Commit Graph
1030 Commits
Author SHA1 Message Date
The412Banner ee0fb08268 Mali bridge (#517, by ASEbrahim) on the non-Adreno test branch
Squash of Droid-Deck/DroidDeck#517 (ASEbrahim/DroidDeck mali-bridge @ 6b823341): the Vulkan
bridge (tools/vkbridge) that runs the guest's Vulkan on the phone's own driver, with BC1-BC7,
clip/cull distance, vertex-divisor and depth-clip emulation and dma-heap memory sharing for Mali.
All of the bridge is ASEbrahim's work; squashed only to carry it on this test branch.

Combined with #570 on this branch, a device draws through exactly one path:
- Adreno: Turnip, unchanged (checked first; the bridge setting is ignored there).
- PowerVR / Xclipse with the system HAL and a render node: the system-Vulkan path (#570).
- Anything else with the Setup toggle on (Mali): the bridge.
2026-10-12 18:34:49 -04:00
The412Banner cf06f89c11 Merge #570 (PowerVR + Xclipse system Vulkan) into the non-Adreno test branch
# Conflicts:
#	.github/workflows/build.yml
#	app/src/main/java/com/droiddeck/launcher/session/SessionFiles.kt
#	app/src/main/java/com/droiddeck/launcher/session/SessionService.kt
#	tools/build_local.sh
#	tools/dxvk/build.sh
#	tools/linuxfs/overlay/usr/local/bin/droiddeck-session
#	tools/release/runtime_inputs.py
#	tools/tests/test_runtime_inputs.py
2026-10-12 18:34:02 -04:00
The412Banner e9f8f9d717 Merge #602 into the non-Adreno test branch 2026-10-12 18:33:17 -04:00
The412Banner 42146570fb Merge #561 into the non-Adreno test branch 2026-10-12 18:33:17 -04:00
Jagger15 2503d69293 Add Quest 3/3S compatibility to the standard APK (#642) 2026-10-12 17:13:07 -04:00
Kurt Himebauch 5e38e79c96 Add opt-in GOG achievements through Comet (#651) 2026-10-12 16:40:06 -04:00
Kurt Himebauch 5e5ffee93e Default Snapdragon 8 Gen 2 core allocation (#654) 2026-10-12 16:26:24 -04:00
Phobos665andxXJsonDeruloXx a7662ae13a feat(): Achievements UI for GOG & Epic game details page (#641)
* feat(): gog & epic achievements UI

* feat(): AI-generated translations - Please get review for these

* build_local: run on macOS hosts with Docker Desktop

Two steps of tools/build_local.sh failed on a Mac:

- The uruntime staging runs on the host, where macOS's BSD install has
  no -D, so `install -Dm644` stopped with "No such file or directory".
  The folders are now made first and the files copied with install -m644.
- Inside the cross-compile container, Docker Desktop's VirtioFS share
  now and then refuses the chmod that install -m makes (EPERM, on a
  different file each run, e.g. "setting permissions for
  .../droiddeck-esync: Operation not permitted"). The overlay and
  desktop scripts are copied with a plain write instead. Nothing is
  lost: the APK keeps no file modes, and the app sets them when it
  stages the runtime.

* feat(): adjust the store

* feat(): store-achievements adjustment for UI

* feat(): translation fixes and separate hidden achievements

* Show all achievements directly on store game details

---------

Co-authored-by: xXJsonDeruloXx <danielhimebauch@gmail.com>
2026-10-12 19:49:55 +00:00
The412Banner a249e896f7 feat: Start without Steam, a per-game switch for games that close right away (#659) 2026-10-12 15:29:59 -04:00
The412Banner ca3743520e Merge remote-tracking branch 'org/main' into feat/start-without-steam 2026-10-12 15:16:35 -04:00
Kirk 98822fdd27 fix: a touchpad tap holds its click long enough for games to see it (#644) 2026-10-12 19:12:20 +00:00
Gustash 8d0225932c fix: an unfolded Follow screen session turns to portrait again (#626) 2026-10-12 15:07:35 -04:00
The412Banner 40bca96db5 feat: Start without Steam, a per-game switch for games that close right away
A game that closes as soon as it starts can be tripped by Proton's Steam
setup (steam.exe, the Steam registry entries, the Steam client bridge).
The Games page of the session drawer gets a per-game Start without Steam
switch, stored as DROIDDECK_NO_STEAM=1 in the game's environment and listed
in its profile summary.

droiddeck-game-env acts on it for a game launch only: a Proton with umu's
launch (GE-Proton, Proton-CachyOS, DroidDeck-Proton) gets UMU_ID, so it
runs umu.exe in place of steam.exe and still sets up the prefix; a Steam
game keeps its protonfixes under its own id, an added game gets 0. Any
other Proton runs the game straight in the prefix (runinprefix).
2026-10-12 13:55:56 -04:00
Muaz Kadan a2a9586b54 fix: Shut Down in Steam's power menu ends the session, and Restart restarts the client (#629) 2026-10-12 13:44:16 -04:00
Muaz Kadan 2fe6ba36c4 Fix the QAM button doing nothing when the pad is an Xbox or PlayStation controller (#631) 2026-10-12 13:35:41 -04:00
Phobos665 e4c84e6e24 chore(): Fix the MacOS build process locally. (#637) 2026-10-12 17:11:01 +00:00
Kurt Himebauch 10ef8c4bd6 chore: bump version to 0.4.0 (13) (#627) 0.4.0 2026-10-12 10:56:11 -04:00
Kurt Himebauch 8e01cfb2ef docs: draft DroidDeck 0.4.0 release notes (#619)
* docs: draft 0.4.0 release notes

* docs: add Thor store and launcher media for 0.4.0

* docs: show Steam switching to KDE on Thor

* docs: show Castle Crashers touch layouts and controller choices

* docs: add Amazon game install view

* docs: add trimmed user recording of store downloads

* docs: smoother touch controller recording, GOG sign-in and per-game profile screenshots

* docs: clean desktop round-trip recording replaces the KDE gif and file explorer still

* docs: add multi-controller and Steam Controller media, rebuild desktop gif without glitch frames

* docs: add foldable touch gamepad screenshots from its PR

* docs: add the Discord badge to the 0.4.0 notes and tidy contributor lines

* docs: fold fixes to new 0.4.0 features into their entries, add Follow screen shots, point the changelog at the 0.4.0 tag

* docs: add the Add a game dialog to the non-Steam games entry

* docs: add a TL;DR for Mr. Sujano to the 0.4.0 notes
2026-10-12 10:49:14 -04:00
Neolyum b25c4ea26b Fix multiple controller discovery (#614) 2026-10-12 11:45:00 +00:00
Kurt Himebauch cebad5692d feat: store uninstall confirms in a step-out, shows progress, and lands on Install (#609)
feat: store uninstall confirms in a step-out, shows its progress in place, and the game reads Install the moment it is gone
2026-10-12 11:03:03 +00:00
Kurt Himebauch 6b2c8ace09 fix: keep the Steam desktop client in KDE (#610) 2026-10-12 06:56:56 -04:00
William Allen feff080d5b Merge pull request #5 from stefanz92/xclipse
Experimental Samsung Xclipse support on the system Vulkan path
2026-10-12 02:31:45 -05:00
Stefan Zijlstra 7ef64474e3 Xclipse layer: copy any device-chain structure the headers define
The chain copy that clears the emulated textureCompressionBC only knew a
handful of structure sizes, so a valid chain such as
VkPhysicalDeviceTimelineSemaphoreFeatures -> VkPhysicalDeviceFeatures2 was
passed on unchanged and the compat layer refused the bit. Size every
structure that may extend VkDeviceCreateInfo from a table generated from the
Vulkan registry (gen_device_chain.py, Vulkan-Headers 1.3.275, the headers
the build compiles with), and copy onto the heap instead of a fixed buffer.
Only a structure newer than those headers still passes the chain unchanged.

Add a regression test that runs the layer between a simulated loader and a
mock driver: the timeline-semaphore chain, pEnabledFeatures, an unknown
structure, the caller's structures left untouched, per-device YCbCr sampler
tracking with handle reuse, and the KHR calibrated-timestamp forwarding. CI
installs libvulkan-dev for it.
2026-10-12 07:32:52 +02:00
Stefan Zijlstra db034d6598 Xclipse layer: copy the device chain and track samplers per device
- Clear textureCompressionBC in a copy of the device-create chain (every
  structure up to the VkPhysicalDeviceFeatures2 that enables it) instead of
  writing the caller's structure; a chain led by a structure of unknown size
  is passed on unchanged.
- Track YCbCr samplers per device in a growable list, drop them on
  vkDestroySampler and device teardown, and fail sampler creation rather
  than leave one untracked when the list cannot grow.
- Fail descriptor set layout creation with VK_ERROR_OUT_OF_HOST_MEMORY when
  a replacement sampler array cannot be allocated, instead of passing the
  original YCbCr samplers to the driver.
2026-10-12 06:19:50 +02:00
Kurt Himebauch 4d1b8421fb feat: store game pages flood onto their hero art, and downloads survive a restart (#608)
* feat: a store game's page floods out of its card onto its own hero art, and draws back from it

* fix: installs interrupted by the app closing show in Downloads with Resume and Clear

* feat: finished and interrupted downloads share the running card's art look, and the queue sits under what is running

* fix: the download queue outlives the app: queued, running and paused downloads come back after a restart
2026-10-12 03:58:07 +00:00
Stefan Zijlstra 44866db692 Experimental Samsung Xclipse support on the system Vulkan path
Detect Samsung's Vulkan HAL (vulkan.samsung.so) and its sgpu render node
alongside PowerVR, and run Xclipse through the same libhybris bridge:

- VK_LAYER_DROIDDECK_xclipse (tools/linuxfs/xclipse-layer), built with the
  glibc preloads and enabled only on Xclipse: sets bionic's environ for the
  driver's shader compiler, avoids immutable YCbCr samplers in compute
  layouts, forwards the KHR calibrated-timestamp entry points to the EXT
  ones, and reports textureCompressionBC and BC4/BC5 filtering over the
  compat layer's BC emulation.
- Upstream DXVK 2.6.2, pinned as a tar.gz component and selected on Xclipse:
  the driver has 128 bytes of push constants, DXVK 3 needs 256.
- android_wlegl accepts a zero stride and passes it through unchanged:
  Samsung's gralloc records none for GPU-only buffers.

Tested on a Galaxy A56 (Xclipse 540, driver 24.0.560): Steam Big Picture
and PICO PARK (D3D9).
2026-10-12 05:55:57 +02:00
Leask Wong 0fd3a1a2b8 Normalize swapchain backbuffers for the opt-in D3D9 single-sample path 2026-10-11 23:52:18 -04:00
Kurt Himebauch ced4ac5db8 fix: a step-out out of a wide control draws its box again (#607) 2026-10-12 03:31:48 +00:00
Kurt Himebauch e190f57b53 feat: components newest first, Steam settings open on Steam with offline mode, smoother chip selection (#606)
* feat: components list newest first, Steam's sheet opens on its Steam tab with offline mode, and Setup's overview drops the account group

* fix: chip selections stretch across on every move, drawn over the chips instead of behind them
2026-10-12 03:25:55 +00:00
Kurt Himebauch 22f02fb6bf feat: the focus ring is the only fill and keeps up with focus (#605)
* feat: with a pad the focus ring fills what it holds and is the only fill; chip rows mark their pick with a bar

* fix: the focus ring chases focus on a continuous spring per edge instead of restarting on every move
2026-10-12 03:16:07 +00:00
Kurt Himebauch 52c67df4c7 fix: store chips mark the shown store without faking focus, and step-outs open and fold cleanly (#604)
* fix: a chip selection hopping past a chip fades across instead of crawling over as a drop

* fix: the store chips' fill only shows where a pad's focus is, not on the shown store

* feat: the shown store's chip carries a bar on its foot, every chip pulses when picked, and the queue's settings live only in the cog

* fix: step-outs grow and fold in one move with no tail, keep the ring out while moving, and hand focus back to their control
2026-10-12 03:04:33 +00:00
Leask Wong 8d9b7084f8 Fix runtime tool output isolation, mmap64 chaining and DST ambiguity 2026-10-11 23:04:24 -04:00
Leask Wong 1c8f78a082 Target official runtime review and document PR570 prerequisite provenance 2026-10-11 22:37:40 -04:00
Leask Wong cd24e503ba Restrict reset diagnostics and create private output atomically 2026-10-11 22:34:06 -04:00
Leask Wong 259fa57d5c Document verified production game workaround and publication scope 2026-10-11 22:34:06 -04:00
Leask Wong 88dfddd18a Add opt-in D3D9 single-sample workaround and fix HUD texel format 2026-10-11 22:34:06 -04:00
Leask Wong 2204da404a Add opt-in low32 GPU mapping adapter and integrity probes 2026-10-11 22:34:06 -04:00
Leask Wong f08eedb3f6 Import pinned DXVK recipe prerequisite from PowerVR PR570
Copy only the standalone build recipe, source pin, BC-format prerequisite
and presentation-sync patch/check from wallentx/DroidDeck at d0f7264ea8.
Source: https://github.com/Droid-Deck/DroidDeck/pull/570
Preserve that proposal attribution; no Android app, compositor, managed
pack, private data or fork development history is imported.
2026-10-11 22:34:06 -04:00
Kurt Himebauch de1a734fb5 fix: settings sheet focus ring, Left to fold, chips pick on focus (#600) 2026-10-12 02:11:53 +00:00
wallentx d0f7264ea8 Remove the temporary test worker crash probe 2026-10-11 20:54:43 -05:00
wallentx 06d728b218 Capture raw stderr before test worker termination 2026-10-11 20:45:42 -05:00
wallentx 194a6a58c2 Prefer system dependencies for the Android Vulkan loader 2026-10-11 20:31:15 -05:00
wallentx 36f65bed5a Remove temporary test logging after diagnostic CI 2026-10-11 20:31:14 -05:00
wallentx 4209654d0a Log test worker failures for CI diagnosis 2026-10-11 20:18:08 -05:00
Kurt Himebauch be9939d82c Fix black Steam output with FSR 1 (#597) 2026-10-11 21:03:07 -04:00
wallentx e67177a15b Cover the inherited FEX preset in PowerVR profile tests 2026-10-11 19:53:18 -05:00
wallentx 049ce1d6b0 Isolate component UI tests from application startup 2026-10-11 19:40:54 -05:00
wallentx 5ce46e0a5d Name the PowerVR HAL selection explicitly 2026-10-11 19:30:10 -05:00
wallentx bf033f2f11 Merge upstream main while preserving PowerVR integration 2026-10-11 19:30:00 -05:00
Kurt Himebauch e4c375ad0d Fix Discord launcher layout and controller navigation (#596) 2026-10-11 20:08:59 -04:00