Commit Graph
1274 Commits
Author SHA1 Message Date
Kurt Himebauch 1da489aebb Merge current main into PR #1174 2026-10-22 13:11:08 -04:00
Kurt Himebauch e4a7e52f81 Fix nested KWin rendering on Android (#1330)
Select the explicitly configured Android render node for nested KWin 6.8, apply OpenGL settings before Plasma starts, and pin the original signed Mesa 26.2.4 package that passed Thor rendering. Remove build-directory runtime search paths and fail closed on ELF inspection errors.

Native ARM64 build passed. Thor validated a visible nested Wayland terminal, active OpenGL ES/Zink on Turnip, 1280x720 output, and keyboard input. Mesa pin regression tests, launcher and ELF failure controls, shell syntax, and human authorship checks passed. Published desktop pin remains r2; full latest-head CI is pending and maintainer authorized this merge after device validation.
2026-10-22 13:10:16 -04:00
Kurt Himebauch 0b616146ff Merge current main into PR #1174 2026-10-22 12:13:52 -04:00
Kurt Himebauch e1a7d527fd Update the nested KWin builder to 6.8.0 (#1328)
Match the native builder and desktop package override to Arch Linux ARM KWin 6.8.0, pin the official source hash, and port the nested-scaling patch. Check package/source version consistency in both build jobs.

Official source checksum, patch application, live package closure, and shell syntax verified. The published desktop remains pinned to r2; candidate 6.8 device/rendering validation remains pending before any package publication.
2026-10-22 12:13:03 -04:00
Kurt Himebauch 792a69ebfe Combine authorship validation with the required APK result (#1329)
Combine trusted source and squash-metadata validation with the exact-head APK compilation result. Preserve automatic trailer cleanup in the installed hooks.

Validated with 10 authorship/hook tests and 9 combined-gate tests.
2026-10-22 12:11:05 -04:00
Kurt Himebauch 701e70bd3e fix: the emulated Steam Controller reports the firmware build Steam ships (#1323)
* fix: the emulated Steam Controller reports the firmware build Steam ships

* fix Triton firmware lookup for Steam root binary
2026-10-22 11:43:05 -04:00
Kurt Himebauch 3a09e5698b fix: stop Steam's Steam Controller welcome tour from opening on every boot (#1321)
* fix: stop Steam's Steam Controller welcome tour from opening on every boot

* fix steam tour failure not to block helper attach
2026-10-22 11:27:59 -04:00
Kurt Himebauch 4421e851dd Enforce human authorship with automatic trailer scrubbing (#1325)
Install commit and push hooks that remove bot co-author trailers, preserve human credits, and reject bot primary authors. Add a trusted default-branch CI checker and publish its required status on the exact proposed commit. Validate main pushes as well. Ten regression tests pass, including real Git hook tests and the --no-verify case.
2026-10-22 11:12:41 -04:00
7bb1b5b74b feat: tools/device-smoke.sh checks a build on a real device over plain adb (#911)
* feat: tools/device-smoke.sh checks a build on a real device over plain adb

Installs and launches the app, changes the density and the window size, cycles a foldable's device state, then reads the newest debug session (first frame, last frame rate, memory page size, process exits). It restores the display and the device state it changed. No python needed; complements tools/droiddeck-scenario, which drives games.

* fix: device-smoke.sh restores only what it changed and checks more carefully

Restore the device state by cancelling the override the script made, or
by putting back the override that was already pinned (a test lab pins
one), instead of pinning the committed state. Restore density and size
only after the script changed them. Keep adb's exit status, count only
crashes of the tested app and fail when the crash buffer cannot be read,
compare the top activity after the density change, and exit 2 when an
option value is missing.

* fix: check wm density/size exit statuses and keep restore flags on failure

* fix: verify smoke-test display changes and restoration

* fix: reject false smoke-test launches and quote remote paths

* Run final display cleanup before reporting smoke results

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:48:38 -04:00
Kurt Himebauchandzooluis e49557a02d fix: register Android CJK fonts with fontconfig (#1319)
* fix: write CJK fontconfig as valid Kotlin

* fix: choose CJK fonts for requested language

* fix: prefer exact Chinese fontconfig locales

---------

Co-authored-by: zooluis <150430329+zooluis@users.noreply.github.com>
2026-10-22 10:47:12 -04:00
3c622a9323 feat: the unfolded controls can stay while a controller is connected (#996)
On foldables the unfolded-screen controls panel hides whenever a
controller is connected (#829). Phones held in a telescopic controller
still want its trackpads and back grips, so a new setting under
"Controls on the unfolded screen" keeps the panel with a controller.
It is off by default and appears in the launcher settings and the
in-session menu while unfolded controls are on.

The visibility decision moves into SessionDisplay.unfoldedControlsWanted
with unit tests.

Closes #861

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:43:41 -04:00
Kurt Himebauch 8ed98b570b Keep visible external-display sessions running (#1320)
Track visibility on the activity display

Separate activity visibility from the compositor display so a powered external screen keeps the session visible when the handset is locked. Notify the service as the activity moves between displays and avoid reporting a removed host display before Android moves the activity.
2026-10-22 10:42:57 -04:00
3331edf265 perf: session log step times carry milliseconds (#993)
The == STEP lines in session.log now read HH:MM:SS.mmm, so the setup
steps before Steam starts can be timed; with whole seconds most of them
showed the same time.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:40:48 -04:00
d60f683b62 fix(gamescope): release cursor SHM buffers during long sessions (#1189)
* fix(gamescope): avoid retaining pointer cursor SHM commits

* test(gamescope): verify cursor release and pending window control

* test(gamescope): keep live probe inert during test discovery

* test: match Gamescope process name in cursor probe

* test: clarify cursor-role probe serial behavior

---------

Co-authored-by: siyuan.qsy <siyuan.qsy@alibaba-inc.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:34:24 -04:00
4513940717 a11y: give the button-like clickables a Button role for screen readers (#891)
* a11y: give the button-like clickables a Button role for screen readers

33 clickable / combinedClickable modifiers on buttons, tiles, list rows and
rail items had no semantic role, so TalkBack could not announce them as
buttons. Pass role = Role.Button on those. Scrims and pointer-consuming
backdrops are left alone. No visual or focus change.

* a11y: expose selection state for the drawer tabs, driver rows and suggested icons

The three selectable items (drawer page tabs, driver radio rows, suggested app icons) were given a plain Button role. Use selectable with Role.Tab or Role.RadioButton and the selected value so a screen reader announces which one is chosen.

* a11y: the rail's top tabs expose selection to screen readers

The tab cells were plain buttons, so a screen reader could not tell which
section was open. Tabs use selectable with Role.Tab; the link cells keep
the Button role.

* fix: expose selected store header tabs

* Group selectable accessibility controls

---------

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:30:55 -04:00
3d9f200a7e feat: add SDK-free 3DoF tracking for VITURE Pro 2 (#1115)
* feat: itch.io store, library and installs for DRM-free Windows builds (#1064)

* feat: add experimental SDK-free VITURE Pro 2 tracking

* docs: record full-app Pro 2 hardware validation

* docs: record successful Pro 2 user game test

* fix: translate Pro 2 tracking notice for all supported locales

* fix: respect model capabilities for glasses controls

* fix: handle fold configuration during glasses probe

---------

Co-authored-by: kingokksa <47888451+kingokksa@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:28:14 -04:00
FX1922andxXJsonDeruloXx 7482f797c7 feat: custom Gradient theme with primary and secondary colors (#1309)
* feat: a custom Gradient theme with a primary and a secondary colour, picked with a wheel, sliders and a hex box

* Gradient theme: OK waits for a valid hex, deep blues are made paler, button text suits the worse gradient colour

* Gradient theme: nudge only the gradient colour that button text cannot read on

* fix: meet readable contrast across gradient themes

* fix: preserve contrast through gradient interpolation

---------

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:26:53 -04:00
Danbro007 d2abaef2a3 fix: recognize SM8975 and mark Adreno 850 support experimental (#1249)
* fix: recognize SM8975 and mark Adreno 850 support experimental

* fix: retain A850 experimental status with spoofed Vulkan names
2026-10-22 10:19:23 -04:00
xXJsonDeruloXx 6cbf8f4d73 Merge remote-tracking branch 'origin/main' into fix/pr-1174-gog-installer
# Conflicts:
#	app/src/main/java/com/droiddeck/launcher/stores/gog/GogBackend.kt
#	app/src/main/java/com/droiddeck/launcher/stores/gog/GogDownloadManager.java
2026-10-22 10:16:32 -04:00
Kurt HimebauchandDelete228 0577a22459 fix: keep Steam shortcuts out of desktop controls (#1318)
* Enable existing second-screen controls in desktop sessions

* Keep controller drawer navigation consistent in desktop sessions

* Cover desktop and Steam second-screen controls with regression tests

* fix: hide Steam shortcuts in desktop controls

---------

Co-authored-by: Delete228 <31237303+Delete228@users.noreply.github.com>
2026-10-22 10:16:25 -04:00
de8b5568c1 Fix: Keep Android library names visible in diagnostic logs (#1063)
* Preserve Android shared-library names in logs

* Restrict library redaction exceptions to loader diagnostics

---------

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
2026-10-22 10:12:57 -04:00
87e4b42ed8 fix: third-party GitHub mirrors only serve downloads with a trusted digest (#1057)
fix: a third-party GitHub mirror can only serve downloads that carry a trusted digest

Downloads without an expected SHA-256 were still sent through gh-proxy,
ghfast and other mirrors, and the first answer was accepted, so a mirror
could swap an AppImage or a Windows component. Downloader.downloadFile
now tries only the original URL when there is no digest. UserApps passes
GitHub's own asset digest, and WinComponents passes the snapshot's
archive digest, so those large files keep their mirror fallback.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
Co-authored-by: Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>
2026-10-22 10:12:33 -04:00
Jordan Y d9328c39df fix: Game cores also apply to games started through "Linux x86 (FEX)" (#1294)
* Run FEX-tool games on the chosen game cores

Performance > Game cores reached only the Proton launchers: games started
through "Linux x86 (FEX)" ran on every core, including the slowest cluster.

* Test that SteamVR FEX launches keep the game cores
2026-10-22 10:08:25 -04:00
9ed658c45c fix: seed HKCU redist markers in the user registry (#1286)
* fix: seed current-user redist markers in user.reg

* test: skip permission case when running as root

---------

Co-authored-by: Jammo <8018115+kaosjammo@users.noreply.github.com>
Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-22 10:07:56 -04:00
kingokksa eb0eecda7a fix: let a connected controller keep the first player slot (#1304) 2026-10-22 09:37:01 -04:00
Resul Övürandovurrsl 4361182b0e fix(ui): stop touch-blocking dialog and drawer containers from merging descendant semantics (#1145)
Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-22 09:35:11 -04:00
Resul Övürandovurrsl 0444b3eff9 l10n: Turkish for the Storage page, GPU driver mode and the other untranslated screens (#989)
l10n(tr): translate the Storage page, GPU driver mode and other missing strings

Adds 213 strings and 9 plurals that were missing from values-tr, so the
new Storage page, GPU driver mode UI, SteamGridDB art, downloads source,
VR and latency toggles no longer fall back to English on Turkish devices.

Co-authored-by: ovurrsl <ovurrsl@users.noreply.github.com>
2026-10-22 09:34:17 -04:00
Kurt Himebauch 22f7d5b909 feat: make desktop mode easy to uninstall safely (#1311) 2026-10-22 08:17:14 -04:00
Kurt Himebauch d012a1f5b6 fix: pause Steam Controller BLE reconnects while the session is suspended (#1312) 2026-10-22 12:05:17 +00:00
The412Banner aaa2e40def feat: DroidDeck's linux-nightly components, with a Stable/Nightly switch (#1284)
The component catalog also reads the linux-nightly release of
Droid-Deck/DroidDeck-Components (hourly builds of DXVK, VKD3D-Proton and
FEX for glibc Protons). That release holds all three components, so each
file goes to its list by name: DD-dxvk-, DD-vkd3d-proton-, DD-FEXCore-.

A nightly that matches a stable build (same flavor and version, e.g.
DD-dxvk-3.1.1+153-nightly and dxvk-3.1.1-linux) has no row of its own;
if two nightlies match, the newer one is used. On the components page
the stable row gets a Stable | Nightly switch before Get, styled like
the Get button, one focus stop that flips with A or a tap and reports
its state as a switch. In the in-session drawer's download menus the
row gets Stable and Nightly tabs beside it (the existing TabStrip, now
with optional bumpers/compact), each its own focus stop. Get or A on the
row downloads whichever channel is selected. A nightly without a stable
counterpart keeps its own row, listed below the stable ones.

Downloads are allowed from that repository's releases too. A failed
nightly download says the file may have been replaced and asks for a
refresh. Strings in all locales.
2026-10-22 04:23:46 -04:00
Tomasz Kloc 593014fe8c Let GOG and Epic installs pick a game language (#1199) 2026-10-22 00:38:01 -04:00
Kurt Himebauch 138d313b7f Default Deck controls to both trackpads (#1295) 2026-10-22 00:35:46 -04:00
Resul Övür e0b3f928a6 fix: auto-driver trial rolls back when the display driver crashes at startup (#1031) 2026-10-21 23:56:43 -04:00
Resul Övür e865fa6b62 fix: Steam Controller (Triton) output/feature reports are no longer overwritten unread (#1032) 2026-10-21 23:55:00 -04:00
Resul Övür 37535a3d38 fix: a full disk no longer crashes the app during cover art fetches (#1030) 2026-10-21 23:52:35 -04:00
kingokksa 60043873f2 Switch the GOG store to GOG's official listing endpoint: fewer requests, the tab now opens in seconds (#786) 2026-10-21 23:51:16 -04:00
The412Banner cd18e87864 Return to the launcher when a front-end game closes (#395) 2026-10-21 23:20:18 -04:00
Resul Övür ec5a08ddf1 fix: in-app update works on Android 9 and 10 (#1066) 2026-10-21 23:18:02 -04:00
Kurt Himebauch 0de6413914 Revert dedicated second-screen activity (#1288) 2026-10-22 02:53:35 +00:00
Moroni Granja 4cae235154 fix: Xbox search results open with their metadata and Game Pass installs (#1279) 2026-10-21 22:43:51 -04:00
MaxsTechReview 3305724f06 perf: FEX's file lookups and opens go through the fast path instead of proot (#1283)
* perf: FEX's in-root path lookups go through the fast path instead of proot

Android has no openat2, so libblsession walks RESOLVE_IN_ROOT lookups for
FEX one component at a time. Every fstatat, readlinkat and openat in that
walk was a raw syscall that stopped in proot. When libblfastpath is loaded,
the walk now calls its fstatat, readlinkat and openat, which answer without
proot and fall back to the raw syscall themselves. Without it the walk uses
the raw syscalls as before.

One lookup drops from 250-940 us to 26-86 us. A Graveyard Keeper launch
makes 37.5k proot stops instead of 54.0k and reaches its first scene
0.31 s sooner.

* test: count fstatat64 where the preload asks for it

* perf: FEX's own file opens go through the fast path instead of proot

FEX opens host files for the game with syscall(SYS_openat), so every one
stopped in proot even when the fast path could answer it. libblsession's
syscall() now sends SYS_openat to the fast path's openat as well, the same
way the in-root walk does, and makes the raw syscall when the fast path is
not loaded.

A Graveyard Keeper launch makes 28.0k proot stops instead of 37.5k; FEX's
openat stops go from 6,739 to none.

* fix: the fast path's start-up reads don't come back through syscall()

libblsession's syscall() now sends SYS_openat to the fast path. A process
named FEX starts the fast path by reading /proc/self/cmdline with
syscall(SYS_openat), which came straight back into the fast path and
waited on its own pthread_once. Its start-up reads now call libc's
syscall directly.
2026-10-21 22:33:39 -04:00
Kurt Himebauch 1251e9d3ee Default session orientation to landscape (#1287) 2026-10-21 21:27:25 -04:00
kingokksa 2b0c55f72e feat: let the built-in controller be turned off (#1207) 2026-10-21 19:49:31 -04:00
MaxsTechReview ed29f77fc2 fix: Chromium browsers start on the desktop (#1280)
A process's status read for another process is served read-only, so
Chromium's ReadOnlyFile check no longer kills the browser. Chromium-based
AppImages without chrome-sandbox get --no-sandbox, and Flathub Chromium and
Electron apps skip zypak's spawn portal, which cannot work here.
2026-10-21 18:17:07 -04:00
kingokksa 400325fa8f fix: some games never loaded their own Steam touch layout, and the sticks could not be placed (#1058) 2026-10-21 17:39:05 -04:00
Resul Övür 2f4fe2c5be fix: manual cloud-save upload/download no longer reports a skipped sync as success (#1068) 2026-10-21 17:32:28 -04:00
Kurt Himebauch e5b54f6248 feat: SteamVR controller types, phone controls on glasses, flat games as VR panels (#1268) 2026-10-21 21:22:21 +00:00
MaxsTechReview 2111197bea perf: performance overlay updates ride the next game frame instead of an extra composite (#1274)
* perf: performance overlay updates ride the next game frame instead of an extra composite

* gamescope: a held overlay repaint is only cleared once an output was painted

* gamescope: release.env points at p12
2026-10-21 17:20:12 -04:00
MaxsTechReview 7fa8008944 perf: network tables Android refuses are served from the synthesized copy without retrying the open (#1275) 2026-10-21 17:18:11 -04:00
MaxsTechReview e04727dbaf perf: SysV message queues stay mapped instead of reopening per call (#1272) 2026-10-21 17:14:03 -04:00