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https://github.com/Droid-Deck/DroidDeck.git
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94 lines
6.0 KiB
Markdown
94 lines
6.0 KiB
Markdown
# Steam game environment
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Open **Games → Game environment**, directly below **FEX preset**, in Steam
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settings or the in-session drawer. Choose all Proton games, an installed game, or enter a Steam app ID. For a
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non-Steam shortcut, use its numeric `compatdata` directory ID (unsigned 32-bit).
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Changes apply on the next game launch, including when Steam is already running.
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A running game must be restarted. Native Linux games and Steam itself are outside
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this editor's scope.
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The order is inherited process environment, selected FEX preset and built-in
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settings, shared edits, then game-specific edits. Editor entries therefore win
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over matching Steam launch-option variables. **Remove** explicitly unsets a
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variable. **Restore inherited settings** removes the override. **Reset this
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profile** clears only that profile's overrides. Values are literal strings, with
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no shell expansion; quotes are only needed when the consuming program expects them.
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## Defaults and available suggestions
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The initial configuration enables Mesa shader caching with
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`MESA_SHADER_CACHE_DISABLE=false`, sets `VKD3D_FEATURE_LEVEL=12_2` and
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`VKD3D_SHADER_MODEL=6_9`, and preserves the selected FEX preset. Existing edits
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and explicit removals take precedence over these defaults. FEX's own default
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remains the default preset. Shader caching in VKD3D/DXVK, synchronization, ray
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tracing and diagnostic logging otherwise retain the runtime's defaults.
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On an Adreno 6xx, Turnip does not expose `storageBuffer8BitAccess`, which DXVK 3
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requires. A Steam or desktop session installs DXVK 2.7.1 into any Proton whose
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DXVK is still the copy that Proton shipped, including after a Proton update put
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that copy back. A DXVK package chosen in Components stays for that Proton build.
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The variable-name picker offers 24 predefined variables and a Custom entry. Like
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WinNative, known variables use toggles, value dropdowns, multi-select lists, or
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numeric/text fields. Feature-level and shader-model dropdowns also accept custom
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values. Custom variables have editable names and literal values.
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| Variable | Use |
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| --- | --- |
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| `VKD3D_FEATURE_LEVEL` | D3D12 capability override; defaults to `12_2`. |
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| `VKD3D_SHADER_MODEL` | Shader-model override; defaults to `6_9`. |
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| `VKD3D_CONFIG` | Per-game workarounds such as `nodxr`; not a universal performance preset. |
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| `MESA_SHADER_CACHE_MAX_SIZE` | Storage budget for Mesa's shader cache, for example `1G`. |
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| `mesa_glthread` | OpenGL threading; test with the affected game. |
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| `DXVK_CONFIG` | DXVK configuration options; recent builds accept `dxvk.maxFrameRate = 60`. |
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| `VKD3D_FRAME_RATE` | D3D12 frame-rate limit. |
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| `DXVK_HUD`, `PROTON_LOG` | Optional diagnostics; leave unset for ordinary play. |
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| `PROTON_USE_WINED3D` | D3D9–11 OpenGL fallback for compatibility testing. |
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| `PROTON_USE_XALIA` | Proton's gamepad-navigation helper toggle. |
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Forcing `12_2` or `6_9` changes reported capabilities; it cannot implement a missing
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Vulkan feature. Remove either entry to use automatic detection for that capability.
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Other picker suggestions are editable starting values and are enabled only when
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added and saved. Older or
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custom components can support a different set of options. Android Wine wrapper,
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ALSA-server, Box64 and patched async-DXVK options are identified in the editor as
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requiring a different/custom component; custom entries remain allowed. The old
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`DXVK_FRAME_RATE` environment variable was removed from current DXVK, so it is
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not offered as a suggestion. Prefer the session frame limiter for ordinary play.
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## Launch path and references
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WinNative's Linux session filters Android-only options, merges user variables
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over the FEX preset, and passes the result to `env -i` before starting Steam. Its
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Windows/Wine graphics helper also maps the selected feature level to
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`VKD3D_FEATURE_LEVEL`. Reviewed source: [WinNative Linux session](https://github.com/maxjivi05/WinNative/blob/c9fbbb342f2689c852046804f4f5c9afa45b5dcb/app/src/main/runtime/display/XServerDisplayActivity.java),
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[variable editor](https://github.com/maxjivi05/WinNative/blob/c9fbbb342f2689c852046804f4f5c9afa45b5dcb/app/src/main/shared/ui/widget/EnvVarsView.java),
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[graphics configuration](https://github.com/maxjivi05/WinNative/blob/c9fbbb342f2689c852046804f4f5c9afa45b5dcb/app/src/main/feature/settings/drivers/DXVKConfigUtils.java).
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DroidDeck instead publishes an atomic JSON snapshot at
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`/root/.config/droiddeck/game-environment.json`. Both its Valve ARM64 Proton
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wrapper and adopted third-party Proton wrappers execute `droiddeck-game-env`,
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which reads that snapshot for each real game launch and uses `execvpe` to start
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Proton. Probe prefix `compatdata/0` and non-launch verbs are unchanged. Malformed
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configuration falls back to the inherited environment without evaluating its
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contents. Signed non-Steam prefix IDs are normalized to unsigned IDs.
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The published file also carries a `dxvkConfig` string the app's own file never
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has: the session menu's texture filtering (Effects page; `core/TextureFiltering`)
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as `d3d9/d3d11.samplerAnisotropy` and `samplerLodBias` options. The launcher
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appends it to `DXVK_CONFIG` after the profiles, so a user's own `DXVK_CONFIG`
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entry keeps its options. "Auto" texture sharpness is `-log2(panel / session)`,
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derived when the session is sized, and applies from the next launch.
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Upstream references: [VKD3D capability parsing](https://github.com/HansKristian-Work/vkd3d-proton/blob/master/libs/vkd3d/device.c),
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[VKD3D options](https://github.com/HansKristian-Work/vkd3d-proton#environment-variables),
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[Proton runtime options](https://github.com/ValveSoftware/Proton/tree/proton_11.0#runtime-config-options),
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[Mesa variables](https://docs.mesa3d.org/envvars.html),
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[DXVK variables](https://github.com/doitsujin/dxvk#environment-variables),
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[DXVK frame-limiter changes](https://github.com/doitsujin/dxvk/releases).
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Validation: `./gradlew testDebugUnitTest` and
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`python3 -m unittest discover -s tools/tests -p test_game_environment.py`.
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Actual game compatibility depends on the installed Proton, VKD3D and Vulkan driver;
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these checks do not establish that every device supports feature level 12_2 or SM 6_9.
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