locales.

Machine-assisted translation; native-speaker review is welcome.

* l10n(es): say registro, not grabación, for the missing installer record

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>

* fix: a failed cloud save recovery no longer ends the app (#846)

The cloud-recovery thread started at every app start had nothing to
catch an error, so one went to CrashHandler, which halts the process
with status 2. In unit tests the thread can outlive the test that
started it, fail on the torn-down preferences, and take the whole test
run down. The error is now logged and the thread ends.

Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com>

* fix: an interrupted Linux runtime download resumes instead of starting again (#847)

* fix: an interrupted Linux runtime download resumes instead of starting again

installOnce() asked the downloader to resume but always deleted the archive in its finally block, so the next attempt began at zero. The archive is now named after the release version and checksum, a failed download keeps what it fetched, and archives of other releases (and the old fixed name) are removed. A checksum or extraction failure still deletes the file.

* test: Downloader resumes a cut-off download from the bytes it kept

Starts a socket server that promises the whole file, hangs up part way and then answers a Range request, and checks that the second downloadFile call resumes with the right offset and ends with identical bytes.

* fix: a resumed download discards a 206 that does not start where the kept bytes end

Downloader appended every 206 response to the partial file without
looking at Content-Range. A server or proxy that answers a Range request
with a different offset would leave a corrupt file. Check that the range
starts at the kept length; otherwise delete the partial file and start
again without a Range header.

Adds a test with a server that answers the Range request from offset 0.

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>

* l10n: German, French, Spanish, Italian, Portuguese and Russian for the zRAM, reset-settings and store free-space strings (#849)

* l10n: German, French, Spanish, Italian, Portuguese and Russian for the zRAM, reset-settings and store free-space strings

Adds the strings values-de, values-it and values-pt were missing (14 each) and the six that values-fr, values-es and values-ru were missing. Machine-assisted drafts that follow each file's existing register and terms; native review is welcome.

* l10n: correct missing active swap translations

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>

* fix: droiddeckctl reaches variant-package builds (recover #842) (#854)

fix: droiddeckctl reaches builds shipped under a variant package

The provider authority and the start Activity's component were fixed to
com.droiddeck.launcher, so droiddeckctl could not talk to the antutu,
ludashi or pubg builds from tools/release/variants.txt. DROIDDECK_PACKAGE
now picks the package; the Activity's class name stays the same in every
variant.

Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com>

* feat: droiddeckctl reports on-screen pacing (recover #843) (#855)

feat: droiddeckctl pacing reports the frames that reached the screen

Reads SurfaceFlinger's timestats for the game's layer (or the session's
SurfaceView) over a capture: frames on screen, fps on screen, the
present-to-present histogram and how many intervals were off the usual
cadence. Records split by a refresh-rate change are summed. A game's own fps
counter counts frames handed over, so it can't show dropped or doubled frames.

Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com>

* fix: Steam can restart more than twice in a session (#754)

* fix: Steam can restart more than twice in a session

Every exit 42 counted toward the cap that stops an update which will
not install, and the count was never cleared, so the third restart of
a session ended it however far apart they were. A client that ran for
a minute before asking is not that loop: the count starts again.

* fix: measure the client's run time as it exits

The time spent collecting logs and checking FEX after the client exits
counted toward its run, so a slow cleanup could make a quick exit 42
look like a long one and clear the count.

---------

Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>

* fix: the front end keeps its page when the Fold is folded or unfolded (#832)

* fix: the front end keeps its page when the Fold is folded or unfolded

MainActivity, FileManagerActivity, FilePickerActivity and StoreLoginActivity did not declare the screen-size configuration changes, so folding or unfolding a foldable recreated them and dropped their in-memory state. They now handle orientation, screenSize, screenLayout, smallestScreenSize and density themselves, like SessionActivity already does. uiMode is left out on purpose.

* fix: store login keeps rebuilding its toolbar when the display density changes

StoreLoginActivity builds its toolbar in code with dp-to-pixel values taken at creation time and has no onConfigurationChanged. It no longer declares density in configChanges, so a density change recreates it as before this PR. Size and layout changes are still handled in place.

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>

* Release pointer buttons without replaying stale motion (#803)

* Fix cursor warping on native touch down

* Preserve input cleanup without replaying stale pointer motion

---------

Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>

* l10n: translate the strings added since #284 into zh-CN, zh-HK, zh-TW and ja (#539)

* l10n: translate the 184 strings added since #284 (zh-CN/HK/TW, ja)

The stores, cloud saves, Windows components, Steam touch, desktop
removal and background-downloads strings landed after #284's
translation snapshot, so every one of them fell back to English.
Translate all 184 into Simplified Chinese, Traditional Chinese
(Taiwan and Hong Kong) and Japanese, keeping each locale file's own
vocabulary (工作階段/會話, 解除安裝/卸載, 元件/組件, 設定).

Also fix four Hong Kong strings that kept the simplified 着色器.

* l10n(zh): fix stale and ambiguous strings found in review

Severe: summary_remove_game was untranslated English in all three
files; mode_added_art_hint, wincomp_installers_note and
wincomp_needs_installer still described the pre-#480/#492 English.

Also: distinguish the Setup wizard from Android system settings in
zh-HK/zh-TW (初始設定 / 系統設定 / Android 設定), unify library as
收藏庫, component as 組件 in zh-HK, session as 會話 in zh-HK, account
as 帳戶 in zh-HK, Trending as 趋势/趨勢, Forget as 清除, reword the
re-applied-at-launch, action-failed and already-in-Games strings, and
play as 執行/開啟遊戲 in zh-TW/zh-HK.

* l10n(ja): fix stale and ambiguous strings found in review

---------

Co-authored-by: Dantalian <Dantalian-dev@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>

* Rebuild and verify Windows VR runtime components

* Rebuild and verify Windows VR runtime components

* Add top, bottom, and centered picture positions for Steam sessions (#871)

* fix: dependency scan ignores folders above the game folder (#859)

* DroidDeck-Proton: get releases from the Droid-Deck org repo

DroidDeck-Proton is now built and released on Droid-Deck/DroidDeck-Proton
(11-9.1 is Latest there), so the Components page, the update check and the
guest installer read releases from the org repo instead of The412Banner's.

* feat: low-latency controller and touch toggles in the session drawer (#808)

* fix: SteamGridDB lookups no longer stick as "no match" after a failure; add a search to the art chooser (#876)

* feat: Steam home wall fills from the signed-in library instead of store picks (#878)

* test: cover GPU family and support classification (#880)

* Fix local builds on Linux failing after the first Comet build (#866)

* feat: sort the store library and installed tabs, and switch between card and list views (#798)

* feat: three-finger tap toggles Steam's on-screen keyboard in game mode (#782)

* fix: keep Quest-patched Turnip as the auto default (#853)

* Fix deploy_local.sh and droiddeckctl not finding a phone connected over wireless debugging (#864)

* fix: keep proot sessions alive when the kernel loses fork events (#457)

* fix(quest): correct desktop and Steam display corruption across sessions (#733)

fix(quest): stabilize desktop and Steam layer presentation

Keep Quest SDR scenes and the black backdrop off the Android Vulkan swapchain regardless of session order or HDR preferences. Only report the first frame after client content is submitted.

Add backdrop lifecycle and first-frame regression coverage. Record the user's successful Quest 3 Test 2 result.

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>

* fix: keep SteamVR syscall hooks and report Steam crashes (#905)

* fix: preserve SteamVR syscall hooks

* fix: report Steam crashes through gamescope

* fix: honor glasses pacing and resolution in SteamVR launches

---------

Co-authored-by: connor g <connorsspam1992@gmail.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
Co-authored-by: Yassine Gherbi <y.gherbi.dev@gmail.com>
Co-authored-by: Resul Övür <92828257+ovurrsl@users.noreply.github.com>
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: Kirk <kirtoy.junsay@gmail.com>
Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com>
Co-authored-by: asdf17128 <asdf17128@gmail.com>
Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>
Co-authored-by: Dantalian <wsu091227@qq.com>
Co-authored-by: Dantalian <Dantalian-dev@users.noreply.github.com>
Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
Co-authored-by: The412Banner <205237651+The412Banner@users.noreply.github.com>
Co-authored-by: FX1922 <120828496+FX192@users.noreply.github.com>
Co-authored-by: Muaz Kadan <32595066+muazkadan@users.noreply.github.com>
Co-authored-by: kingokksa <47888451+kingokksa@users.noreply.github.com>
Co-authored-by: Jamie Schenker <jam1esch3nk3r@gmail.com>
Co-authored-by: Jagger15 <jagger2333@live.com>

* Glasses: keep a pending 2D restore and the SteamVR recovery offer, show Play SteamVR only with a picture

* Translate the glasses calibration, XREAL and SteamVR recovery strings

* SteamVR recovery: give a finished teardown time to collect logs before restarting

* Credit the projects the XR glasses support builds on

* Joy-Cons: SteamVR hands from their gyro while SteamVR runs, one combined pad otherwise

* Headsets: settings badge on Play SteamVR instead of a top-right button, both shown only once connected

* Hand tracking: camera-tracked Joy-Cons and bare hands in SteamVR, drawn as white gloves

- Joy-Con movement from the accelerometer (report reordering, per-Joy-Con calibration, zero-velocity updates)
- MediaPipe pose and hand landmarks from the device camera, placement check, per-hand Kalman filter with the Joy-Con
- No controller connected: bare camera hands with Quest-style gestures, 1€ filtered, rendered as a white glove model built from a distance field
- SteamVR safe mode cleared before each start so one crash no longer blocks the driver

---------

Co-authored-by: MaxsTechReview <6025299+maxjivi05@users.noreply.github.com>
Co-authored-by: informalTechCode <informaltechyt@gmail.com>
Co-authored-by: connor g <connorsspam1992@gmail.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
Co-authored-by: Yassine Gherbi <y.gherbi.dev@gmail.com>
Co-authored-by: Resul Övür <92828257+ovurrsl@users.noreply.github.com>
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: Kirk <kirtoy.junsay@gmail.com>
Co-authored-by: Kirk <12691869+KirkPatrickJunsay@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
Co-authored-by: angelrenefm <17342133+angelrenefm@users.noreply.github.com>
Co-authored-by: asdf17128 <asdf17128@gmail.com>
Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>
Co-authored-by: Dantalian <wsu091227@qq.com>
Co-authored-by: Dantalian <Dantalian-dev@users.noreply.github.com>
Co-authored-by: The412Banner <the412banner@users.noreply.github.com>
Co-authored-by: The412Banner <205237651+The412Banner@users.noreply.github.com>
Co-authored-by: FX1922 <120828496+FX192@users.noreply.github.com>
Co-authored-by: Muaz Kadan <32595066+muazkadan@users.noreply.github.com>
Co-authored-by: kingokksa <47888451+kingokksa@users.noreply.github.com>
Co-authored-by: Jamie Schenker <jam1esch3nk3r@gmail.com>
Co-authored-by: Jagger15 <jagger2333@live.com>
2026-10-17 13:17:05 -04:00
kingokksa e95a4226eb l10n: translate the missing strings in every locale, and complete es-419 (#1013)
* l10n: translate the missing strings into zh-CN, zh-HK and zh-TW

* l10n: translate the missing strings into ja and ko

* l10n: translate the missing strings into it, pt, pt-PT, ru and tr

* l10n: translate the missing strings into nl, pl, sv, da, nb and fi

* l10n: translate the missing strings into ar, bg, cs and el

* l10n: translate the missing strings into hi, hu, in, ms and ro

* l10n: translate the missing strings into th, uk and vi

* l10n: complete the es-419 translation

* l10n: translate the missing strings into de, es and fr
2026-10-17 11:44:59 -04:00
FX1922 26ca374c47 feat: Adjust a game’s logo position and size in the artwork editors (#1004)
* Add an Adjust logo screen to move and resize a game's logo in Steam

* Report a failed write of the local logo position instead of throwing

* Record a Steam-side logo position change only once it has been taken over here
2026-10-17 10:02:22 -04:00
FX1922 64d78aa812 Feat/store game artwork (#976) 2026-10-17 01:19:02 -04:00
Resul Övür 522e755b37 feat: the session report lists the panel refresh modes, thermal state and hint-session support (#990) 2026-10-17 02:31:17 +00:00
Resul Övür 9c9486400b Launch an added game after a bounded wait for its Steam overview (#973) 2026-10-16 17:21:53 -04:00
Kurt Himebauch 62192203e9 feat: auto drivers update on app open and roll back if a new pair never starts a session (#972) 2026-10-16 16:17:44 -04:00
FX1922 d8df18df82 fix: Keep game art in step with Steam's grid folder; apply review fixes (#948) 2026-10-16 16:14:49 -04:00
Kurt Himebauch 953c11ed48 feat: boot movie settings for 30/60 fps, sound and custom imports (#969) 2026-10-16 15:07:46 -04:00
Kurt Himebauch c796c7cd48 Feat/gpu drivers redesign (#858) 2026-10-16 17:50:45 +00:00
kingokksa 89a0e4d25f feat: downloads resume where they stopped, and fall back to another source (#623) 2026-10-16 13:45:35 -04:00
Kurt Himebauch 59a5afa21d fix: reduce flickering on thor and a7xx: match the A740 TP UBWC flag hint to the system driver so Android UI stops flickering (#963) 2026-10-16 13:37:28 -04:00
TideGear 66529d9026 fix: hold XInput rumble until the game changes it, instead of stopping after a second (#938) 2026-10-16 17:30:21 +00:00
Kurt Himebauch abd89f9954 fix: session achievements page no longer sticks on Reading (#961) 2026-10-16 15:51:57 +00:00
Kurt Himebauch f7ffab1345 feat: merge SteamVR and Cardboard into one VR drawer tab (#959) 2026-10-16 14:59:34 +00:00
angelrenefm 8886304894 fix: the proot fast path finds unix sockets whose host path is longer than sun_path (#841)
* fix: the proot fast path finds unix sockets whose host path is longer than sun_path

When a socket's host path did not fit sun_path, bind() went to proot, which
bound it to a short temporary name the fast path cannot see. The fast path's
own connect, stat and unlink then answered ENOENT, so FEXServer's socket under
compatdata/<app>/fex-emu/Server could never be reached (#839, #579).

Name such a socket through its directory (/proc/self/fd/N/<name>) instead, so
it lives at its real host path for every process, and report the guest path
back from getsockname, getpeername and accept. equiv3.py's long-path section
binds, connects, stats, names and unlinks a socket there.

* fix: key long socket names per socket and reset their lock after fork

Review follow-up. A long name is now looked up by the socket's inode and the
name, separately for its own and its peer's address, so two sockets with the
same file name in different directories no longer mix up; a missing entry is
left as the kernel reports it. The lock is re-initialised in the child after
fork, and the copies use snprintf. equiv3.py binds a second socket with the
same name in a sibling directory and checks both names.
2026-10-16 10:05:12 -04:00
angelrenefm 0b8d55d434 fix: droiddeckctl refuses a DROIDDECK_PACKAGE that is not a package name (#896)
The value goes to the device shell inside `am start -n` and `content call --uri`.
Anything but a dotted Android package name is refused before adb runs.
2026-10-16 10:05:02 -04:00
angelrenefm 99381a8f3e fix: droiddeckctl pacing judges cadence per refresh-rate record and always turns timestats off (#894)
* fix: droiddeckctl pacing judges cadence per refresh-rate record and always turns timestats off

Follow-up to the CodeRabbit reviews of #843/#855:
- off-cadence is counted per layer record against that record's own cadence,
  allowing the neighbouring millisecond bucket (16.7 ms lands in 16 or 17);
- refreshRates comes from the chosen layer records only;
- records with no counted frames are skipped, so an empty game layer no longer
  hides the session's SurfaceView, and a capture with no frames exits NO_FRAMES;
- adb failures while enabling or dumping map to PACING_FAILED, and timestats
  is disabled in every case.

* fix: droiddeckctl pacing reports when timestats could not be turned off
2026-10-16 09:50:43 -04:00
Resul Övürandovurrsl a422698f92 Keep waiting for a shortcut's Steam overview instead of dropping its cold launch (#914)
fix: keep waiting for a shortcut's Steam overview instead of dropping its launch

The cold-launch gate waited once for 45 s and, on a timeout, held the
launch URL for good. A library that loads slower than that (or a client
still at the sign-in screen) left the requested game never started, with
nothing on screen. Retry the wait up to 40 times, 45 s each, and launch
as soon as the overview exists. The no-overview case still does not
forward the CGameID.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:50:35 -04:00
Resul Övürandovurrsl dce7e7ece6 fix: the store sign-in page keeps its place when the display density changes (#886)
* fix: the store sign-in page keeps its place when the display density changes

StoreLoginActivity sized its toolbar and error panel in code with dp(), so it
was left out of the density change and a fold between two displays of
different density still recreated it and reloaded the sign-in page. Handle
density in the manifest and apply the dp sizes again in onConfigurationChanged.

Checked on the foldable emulator with the GOG sign-in open: wm density
420 -> 560 -> 320 does not relaunch the activity, the page stays, and the top
bar follows the new density.

* fix: re-apply the sign-in text sizes together with the other dp sizes

The title (16sp) and error text (15sp) were set in sp at creation, so after a density change they kept the old scale. Set them again in onConfigurationChanged.

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:50:28 -04:00
Resul Övürandovurrsl e3fe63aee6 fix: the store sign-in WebView cannot read local files or content URIs (#890)
The sign-in pages are ordinary web pages. file access and content access
default to on below targetSdk 30, so switch both off explicitly.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:50:21 -04:00
Resul Övürandovurrsl 22c85c0cb4 fix: the launcher does not offer its own display as a second screen (#889)
* fix: the launcher does not offer its own display as a second screen

MainActivity asked for the second-screen candidates with the default
display as the primary one. When the launcher is itself shown on another
display (DeX, an external monitor), that display was listed as a second
screen. Pass the Activity's own display id, as SessionActivity already does.

* fix: read the Activity display only on API 30 and newer

minSdk is 26 and Activity.getDisplay needs API 30. Use windowManager.defaultDisplay below that.

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:50:14 -04:00
Resul Övürandovurrsl a548d381b8 fix: store background jobs log a failure instead of ending the app (#898)
* fix: store background jobs log a failure instead of ending the app

refresh, sign-out, uninstall and the EOS overlay cleanup ran on plain threads. An exception there reaches the crash handler, which ends the process. Run them through one helper that logs the failure; a failed uninstall also clears its row and calls onDone so the UI does not stay on uninstalling.

* ci: run the build again

The first run failed while installing packages (archive.debian.org returned 404 for libnsl-dev). Nothing in the change differs.

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:50:06 -04:00
Resul Övürandovurrsl 9abb21e389 l10n: refresh outdated strings, one name for the child-process switch, pt-rPT gaps (#884)
l10n: refresh outdated strings and name the child-process switch the same way everywhere

- hu: ctrl_size_hint showed a literal "%%".
- es, fr, ru: game_env_reset, mode_controller_note and comp_no_proton still
  described older English text.
- fr: the x86_64 AppImage (through FEX) strings were missing the x86_64 case.
- fr: put the spaces back inside the guillemets of the switch name.
- All locales: gate_toggle_steps and phantom_fix_toggle now use the same
  switch name as wadb_restrict_on/off, which is the title Android 17 shows.
- pt-rPT: add the 14 strings it was missing (reset settings, zRAM, store
  free space), as a European Portuguese draft.

Machine-assisted; native review is welcome.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:49:58 -04:00
Resul Övür 4e4cc9d5e3 feat: the session report lists the memory page size and the last process exits (#897) 2026-10-16 09:46:10 -04:00
Resul Övürandovurrsl a353b15364 fix: read Settings.Global phantom process flag on Android 12 (SDK 31) (#955)
On Android 12 (SDK 31), read() only checked the android12-off preference written by in-app Wireless ADB, so disabling phantom process monitoring over USB ADB left the status as UNREADABLE. Also write settings_enable_monitor_phantom_procs in the SDK 31 shell commands and accept a disabled Settings.Global / fflag value in read().

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-16 09:37:03 -04:00
Zeyad Saber Refaei Kenawi 86b92c5d0e Add support for android auto (#952)
Add CAR_LAUNCHER intent filter to support android auto
2026-10-16 09:35:39 -04:00
Kurt Himebauch e24e07d0ce Fix Quest CI headers when preloads are cached (#951) 2026-10-16 12:35:55 +00:00
FX1922 71da1c90c5 feat: Change artwork for Steam games; remove “Show more” from the SteamGridDB search. (#939) 2026-10-16 02:08:09 -04:00
kmnkv1 cd4a26b5f1 Sync session logs every 2 s so a hard reset keeps their last minutes (#513) 2026-10-16 01:51:56 -04:00
kmnkv1 66ec776b0b perf: boost the game's busiest threads onto the prime cores on the Odin 3 (#682) 2026-10-16 01:51:00 -04:00
Kurt Himebauch 2847910f22 feat: add immersive Quest SteamVR to the standard app (#910) 2026-10-16 01:48:00 -04:00
Kurt Himebauch d21466be6b update readme (#937)
docs: credit mmap input work
2026-10-15 23:00:15 -04:00
Kurt Himebauch 21a78a1eb2 fix: pace adaptive frame generation on the game's frame rate, not the compositor loop's (#927) 2026-10-15 18:36:40 -04:00
Resul Övür 5aa245cf39 feat: the second-screen Deck controls get the Gamepad tab (#895) 2026-10-15 16:54:43 -04:00
Resul Övür 507ddac39d fix: update zstd-jni so the Linux runtime installs on a 16 KB page-size device (#900) 2026-10-15 16:54:04 -04:00
Kurt Himebauch ef16de6280 feat: storage page to see and free DroidDeck's storage (#913) 2026-10-15 16:45:37 -04:00
Kurt Himebauch d301148881 fix: keep SteamVR syscall hooks and report Steam crashes (#905)
* fix: preserve SteamVR syscall hooks

* fix: report Steam crashes through gamescope
2026-10-15 15:50:26 +00:00
Jagger15andxXJsonDeruloXx 787cec2548 fix(quest): correct desktop and Steam display corruption across sessions (#733)
fix(quest): stabilize desktop and Steam layer presentation

Keep Quest SDR scenes and the black backdrop off the Android Vulkan swapchain regardless of session order or HDR preferences. Only report the first frame after client content is submitted.

Add backdrop lifecycle and first-frame regression coverage. Record the user's successful Quest 3 Test 2 result.

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-15 09:51:02 -04:00
Jamie Schenker 0a72690631 fix: keep proot sessions alive when the kernel loses fork events (#457) 2026-10-15 09:50:29 -04:00
Muaz Kadan b539cc1111 Fix deploy_local.sh and droiddeckctl not finding a phone connected over wireless debugging (#864) 2026-10-15 09:47:01 -04:00
Kurt Himebauch acf66b2b0e fix: keep Quest-patched Turnip as the auto default (#853) 2026-10-15 09:46:26 -04:00